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Petike the Taffer

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Status Updates posted by Petike the Taffer

  1. I currently don't have Internet at home and I'm rather busy, but I'll be back soon. Wishing you guys and gals all the best and I hope you're having a nice summer. :-) Wait for me, I won't be long.

    1. Show previous comments  1 more
    2. Anderson

      Anderson

      Best wishes. Eyes need rest.

    3. Tarhiel

      Tarhiel

      Enjoy and have a good relax.

       

      I will also spent more time outside now :)

    4. Petike the Taffer

      Petike the Taffer

      I haven't even begun this year's vacation, haha. Too much unfinished work. :-) But now I'm back and as soon as the site completes its necessary maintenance, I'll be visiting a lot more often once again.

  2. I finally have a concrete idea for my debut mission. Builder monasteries and fish ponds are involved as the backdrop. (Also, my planned protagonist gets introduced, as well as a new TDM-verse town.) Now to iron out the objectives developments and the plot twists to the basic storyline...

    1. Sotha

      Sotha

      Excellent! My advice for new mission authors is always the same: start with a small mission.

    2. Petike the Taffer

      Petike the Taffer

      Sorry for such a late reply, but yeah, I intend the first mission to be fairly small. A single building complex of monastic Builders, with two or three smaller outdoor areas (a cloister, a herb garden, a larger garden with fish ponds). Nothing bigger. Now that I've gained some experience in DR and I'm gaining editing confidence, I feel more comfortable posting this, as I'll start work on the FM soon. :-)

  3. I'd like to make an Ambients database that lists all the ambient assets currently available in TDM, for mapping purposes. I would like to ask whether it would be all right to use some public sound storage and playback site (e.g. SoundCloud, maybe ?) to upload short samples of these ambients ? As previews for the database overview. Feedback on this idea needed !

    1. Show previous comments  3 more
    2. Petike the Taffer

      Petike the Taffer

      I do have some info on the customs assets already offered here on the site and recommended external sites, but those are wholly separate articles, established almost a year ago.

    3. Petike the Taffer

      Petike the Taffer

      Here's the repository of addon audio assets (sounds, ambients, etc.): http://wiki.thedarkmod.com/index.php?title=Sound_addons_repository Only stuff that is not in the base game, for the sake of interested mappers.

    4. Petike the Taffer

      Petike the Taffer

      http://wiki.thedarkmod.com/index.php?title=Ambient_Database Here's the current version of the database. No sound samples yet, that needs to be negotiated and thought about first. If there have been any additions to the ambient .pk4s in 2.06 and 2.07, feel free to expand the DB.
  4. I'm pleased to announce that the remade GUI translation (updated for the current version) I've been working on is completed. Still testing it, but it seems to be as fine as before. I'll be moving on to porting the translation of the two base missions into the game files soon.

    1. Show previous comments  3 more
    2. Bikerdude
    3. SteveL

      SteveL

      Good going! (and gratz and kudos on completing it)

    4. Petike the Taffer

      Petike the Taffer

      Yeah, but I'll only be sending the whole translation for evaluation once I'm 100 % sure I've finished everything from the base game. If that turns out a success, I might move on to translating some of the other missions.

  5. I've been working on creating transcripts for the vocal sets we currently have. A few finished ones will be posted to the wiki, soon. Keep patient.

    1. Show previous comments  2 more
    2. Springheel

      Springheel

      There are places where I reused lines (or parts of them) in multiple places, but the scripts are all complete. I'll track them down.

    3. Bikerdude

      Bikerdude

      Having this on the wiki maybe a good step forward.

    4. RPGista

      RPGista

      Yeah, definitely good for those needing to set up conversations by using existing vocals. Cool

  6. Just in case anyone's interested, that Garrett illustration in my profile picture was made a few years ago by Dominuzzz.

  7. Noticed some heating issues with my GPU this evening. If it repeats and I am forced to have it repaired, I will let you know. I will also attempt to upload the translation files ASAP, just to be sure (in case things could take longer).

    1. Petike the Taffer

      Petike the Taffer

      It seems to be stable now, so maybe it was just a false alarm. I'll keep you posted if anything changes. Rest assured, what I'm still working on for TDM this month will be made public, either way.

    2. Vae
    3. Bikerdude

      Bikerdude

      @Petike, regarding your GPU you have a pm. As there will be a few things we can do to fix the overheating issue as long as it isn't h/w failure.

  8. Now I'm sad. TheMasterFoundry has cancelled his channel, even though he had some very good TDM content there. :( His Training Mission playthrough was probably the best, bar none. A pity we've lost those vids.

    1. Show previous comments  2 more
    2. AluminumHaste

      AluminumHaste

      Well shit, that sucks.

    3. Tarhiel

      Tarhiel

      That´s sad. I liked his playthroughs.

    4. Petike the Taffer

      Petike the Taffer

      Same here, guys. :-( The exact reason I'm disappointed.

  9. OK, testing's postponed until I figure out what's happened to the generating via the perl script.

  10. On Sunday morning, I dreamt a TDM dream. Yes, really. I was inside some city level with nice moody lighting. There were winding streets and regularly shaped courtyards paved with nothing but oversized square stone tiles. One courtyard had something like a chessboard-style arrangement of paving tiles with Roman numerals, and a mechanical contraption to go with it. This was apparently some kind of puzzle, but my dream-self couldn't figure out the specifics.

    1. Show previous comments  6 more
    2. Petike the Taffer

      Petike the Taffer

      Unfortunately, Lovecraft really doesn't tickle my fancy as an author.

    3. freyk

      freyk

      Petike, please keep tour dreams private. Analyse your dreamsymbols, then you know what i mean.

    4. demagogue

      demagogue

      The warehouse section of my FM was pretty much copied verbatim from a dream I had.

  11. Phew ! Problem solved ! Now I'll move on ASAP to working on the base missions. I hope I can finish and spellcheck them by October. It's high time.

    1. Vae

      Vae

      Good to hear! :)

    2. Bikerdude
    3. Petike the Taffer

      Petike the Taffer

      Yes indeed. :-) Now I just have to figure out how to test FM translations. x-D

  12. Probably going to set up DR before Christmas. High time to learn some basic mission building...

  13. Still working on the vocal sets documentation project. Don't worry. I'll start porting it to the wiki in November. In the meantine, I also have an additional TDM documentation project on the side. Still a lot of work with it, but it's progressing well.

    1. Petike the Taffer

      Petike the Taffer

      So, here's the current state: http://wiki.thedarkmod.com/index.php?title=Vocal_scripts_overview I'm still improving the formatting, for better readability. If there are any updates that are necessary for 2.06 or even 2.07, feel free to let me know.

  14. Working on that monastery mission in March, but got back to it only recently and making some substantial progress. Still at the rough building phase. Will probably make another mission that will get published before the monastery one (due to story reasons). I want to make my missions a continuous story.

    1. Show previous comments  1 more
    2. Goldwell

      Goldwell

      Awesome! Keep at it :)

    3. Bikerdude
    4. Petike the Taffer

      Petike the Taffer

      Thank you, guys. I certainly will keep at it, but I'm also pressed to finish my translation project first. I'd like to get it out before the 2.06 update, if possible.

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