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Everything posted by kingsal
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Congrats! Im looking forward to playing this.
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Fan Mission: Volta III - Gemcutter [15th Anniversary Contest]
kingsal replied to kingsal's topic in Fan Missions
Haha, that was unintended, but maybe it works. He should at least mumble when searching I agree with you on the echo in the intro, I just couldn't get it quite right. Your feedback helps though, thanks. @datiswousThe settings slider won't effect the reverb in the intro video since its baked into the audio track. @gokudoThanks for playing, the tight spaces in the boat were a real challenge to build so Im glad to hear it works. -
Thank you, Ill give this a try! Ahh okay this makes a lot of sense. Ill keep that in mind, so its some kind of measurement, just not a very reliable one. Thank you.
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Hello, I'm trying to find a good way to measure the performance in my mission. TLDR: Can uncapped FPS be used as a way to gauge performance on mid / lower end graphics cards? Typically, I use a combo of FPS, drawcalls, and shadow counts to get some idea of performance. However, these days my machine rarely drops below 60 FPS (when capped). So I started using uncapped FPS to get a rough idea of how heavy a scene is relative to the rest of the mission. Lets say most of my scenes run at 300 (the hard limit ) and one scene runs at 150 FPS does that roughly mean a user who normally runs at 60 (capped) will be at 30 in that scene? I'm not looking for an exact science, just a rough tool to get some idea of performance.
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You might be missing the skin file. yourfm/skins/volta_containers.skin Yeah that's the downside of objects like this that have a lot of associated files. Those crates have: -volta_breakable_crate.def -volta_breakable_crate.script -volta_crate_break.prt (this is the particle that spawns) volta_fx.mtr -----> textures/darkmod/volta/crate_debris01 dds\textures\darkmod\volta_fx\ crate_debris01.dds - volta_containers.skin -All the flinders in \models\volta\crate - volta_containers.mtr models/darkmod/props/textures/crate01_d_breakable models/darkmod/props/textures/crate01_local models/darkmod/props/textures/crate01_s_breakable I think that's it. Hope this helps.
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Field Recordings / Dark Ambient Music / Level Design / Coding
kingsal replied to Wolfmond's topic in I want to Help
Welcome! Your ambient work is very cool and I'm excited to see what you make for TDM. -
Thanks! I thought they were pretty fun. I haven't looked at those powder kegs in a long time, but it might be worth re making them someday. I remember them being fun to light with the flint and then tossing them on bad guys heads. @chumbucket91The powderkegs in volta 2 also use the flinder system but I think its a very different set up from the crates in volta 3. Might be useful in your search though.
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I don't think idDebris will work in TDM. Its mentioned a couple times in the source code related to projectiles and there is a defunct def of it in d3_junk.def. AFAIK - we need to use the flinder objects which I know grayman did some work on back in probable 2.7 or 2.8 to make them usable. Unfortunately I couldn't get them to ignore their own collision, maybe there is a spawn arg I'm missing. Another issue is if you break a crate by an elevator or by a door, the flinder objects could potentially stop the elevator or door from moving. So I could either have them disappear after a time OR make them grabbable so the player can move them out of the way. I opted for the later because it made more sense.
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Coming in late in this discussion, but I've made some breakable crates for Volta 3 that work pretty well. It is a real pain to get the flinders to spawn at the right place since they need to spawn a few units away from each other or their clip models will get stuck and they'll float in the air. If its helpful, you can check them out in volta_breakable_crate.def. Breakable doors would be pretty cool, I wonder how AI will react to them?
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@Sotha Right on! Glad you liked it. Its always good fun blowing zombies up @BerganteIm very happy to hear you liked it. It cool to hear you tried to ghost this mission. I wasn't expecting players to do that since its really tempting the player to be violent. Great stuff. @Touchpad Welcome back and glad you dig it! Maybe a talk a break from my campaign at some point and do a Hazard Pay II
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Fan Mission: Volta III - Gemcutter [15th Anniversary Contest]
kingsal replied to kingsal's topic in Fan Missions
Thanks for playing, would you be able to send me your save file via PM where the stuttering occurs? I'm trying to diagnose this problem. @LifthrasilThanks! Glad you liked the mission. If you're able to use mediafire / google drive/ dropbox, ect you can send me the save file via private message. -
I don't mind if people use autosaves in that mission. It will remove some of the tension, but thats up to them. My intent is for people to have fun, so whatever's groovy to them.
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Fan Mission: Volta II - Cauldron of the Gods by Kingsal (11/30/17) V2.3
kingsal replied to kingsal's topic in Fan Missions
@Sotha Thanks for playing and 'Im glad you liked it. Its cool to hear that you used more tools in the mission. It just makes it more fun! @sittingduck71Thats great to hear, I also loved Trail of Blood and The Lost City. They're just cool themes for missions and at the time, much like most of Thief, they were very unique. -
Fan Mission: Volta III - Gemcutter [15th Anniversary Contest]
kingsal replied to kingsal's topic in Fan Missions
@LifthrasilHm, that sounds like something weird might have happened if it didn't complete the objective. -
@Daft MugiBrought this to my attention Tone / color mapping is awesome to see, but this new version looks worse. Its clamping the highlights as mentioned and overall reducing the color saturation of the scenes. It would be nice to keep messing with it and have as an option for authors to play with, but this should not be implemented by default (not yet at least)
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Fan Mission: Requiem by Gelo "Moonbo" Fleisher (2013/10/6)
kingsal replied to Moonbo's topic in Fan Missions
This was a great excuse to play this mission again. Its still amazing even after all these years. The EFX changes sound pretty good, however, I agree with @SeriousToni. @datiswousCAVE should be replaced with either STONEROOM or CASTLE_LARGEROOM. I find that castle sounds pretty good for large echo chambers. For future reference. the EFXs with prefixes sound the best (CASTLE_ , FACTORY_, ect). The ones above that have some weird effects, but are pretty specific and some just sound wrong. -
Fan Mission: Volta III - Gemcutter [15th Anniversary Contest]
kingsal replied to kingsal's topic in Fan Missions
Im going to combine all the volta missions into a campaign with some persistent stuff. I have 3 more missions planned so it’s going to be a while before it is done. As I said in the OP, some story elements in the earlier missions are inconsistent. That will be fixed as I work on the whole package. -
Fan Mission: Volta II - Cauldron of the Gods by Kingsal (11/30/17) V2.3
kingsal replied to kingsal's topic in Fan Missions
It looks like this mission's been broken for a while. I've updated it to be compatible with 2.12. @nbohr1moreWould you mind updating this on the mission downloader? Version 2.3 (requires 2.12) Available in the in-game downloader or HERE -
Fan Mission: Volta III - Gemcutter [15th Anniversary Contest]
kingsal replied to kingsal's topic in Fan Missions
It's certainly not a direct sequel. I'll leave it up to you how much the two are tied together, but there are some things you can do in Hazard Pay that would create an "alternate path" for our man Gordiff -
Fan Mission: Volta III - Gemcutter [15th Anniversary Contest]
kingsal replied to kingsal's topic in Fan Missions
Thanks for playing! A heads up, the briefing doesn't have subtitles yet, I'll do that in a future update. I just ran out of time. The OP has the briefing scripts written out along with an FAQ as chakkman mentioned. Goldwell was kind enough to host the briefing on his youtube which does a decent job with automated captions. I made the briefing using photoshop and blender. Cut it all together in premiere. -
Fan Mission: The Wizard's Treasure [15th Anniversary Contest]
kingsal replied to thebigh's topic in Fan Missions
Congrats! Thats was great little mission with a tight layout and fun twist. Thank you. -
Fan Mission: Volta III - Gemcutter [15th Anniversary Contest]
kingsal replied to kingsal's topic in Fan Missions
There is always something.. I found a minor but kind of obvious bug of a few missing grate models. Ive updated the OP. If you have already started a play through, this isn't mission breaking but if you haven't. Please update @nbohr1moreWould be as so kind as to update the servers for me? Its enough of a bug to fix. No idea how it happened gemcutter 1.1 -
Fan Mission: Volta III - Gemcutter [15th Anniversary Contest]
kingsal posted a topic in Fan Missions
VOLTA 3 : GEMCUTTER 1.1 [ TDM 2.12 REQUIRED] Please make occasional hard saves! There is a rare quick save crash that happens. AUTHOR'S NOTE --------------------------------------------------- Can you believe it's been 15 years of The Dark Mod? Happy anniversary and please enjoy this mission. --------------------------------------------------- DESCRIPTION --------------------------------------------------- This is a medium size, dense city / boat mission that continues the Volta storyline. It's an evolving campaign - some story details in here might not line up with Volta 1 and 2. --------------------------------------------------- CREDITS --------------------------------------------------- VOCALS by Andrew Bartmess, Desino Mortem, Goldwell, and Yandros. TESTING by Amadeus, AluminumHaste, Bikerdude, Dragofer, Epifie, Goldwell Mat99, Mike A, Skacky and WellingtonCrab. ADDITIONAL MODELS AND TEXTURES by WellingtonCrab and Epifire. EDITING by Amadeus and Moonbo. --------------------------------------------------- SPECIAL THANKS TO Goldwell for years of feedback and help Amadeus for helping get the Volta story into a good spot. -------------------------- FAQ / GUIDE (spoilers!) -------------------------- -------------------------- BRIEFING SCRIPT (spoilers!) -------------------------- Youtube link courtesy of Goldwell: