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Posts
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Joined
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Days Won
24
Status Replies posted by VanishedOne
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Found a funny TDM bug that's also in 2.05. Equip a weapon, hold down attack, press escape to bring up the menu while continuing to hold attack, and then escape again to leave the menu while still holding attack. Now, walk around and you have become separated from the weapon! You can walk all around it and in front of it. Sadly, you can't hit yourself. When you let go of attack, the weapon fires from where you are, not where it is.
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I just tried this, and after doing what you describe, it returned to me but then got stuck in its 'ready' position. Care to do the honours? http://bugs.thedarkmod.com
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Hmmm... Is it just me, or pagans are currently a bit underrepresented?
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I believe vocals are the main hold-up: http://forums.thedarkmod.com/topic/15655-pagan-sound/#entry328302
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Wanting to help out on a git project... Is it just me or is Git a lot more complicated than SVN? I don't remember this much trouble contributing to Darkmod. (Of course it doesn't help that this new project I have to build on a Linux virtual machine.)
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All I can offer is https://xkcd.com/1597/
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Tips on making realistic forest ground and not just flat grass?
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Isn't that what the "floor" spawnarg does? http://wiki.thedarkmod.com/index.php?title=SEED_-_Spawnargs#floor indicates it needs the model origin to be at its base, though.
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Tips on making realistic forest ground and not just flat grass?
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For geometry, I think people generally lay deformed patches above the brushwork; http://wiki.thedarkmod.com/index.php?title=DrVertexBlend_(tutorial) uses models to enable texture blending, but http://forums.thedarkmod.com/topic/14394-apples-and-peaches-obsttortes-mapping-and-scripting-thread/page-14#entry394935 might limit the need for that.
SEED can place grass models, etc. or you could look at http://forums.thedarkmod.com/topic/12985-animated-grass-test-map/ (I believe moving gra...
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Is it me, or has the wiki gone a bit wonky? I'm seeing some pages (like the Universe page) show up just fine, others (like the Category:Tutorial page) show up without formatting, and yet others (like the Skybox Tutorial page) just throwing an error...
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http://forums.thedarkmod.com/topic/18427-wiki-down/#entry395628 is the most recent information I know of.
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I wish I could just work on games and not have to make money at Walmart to survive. Someday... someday...
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I remember the engine being a problem for http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/page-262#entry377040 although that was more in relation to mapping.
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You have got to be kidding. You need an Apple device to access a news story? Don't they know the principle that information wants to be free? "This story is only available in Apple News. To view this story, open the link on an iPad, iPhone, or iPod touch with iOS 9 or later and Apple News."
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If I can get a (NEW!) physical copy of a game for less than 60% of the price you're charging for a digital copy, you're doing it very, very wrong.
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All work and no play makes Melan a dull boy.
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Nature is at work on it already: http://www.physlink.com/Education/AskExperts/ae695.cfm
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Is it just me or does the TDM Forums favicon look whack?
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Not just you. https://www.invisionpower.com/features/apps#forums has the same favicon, so I suppose it's a software default.
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Is it possible to place too many loot items in a room? I don't know if i've lost the joy because frequently obtaining loot loses its special feeling or if i've played this part of the map about a hundred times
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Kinda missing being around here even having only done my one chair model. Still working on my HL2:EP1 Citadel project in Unreal but I'm starting to get that itch to wanna do something here again.
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There are http://wiki.thedarkmod.com/index.php?title=Model_Wishlist and http://forums.thedarkmod.com/topic/7366-master-models-needed-list-post-requests-here/ but I don't think anyone's edited them in ages to remove items that now exist.
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Playing with Soulforge-style machines. :-) Though the way AI bodies are handled looks set to spoil the Punch & Judy show.
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Potentially all of those except the robots. The system can also be used for cookery. You put items in and what comes out depends on whether you matched a 'formula' the system recognises. My first attempt used the Objectives system but couldn't handle cases where the player put in all the right ingredients for e.g. cake but added a nail and a dead rat as well. Now I have something that can check for exact matches.
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I have a mostly working speed potion, but since pm_walkspeed is persistent, exiting while sped up can leave speed doubled. While testing I ended up with a cumulative speed of 1120 and was fatally splatting myself on walls, T1-bunny-hop style.
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I have a mostly working speed potion, but since pm_walkspeed is persistent, exiting while sped up can leave speed doubled. While testing I ended up with a cumulative speed of 1120 and was fatally splatting myself on walls, T1-bunny-hop style.
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I have a mostly working speed potion, but since pm_walkspeed is persistent, exiting while sped up can leave speed doubled. While testing I ended up with a cumulative speed of 1120 and was fatally splatting myself on walls, T1-bunny-hop style.
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A bit of searching produced http://forums.thedarkmod.com/topic/7494-can-preys-local-gravity-work-with-doom3/?p=147476 although that's concerning gravity direction rather than strength. Which spawnarg are you thinking of?
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I have a mostly working speed potion, but since pm_walkspeed is persistent, exiting while sped up can leave speed doubled. While testing I ended up with a cumulative speed of 1120 and was fatally splatting myself on walls, T1-bunny-hop style.