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Single Status Update
See all updates by Petike the Taffer
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The preliminary working titles for the missions in my now-in-development Partners in Crime series:
- Partners in Crime 1: A Mere Trinket
- Partners in Crime 2: Beacon Burglary
- Partners in Crime 3: In the Bleak Midwinter
- Partners in Crime 4 (5 ?): Fishy Dealings
- Partners in Crime 5 (4 ?): A Thief in the Night
No title stealing, please.
In return, I promise to finish these. I do stress the preliminary part. Beyond the broad strokes storyline, plot, objectives, briefings and the (currently built) layouts of these FMs, I haven't fully decided about every single detail yet, including the exact order of the missions (4 and 5 might switch places, with the story adjusted accordingly). I want the overall plot to be plotted out a bit in advance and not suffer too much from inserting prequels later. I also prefer to let my FM building fill out part of the details naturally.
Currently working on the second FM, and once I do enough work on the current prototype, I'll work on the first one, until I get that one released. Then complete the second one, get that one ready for release (hopefully) a few months later, and so on. I want most of the early missions to be fairly small and confined, and get a bit bigger as I grow more confident in my FM making skills.
Though there is an overarching storyline to this series, the missions themselves are mostly episodic in nature. They factor into the character development of the two main characters I'll have in the series, but it's the kind of continuity where the mission's own plot and story wouldn't depend on it.-
Ah, so no campaign then?
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They will be single missions, but the series will be a campaign in spirit. Hence the numbers in the titles.
I just don't want to apply too much hard continuity, in the sense of, "And this happened exactly one week after the events of the previous mission... which I made years ago.". Precisely because it makes any potential delays with the creation of a new mission all the more annoying in terms of story continuity. Having some flexibility for the time in between the missions helps with less creative constraints on the individual storyline of each mission and the overarching storyline of the FM series. Same as with keeping more setting-related flexibility for the gameplay and locales of each mission.
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