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kleid

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  1. Sorry for the inconvenience but if I proposed to try to port DarkRadiant on XP it's just that I do not have the money (one to two years) to buy a descent computer (and a good graphics card ) that can support Windows 8 or more. During this period I will use version 1.8 (or maybe use NetRadiant or GTKRadiant). It's not my fault if Microsoft does not want to support Windows XP (in some years, Windows Vista, Windows 7 and Windows 8 will in turn be obsolete and the problem will be new recurring). I personally use GCC (mingw or mingw64) to compile a personal Doom3 engine which allows me to use it for various Windows XP and newer version (friends).
  2. I know DarkRadiant is compiled with VC ++ 2012 (or 2013) and Windows XP is not supported. But there is a possible workaround to compile DarkRadiant for Windows XP (without having to make a separate compilation). This solution is discussed on the following pages : StackoverflowMSDN Is it possible to add this features in a future release of DarkRadiant ?
  3. There is a workaround for compile in VC++ 2012 and support Windows XP application. Is developers want to support Windows XP?
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