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bedhead

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Everything posted by bedhead

  1. more clues on how to damage damage the statue. Like having important objects glow when you look at it. I had to watch a youtube video to finish this mission.
  2. Great work revelator! Looking forward to seeing all this TDM
  3. @Mirceakitsune The limited weapon slots is explained here in http://www.iddevnet.com/doom3/ It's probably not that big of a deal to add more weapons. But as of right now, there is a limited number of keys on the keyboard to select each weapon. Adding more weapons to the game would also mean changing how weapons are selected. It's difficult to have weapons occupy the same slot yet have different stats (so it's difficult to have the a crowbar replace the blackjack when you press "1") I saw that you can edit weapon speed, damage, and there was a functionality that alters the lightgem ( such as fire arrow) so your suggestions are totally doable. TDM is an old project and most gameplay mechanics and design decisions have been laid out. The devs would probably hesitate to revisit these elements they have chosen long ago. However, TDM is open source so you can do whatever you want with it regardless if your feature will make it into the next patch, which is what I'm trying to do. But I do agree with a lot of features you are proposing and hope that I can get those things done once I pass the learning curve and have a good workflow.
  4. I've been looking at how TDM handles weapon in the other thread. http://forums.thedarkmod.com/topic/16786-adding-new-weapons-to-tdm-for-beginners/?do=findComment&comment=361546 Apparently doom 3 has 13 weapon slots according to iddev. Each arrow type of the bow are actually individual weapons which takes up most of the slots. I havent really counted but it seems TDM has either most or all of this filled out. I havent dug deep enough to know why theres a hard limit to weapons. I agree with you. It feels like a shame to see so many different weapons but be unable to use it. I know TDM isnt focused on combat but I feel like players should have that option if they wish. Once I find out how all these things work I wanna add all the weapons that I see in the game world to become usable.
  5. As a note to the pk4 problem. I tried this workflow with unmodified .def files and still get ctd. I hope someone can chime in as to why this is happening or provide a technique to create pk4 in linux.
  6. In the file - tdm_weapon_base.def it mentions about "model" and "model_view". "Model" is followed by an .lwo file. Looking at the tdm_weapon_shortsword def model is followed by shortsword.lwo. I checked the model list and tried replacing it to hammer.lwo. I suspect "model" may be referring to the third person weapon model. "Model_view" mentions something about first person model which is what I want. But I'm not sure what to replace the text that follows it. Also ran into a linux problem. I extracted the pk4 using 7zip to edit the defs. Then rezipped then into a .zip with 7zip and renamed the file extension to .pk4. This caused some seg fault and ctd.
  7. @demagogue When did neotokyo release their assets? I cant seem to find this anywhere. What license is it under?
  8. There are no 8xxx radeon cards. Last i checked, the 7xxx cards and the 2xx rebadge cards are already as good as the older 6xxx. But if you're using FOSS drivers, theres no point to "upgrade" your card.
  9. -I dont think tdm can handle "open world" at this point. -Doom 3 assets are proprietary, the engine is open source -Anything is possible if you got the time and resources.
  10. Mirceakitsune, I dont want to derail but what video card are you using? I tried the FOSS drivers with my 7870 and got a black screen on main menu. I didnt know TDM works with non proprietary drivers
  11. Found tdm_player_thief.def and all the tdm_weapon.def under the tdm_defs01.pk4 md5 animations are in tdm_player01.pk4 Trying to wrap my head around how all these are connected and making a weapon script.
  12. Went through 13 pages of Apple and Peaches and didnt see anything about custom player weapons. The other threads didnt go into details of to accomplish what I want to do. I'll treat this problem as a doom 3 mod and follow the steps on iddev. If anyone know what the filenames that I should be interested in are or where to look, please let me know. It would save me some time and ill be very grateful.
  13. bedhead

    Undead

    Speaking of holy water, I find them too ineffective. Sometimes I just dont dont have enough water arrows for them to be useful. It takes too many arrows to take down one undead and which makes the holy water timer pointless too. It would make more sense to just have the thief throw the flask at the undead or apply it to his sword. Anyways stealth/running away seems to be the way to go
  14. I found a few resources that is related to what I'm trying to do in this exercise but it's for doom 3. I guess TDM should still be the same? http://www.iddevnet.com/doom3/ It's under the topic - "How do I add a weapon?" I also found the weapon script that nbohr1more mentioned from this site. http://www.iddevnet.com/doom3/script_weapon.php @Moonbo which thread is that? @SteveL well I'm trying to keep this exercise as simple as possible. I was hoping to replace the sword with a hammer within the animation. It's not like the hammer deforms so I was hoping I could just use the same one. But I'm not too familiar with how TDM handles these things so it may be as difficult as you'd describe. But even then, I'm not afraid to pick up animation skills.
  15. Hi I want to try adding or replacing existing weapons in TDM. I was wondering if anyone have resources or guide for me to read up. For starters I want to try to replace the player's short sword with the builder's hammer and change the attack range of the weapon and the sound effects. For background reference, I have no experience with game development, but I have some knowledge of C programming if that helps. This is purely as an exercise for me to learn.
  16. Great work, cant wait for it to come out.
  17. Whats wrong with using boost? *Serious question as I'm still new to programming.
  18. I landed my current job in embedded programming by showing my employer projects that I worked on with hobby electronics like raspberry pi/arduino. They couldnt care less that my degree was in mechanical engineering. I'm sure you'll land the job. Having such a productive hobby like working on TDM speaks volume.
  19. speaking of moddb, you guys should update moddb news with some of the recent developments of tdm. I've been seeing some pretty interesting new development with the game engine like soft shadows. Hope 2.03 comes out soon.
  20. Adrianho - I used the latest beta catalyst version from AMD website and installed it by executing sh file. I forgot which version it was. I've recently upgraded my video card to nvidia gtx 970 so I can't help you there. Sorry. You should describe the problems you are having and maybe I can try to help.
  21. I use catalyst. Radeon OSS results in a black screen where the menu screen should be. User permission is Owner: Can View and Modify Content. Groups and Others: Can View Content
  22. Thanks i didnt know that. I guess it became a habit for me for x
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