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s.urfer

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Posts posted by s.urfer

  1. Also, what's with the sliding door opening sound after picking up the log book? Does something actually open after that?

     

    For me, the grinding sound starts, when I open the vault door. I suppose it should stop, when the door is fully opened - but it doesn't. It stays audible until I leave the area.

     

    Another minor bug, the ladder in the attic is not usable. I have to jump to the ledge, to get up.

     

    After the hint about the trapdoor, I spend some time in room 2, to find it and get it open. Was there something to be found?

     

     

    All in all an solid mission, thank you for giving it to us. I'll try it again later without the bodystacking ;)

     

    One more question, the statistics show two killed people, even though I only used my BJ?

  2. Yes.

     

    After some reloading and testing, I would say the problem is the random lack of triggering the event. Most times, it works, sometimes nothing happens for several minutes, which is where I usually give up ;)

     

    Similar thing happens on the other side of the mirror, I can hear the villain mumbling about, but he won't make an appearance for several minutes. Looks like he gets stuck somewhere. Usually he shows up in less a minute.

     

    One more thing, when I stay on the plinth, the king will shine his ray of light on me, alerting the villain. I don't think, this is supposed to happen.

     

    Very fun mission anyway, thanks for the updated version!

     

     

     

  3. This mission gave me the creeps, and tha't not meant as a bad thing :)

     

    Unfortunately, I ran into an similar issue as with Lords and Legacy...

     

     

    As soon as I kill the priest, all ghosts go on full alert, actively searching and chasing me. Not yet having met the loot objective, this basically broke the game for me. Is this intentionally, to be in that order? Collect loot, kill the priest and hightail out of there?

     

    Or is it some issue with older missions and DM2.2?

  4. Well, I toyed a bit with the problem and found something, that might have caused the situation. ( I gave up after well over two hours of sitting in a dark corner ;) )

     

    To check the extent of the alert,

     

    I went all the way back to the lady in 4-6, only to find her also all riled up.

     

    Thinking of what would have caused that commotion, after I earlier left there, I could think of two things:

     

    Dropping myself into the sewer or opening the chest in 2-5, plus maybe throwing Hannibal down the elevator shaft.

     

    To test the theories, I reloaded again and

     

    Gassed the guy in 2-5, opened the chest, but didn't throw him down: Full alert in apartment 4-6.

     

    OK, so it seems to be that

     

    Opening the chest basically rocks the whole world. Without going for the Curious Cat objective, I'm now approching a peaceful and quiet keep..

     

    Perhaps someone can check for an incompatibility of that particular scene and DM2.2?

     

  5. Hi! I'm a bit late to the game, so to speak ;)

     

    I'm playing under DM2.02, and so far this mission was very enjoyable.

     

    Unfortunately, now I seem to be stuck.

     

     

    Entering the keep from the sewers, I find all guards on high alert.

    I even tried to reload an earlier save, where I'm rather certain, that I didn't really do anything, to alert them and took extra precautions, to not be seen or heard.

    Alas, coming up from the sewers, the guards were on high alert.

    I tucked myself into an dark corner and let the game sit for over an hour now, still - they are on high alert.

    Any remedy for this?

     

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