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GameDevGoro

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Everything posted by GameDevGoro

  1. Then there's the bullshit excuse people throw around: "Uuuh, but if you block all the ads teh internet will one day STOP because noone would make monies off it!!11" (spelling/grammar/factual errors intended.) For me personally, I've never let advertisement directly(subliminally? Then I don't know.) affect my decisions and that's a good reason to block the damn intrusive crap. I'm not going to buy your shitty orange juice made for pregnant women, I'm not going to buy your rip-off insurance and so on... If this is new to you, you will hear it some day when you mention you block content like this. I don't go anywhere near a browser that doesn't have at least noscript (AdBlock and Ghostery are nice and I have them on my own machine) running, to avoid having any third party try to yank me by the arm and throw me into a scam or something. Unless... It's a public computer or the computer of someone I don't hold very dear.
  2. Yeah... *Shrug* No wait a minute. I don't think the old image is supposed to have any mechanical augmentations...
  3. OK. This is how it is: Old Carmageddon with this image (already posted by Jesps) http://upload.wikime...ageddon_box.jpg -> Thief comes out -> New Carmageddon with Saturnine's image posted in the opening post. The new image is apparently a tribute of sorts to Thief, but very similar to the old Carmageddon image.
  4. @SeriousToni: That's an image for the new Carmageddon. But yeah, I don't see that it's meant to be a tribute, could be, but the scar and the glowy eye should be on the same eye... *shrug*
  5. I hear that! UK Bass is where it's at amirite? *secret handshake* xD I'm hipster enough to say that I only like Skrillex's early works, and even works when he just went under the name Sonny Moore... His latest work has shown a significant drop in quality and some things just strike me as lazy... /end pointless rant
  6. This is very cool. I think this definitely is a very nice thing to have for people who never played thief but end up playing TDM anyway. I've had some personal experiences where I've watched someone play TDM and they don't really get what the items and weapons do and wind up getting themselves killed. And embarrassingly enough the video even highlighted a few things I didn't know of, myself ...
  7. I think this might be of interest here. My brother came across it and I think it provides some good descriptions that can give ye ol' creative juices a kick when trying to figure out what to put in a mission. ... unless someone has already linked it ...
  8. There's a thrill to doing something that pleases oneself, so yeah, I do think he'd have some kind of mental pep-talk before going for the grab. So he'd smile??? Or something? (I'm not sure what I'm saying here, but c'mon. Sometimes I smile for myself when something good happens... And I'm almost sure other people do as well.) Also he does chuckle (albeit often sarcastically) throughout the games so I don't put a smile beyond him. Furthermore, this thief may not even be Garrett. Here's one hoping it isn't, because I'd go raving mad over having them ruin a perfect character design as Garrett. *Nods* Exactly...
  9. This looks super cool and I'm so pumped! ... I'm also ready to be scared shitless sleepless again ...
  10. The only thing I don't really agree with is the bow. Why does it have to be that weird? I mean, an ordinary bow is excellent for propelling arrows and other things of similar nature. What's with the technology? Targeting system? Laser targeting? ... Auto-aim? Oh! The game does have multiplayer... So maybe it needs aiming help because those thumbsticks are awfully difficult to aim with. Weird...
  11. That was actually surprisingly cool, I must say... Hmm...
  12. Kickstarter itself isn't... But there have already been a couple kickstarters that were scam projects. But they were uncovered in time as to not hurt anyone. I personally think it's a good idea, but I can't help but notice an increasing trend towards it that will inevitably lead to its doom.
  13. Yes it looks absolutely sweet. Not much more to say... I'm ready for this.
  14. For what it's worth, I think that last video is very, very nice. It's nice and loose, it doesn't have any overly characteristic pullouts (like that slight limp in the older version) and it looks very effortless, like a walkcycle should. Awesome work, Arcturus!
  15. Hey, STiFU! Ever listen to Caravan Palace? That was my first Electroswing encounter ever! It's super awesome!
  16. Someone ever play Mirror's Edge? *hint* *hint* ;D
  17. I think it looks better and more natural in a way. But. I have one question. Is that walk-cycle symmetric or is it different on both sides? I think I see one arm move differently from the other one. Variation is definitely a good thing, but are all NPCs able to have the same gait without it looking weird, when it's as unique as it is? For a general purpose walk it should, in my opinion, be as generic as possible. It shouldn't have any real standouts in character. But of course, if it is symmetric and I'm just crazy then please ignore me.
  18. Oh now- Oh you!.... Oooooooh... That's not true at all! Remains one of my most favorite cutscenes in a game EVER. Other cutscenes are cool too, like the Viktoria one, where the cool tree branches have like impaled the corpses and they fall off. So bad ass!
  19. Got your back, all the games you mention are awesome(Doom3 is cool as is, I say) and I'm actually quite shocked to find out how many games that I like people here don't. But you know, that's fine. People are different. Also, now that it's come up in conversation, I was very close to putting Thief 1 as one of the games I really want to love but can't. I was afraid to be hacked to death with a machete, but I'll just say it. I like Thief 2 better than 1. Why? Because I like Thieving in areas that are actually populated by humans. It never made much sense to me why a thief would delve into catacombs and underground fortresses. It's Thief, not Indiana Jones. But then again, I feel that it's part of what Thief actually is and I should shut my pie-hole, I'm probably looking for the wrong experience in the wrong game in this specific case. Edit: Removed stupidity... Nevermind.
  20. Unfortunately, and it hurts kind of to say that the only games that fall into this category for me are the Zelda games. I CANNOT play these games. I can't get into them AT ALL. I've tried to play "The Legend of Zelda: A Link to the Past" countless times but I have given up on all occasions. Tried to play "Ocarina of Time" too, but that endeavor ended in a similar fashion. I will try to play "Twilight Princess" at some point or another hoping it won't be as unmanageable. Yeah, also played the first Zelda game a little way back. Didn't get into that either.
  21. Yeeees. I see your point. And it just might work... I'm not sure how much work it would be to put that into a deferred rendering pipeline, as you'd need a new type of light for the 'anti-light'. For ambient behavior in lights it can often be enough to deploy the so called 'half-lambertian' shading which essentially wraps the standard N•L into a full range which lets the light roll off the surface smoother. Of course I'm not sure if that's enough to give the effect you're speaking of, but the properties of the half-lambert is akin to that of an ambient light. Technically a thing like this would be pretty cheap on a deferred shading implementation, but gets more expensive because we can't cull the lights as aggressively. It's definitely an interesting idea, nbohr1more. But generally, I tend to not get to excited over "these" types of rendering concepts. Like dynamic radiosity and real time indirect lighting and other concepts that belong to the "not quite there"'s of modern real time rendering. What I mean is: Yes, It's interesting, but I imagine it usually constrains the system more than it helps somehow. Usually faked things make just as big an impression on the user if they are tuned right, so there's really little point to spending a significant chunk of one's leeway in CPU and GPU requirements to "waste" on something the user usually doesn't notice. Even heavy hitters like Battlefield 3 use faked and approximated solutions for some things, they are making a game after all. Another good example of this is reflections. Crysis 2 had a few select points where there are real time reflections. Did people actually notice them? Hardly. (I mean aside from water reflections. I mean cars that reflect the surroundings and such.) Do note I'm not in any way rejecting these concepts, they are just not that essential to me at this point in time. When I can get away with a faked or approximated solution, I go for that. It is... It is indeed.
  22. Well. One good step is to eliminate import/export and turn it into save/load instead. I've always been pissed off at how many essentially dysfunctional file formats there are. So the pipeline would be shortened pretty neatly if the editor could just load file formats that are not archaic or otherwise have import/export tools that are weak across software. Edit: The different file formats have really turned into sort of a peg-leg. Like you don't save your model in OBJ only. You use a more complete format like the 3d suite often provides. We need a stable file format, dammit! By turning the engine's material system into a more unified system you'd eliminate the need to write special shaders for the geometry too, what would be left is you just load an object inside the editor. Does it need to get any easier than that? And people who don't have modeling skills will... Have to learn it I guess. What other options are there?
  23. Well, funny of you to point that out because that is exactly what Gabe said in an interview as to why they decided on using "when it's done" as a blanket term for when they release stuff. He said that it's because people just get pissed off because of delays and other unaccountable problems that they encounter during development so they just decided that they'd keep things in the shadows for as long as they can and not get slammed by negative reviews and horrible rumors all around. I don't totally agree with this way of development, but I also totally understand why... There are enough trouble to deal with without having to talk some fan off the roof.
  24. AFAIK the original source is this. Kotaku (I think I saw it there also) and other places of course pounced on the opportunity to spread this around. But I don't think it's some kind of joke, I'm just tentative to when we will actually see it. Valve are not people to deliver fast development as far as I'm concerned.
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