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Sneaksy Manfool

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  1. Thanks for the reply Fidcal, I'll give it a shot tonight. btw thanks for the tut... I've never edited anything before and it surely helps make the process much easier to understand.
  2. Z-Fighting... ...Hey guys, I'm following Fidcal's tut and am having an issue with the fog and rainsplash textures in the Weather section. I build the fog as instructed, however when I do this I get z-fighting where the lightbox/fog perimeter meets the walls/floor/ceiling. This resolves when I set the lightbox/fog perimeter 1 grid1 unit away from the walls/floor/ceiling. Similarly I get z-fighting after setting the rainpour mesh at the same level as the ground. I have to raise the rainpour mesh 1 grid1 unit to resolve the issue. Obviously I'm missing something here, is there a property I need to add or something? ... How do I extend these textures to fill the areas without the z-fighting @ wall/ceiling/floor interface? Thanks! As a bonus can anyone tell me how to fix the "Warning: aas32 is out of date!" message at game launch
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