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I have a mostly working speed potion, but since pm_walkspeed is persistent, exiting while sped up can leave speed doubled. While testing I ended up with a cumulative speed of 1120 and was fatally splatting myself on walls, T1-bunny-hop style.
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Re thre slow fall potion, could you not just change the gravity figure for the player..?
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A bit of searching produced http://forums.thedarkmod.com/topic/7494-can-preys-local-gravity-work-with-doom3/?p=147476 although that's concerning gravity direction rather than strength. Which spawnarg are you thinking of?
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Following up on that, setting an AI's gravityDir to "0 0 -0.001" will make it float gently downwards, but a potion to change the same spawnarg on the player didn't do anything.
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