Jump to content
The Dark Mod Forums

Petike the Taffer

Member
  • Content Count

    590
  • Joined

  • Last visited

  • Days Won

    30

Posts posted by Petike the Taffer

  1. 1 hour ago, Springheel said:

     

    I wouldn't use any site that gives you the above sentence.  You can't just find/replace "you" with "thee".

    And remember, in the TDM setting, steam-beasts would have no connection to Builders, and wouldn't use religious speech anyway.

    Don't worry, I meant that as a joke. ;) I don't think robots should speak in exaggerated pseudo-Elizabethan. I meant steam-beasts bought by Builders for guarding (though that depends on whether they'd approve of them at all), but even so, if the steam-beasts should ever be "voiced", they should speak in normal English and the sentences should be bland and short.

    • Like 1
  2. On 12/21/2020 at 12:39 PM, Anderson said:

    On second thought your idea might be valid for some custom robots and steam beasts voiceovers in TDM FM's. I'm just sorry for bringing out the silly parts where TTS is thought to sound well with humans.

    I've gone over to Lingo Jam and had some sentences rewritten to Elizabethan English. The results:

    "Halt, knave ! Throweth down thy arms and surrend'r !"

    "Stand ho, foul felon ! Giveth up thy thiev'ry !" (stand ho = stop)

    "Thee shalt not evade the law, rotten knave !"

    "Assaulting.  I shalt maketh quick worketh of thee, vile burglar !"

    "Thee daw ! Thee cannot escape !" (daw = fool)

    "I am stout, and thieves like thee gallow easily." (strong, scare easily)

    Imagine the robots barking this out, in either Builder voices (as above) or in some commoner and thief cant.

    • Like 1
  3. 17 hours ago, JackFarmer said:

    @Petike the Taffer

    ...any updates on the subject?

    I think what Shadow Creepr would really appreciate would be some voice direction. The female voice set is effectivelly non-spoken, it's all vocals rather than words and sentences, but even that sort of performance requires at least a bit of direction, so it could fit with what we'd want to hear during gameplay (in missions using the female voice set for the player character).

    People have commented before that the recording quality wasn't bad, even if some had to be occassionally fixed a bit in post, but that something was lacking on a voice-performance level. It's fair enough to say Shadow Creepr should feel free to do her performance, rather than do a female imitation/impression of the male voice set, I agree with that. However, I think it's unhelpful to say "I didn't find this vocal convincing" without providing more in-depth feedback and some voice direction on what the voice actor should be going for.

    If we don't provide any voice direction, we shouldn't be surprised if some recordings might not sound adequate to us, at least in the sense we'd make them a part of the core game.

    I don't know what experience you have with providing voice direction for the people doing voice acting for your missions, but if you and at least one dev from the core team would like to provide some feedback to Shadow Creepr - just so we avoid people grumbling "that didn't sound convincing", "that was off in this way..." - I'd welcome that.

    • Like 1
  4. 4 hours ago, Shadow Creepr said:

    I'm still around but full on with my other work too. I will redo the original 20+ recordings due to the issues with faulty equipment and record all 80+ lines needed. Do you have a point of contact that has enough free time to work with me? I realise that you've been busy too. @Petike the Taffer

    Hello. Thank you for getting in touch ! I was meaning to finally write to you again this week and ask whether you're not too busy, but you beat me to it.

    If you'd like to do the recordings, feel free to do it at your own pace. There's no rush. Quality is all that matters, really. Since there have been a few updates to the player vocalisations in the more recent versions of the core game, you could ask some of the dev team members for the new audio files and the titles of those new recordings. Just so you could do all the recordings if you want to, and not have to add new ones later.

    All in all, you really don't need to hurry. Put your own needs and your own work first, record in your free time when you really feel like it. If you need to contact me, you can message me here or at TTLG.com (I have the same username on both sites). I think you might still have my e-mail adress too.

    If you do any recordings, leave about 2 or 3 seconds of silence at the start. Just so we could potentially reduce any subtler noise and hum in post-production, if we manage to find any (I mean the near-silent ones, any louder hum should obviously be avoided as much as possible).

    • Like 1
  5. 10 minutes ago, jediwomble said:

    One question. Perhaps I'm counting wrong, but these two lists: https://thief.fandom.com/wiki/FM:TDM_List and https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod show 150 FMs. This list: https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod shows 144 FMs and this list: https://www.thedarkmod.com/missions/ shows 148 FMs. Which is correct?

    The TDM wiki differentiates between FMs and OMs. The three base pack missions are OMs, all the rest are FMs. The Thief Wiki treats all TDM missions as FMs.

    The TDM wiki and Thief wiki also count the release of Vengeance for a Thief campaign as a single article, because the final version of the mission is a campaign, collecting all three missions of the VfaT (including the first two published previously, as separate missions). I have no say in what goes on the official website list, so if the dev team decides to include the first two VfaT missions separately, and then the whole compilation of them and a final added mission separately as well, that's up for the team to decide.

    There are also some discrepancies between the Thief Wiki and TDM wiki lists, because one lists a mission by date of first release, and the other used to occassionally move it up by date of re-release. I plan to get rid of this issue and make both lists based on first release (with a note on latest release in the TDM list).

  6. 5 hours ago, Filizitas said:

    Ok here you go, the game also had a name change due to legal reasons i want to avoid.

    https://twitter.com/yrdenwatch/status/1382278107231567873?s=20

    https://filly-the-owl.itch.io/delight-stealth

    Thank you. I've noticed the name change. The promo screenshots have been uploaded to the wiki and the article, but only the latest screenshots, with the already altered name. (Sorry to hear you had to change it due to legal issues, but hey, you're inventive, and that's what counts. I like it.)

    I suppose it's time I change the name in all the other instances as well. I doubt you'll be going back to the first iteration of the name, so I'll edit the stuff and add a note that Delight was merely a working title. :)

  7. On 4/12/2021 at 6:15 PM, Filizitas said:

    I will update this game in the 14th of april, it would be great if you could use that highly enhanced superior version!

    Can you link the wiki?

    All right, I'll wait until the 14th and see what you cook up. :)

    The article is here. Aside from the three videos, it's largelly just headings, text and a few links, since I have not yet added the screenshots.

    Good luck with the upcoming update.

    • Like 2
  8. @Filizitas

    I've made a basic article about your Delight project over at the Thief Wiki (under the category of Thief-inspired freeware indie games).

    As part of the promotion, I've been thinking of uploading the screenshots you have of the demo to the wiki and including them in the article. But I wanted to ask about it first. Would you be all right with sharing those demo screenshots on the wiki, or rather not ?

    Thanks.

    • Like 1
    • Thanks 1
  9. Not to necro this again, but I've noticed that the final release of this campaign still lists it erroneously as a single mission:

    https://www.thedarkmod.com/missiondetails/?id=98

    It should be listed as a campaign, to avoid confusion. Yes, it includes the separately released missions from before, and the new prequel mission as the first one, but all in all, it's technically organised as a campaign. Three missions in a single pack, the entire three-mission campaign. Even the synopsis clearly states it includes multiple missions.

    • Like 1
  10. Added to the TDM wiki's FM database: https://wiki.thedarkmod.com/index.php?title=A_Night_of_Loot:_One_Man's_Treasure_(FM)

    I'll add that I've also included this mission in our wiki article on recommended missions for beginner players:
    https://wiki.thedarkmod.com/index.php?title=Mission_recommendation_discussions

    I think this is a textbook example of a small and relatively short mission in a not too intimidating environment that can help TDM newbies learn the chops of the game. :)

    • Like 2
  11. On 11/1/2011 at 12:53 AM, Bikerdude said:

    Hello everyone, Bikerdude's made significant updates to this mission and it's now fully playable in 2.08.  Available in the in-game downloader or Download here!

    We'll update the OP to reflect this. Thanks!

    QLi1TfI.png

    “I usually welcome the shadows, a place of refuge for a master thief like me. However, there are dark places that even I fear. That place being the plague ward at the edge of town. Rumour has it that it was cursed by a pagan witch and its inhabitants died from an incurable plague..." 

    Build Time:  

    Update Build Time:  

    • Original version - 3-4 weeks. 
    •  Updated version - 2 days 

     Credits: 

    • Flanders - Prebuilt maps and textures  
    • Readables – SirTaffsalot. 
    • FeildMedic - ghost begger (which I fixed and updated). 
    • Springheel - jack-o-lantern (gotta have them) 

     Thanks:- 
    Special thanks to my beta testers: Flanders, SirTaffsAlot, nbhormore, Pranqster, RPGista, Thor, Xarg, Glyph Seeker, Amadeus, Garret42 & Bluerat. 

    This is old news by now, but certainly very good news. :)

    I have taken the liberty to finally add Dragon's Claw to our wiki database, (along with some of the latest missions from the last 12 months): 
    https://wiki.thedarkmod.com/index.php?title=Dragon's_Claw_(FM)

  12. On 4/16/2020 at 9:38 AM, PranQster said:

    Next comes a cheerful chap outside his home.

    training_mission_2020-04-15_23_59_09.thumb.jpg.f3f13fb2ccff7c2a7d1f74a43cbefd0b.jpg

    “Do you wish me a good morning, or mean that it is a good morning whether I want it or not; or that you feel good this morning; or that it is a morning to be good on?” ;)

    In all honesty, that's a rather adorable recreation. :)

    • Like 1
  13. I feel sorry for Frogwares. They are a good developer and have only been improving as time has gone on.

    Pity they don't have much luck with publishers.

    I remember that Frictional Games ran into the same problem with their first Penumbra game back in the day. The British publisher they teamed up with nearly scammed them, so they published the rest of the series and its compilations under Paradox, and have largelly self-published since.

    I get the impression many smaller indie studios tend to pick these smaller publishers because it's simply more economical, but the inherent risk is that a lot of these publishers either go out of business quickly or aren't even as minimally scrupulous as some of the bigger publishers (and I say that as someone completely unwilling to defend big game publishers, especially the triple-A malarkey of EA or Activision-Blizzard).

    • Like 2
  14. I plan to build a castle courtyard or two for a mission I'd like to develop.

    My layout for the courtyard is such that it has an "upper floor" on its sides, specifically, a walkway on the walls surrounding it (and accessed by stairs), some of these walls being part of the defensive system of the castle.

    If I want to get the best performance possible out of the courtyard, would it be for the best if I gave it a transparent ceiling at the level of the "upper floor" and make that "upper floor" area a whole separate room or series of corridor-like rooms, with an inaccessible transparent room between them ?

    The inaccessible room would be essentially the upper part of the courtyard, its top inner side equipped with a skybox animation (or static background) and the lower room of the courtyard would have its ceiling above the area where the player character can comfortably jump upward.

    I don't want to make a tall courtyard room with a skybox that kills the performance anytime the player goes outside. (And yes, I am using visportals everywhere, don't worry.)

  15. 27 minutes ago, stgatilov said:

    You can start by copying your 2.05, and running tdm_installer on top of that.
    It should install 2.09 with much less traffic and time wasted, compared to a typical "clean install".

    This is what I meant by the backup attempt. Backup 2.05, then update the original to 2.09.

    Whichever way it goes, if I do get better and faster performance, props to the entire main development team.

    You're wonderfully resourceful guys and gals. :)

    • Like 1
  16. I'm planning to download a new separate copy of TDM (haven't updated since 2.05 - yeah, sorry, guys) and test it on my desktop. Just to see whether performance is improved even on older hardware like that of my desktop. Or I'll backup my current install, download the 2.09 version and compare.

×
×
  • Create New...