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Posts posted by hykao
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The only Ai that are friendly are the ones in the tavern, Benny the gate guard and the homeless guy. The other guard/s will attack on site.
I know, I meant it contains neutral AIs TOO...
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Finally I got it, THX! I finished with 2008 loots.
Is it the first FM contains neutral AIs?
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Hmm...I've found the hideout (where a thief is sleeping and a guard is on sentry-duty), got a lot of loots from a lower shelf, got the hideout key, but this objective hasn't been checked in the objectives...is there an other hideout somewhere?
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(a bug: have to set to 1280x720 to get real 1366x768...)
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What about Lockdown Part 1 by GameDevGoro that we tested? It seemed like a near finished FM.
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Oh, I see! THX for helping to both of you!
Melan: a Doom3 karakterkészletében vannak ékezetes betűk, a konzolba is beírhatók pl. - a magyarításban anno részt is vettem...azonban a TDM karakterkészletéből úgy tűnik kimaradtak...az FM-ek fordításán törtem a fejem, ám ékezetes karakterek nélkül nem az igazi a dolog... Amúgy jó kis küldetést hoztál össze! Grat! Remélem sikerül majd kiküszöbölnöd ezeket a visportál fedéseket.
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Shame on me, but I'm stuck too...I was upstairs and downstairs, got 1305,
I'm at the cage where the explosives presumably are located, I can see the interspace of the iron bars, but I can't get in...what should I do?
Anyway maybe this is the coolest FM so far, aside from visportal things. And I really lack a MAP!!! and weather effects for example rain, like in Thief's Den.
Melan: nincs ötleted a magyar ékezetes karakterek megjelenítésére? Jó lenne magyarul játszani az FM-eket!
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Is there anything valuable / of interest in the area behind the secret tunnel near the cage
the explosives are kept?
And has anyone managed to get into the room in the "tower". I can see an open lit window behind a gargoyle...
You can reach the Clocktower's room from one of the attic's window - round roofs...
...and someone has asked about two stolen gemstone:
There is a roof somewhere...it has some gargoyles round and round...
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Aye, Sir!
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Could we use somehow specific non-english characters in texts? For example á é ő ú ü ö ó ű í etc...
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I have a similar problem. When I set the resolution to 1366x768 the resolution was 1280x720 in truth - and vice versa...not too big problem I have set to 1280x720 and I've got the needed 1366x768.
Otherwise with 1280x720 (I thought it is 1366x768...) some texts - for example the longer inventory texts - slip out of the screen...not the all text, but some letters of it...
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I always find the owner on his back: CLICK HERE and HERE...so I can see and read the letter only from the corner: HERE
(there are some kind of strange lights at that corner up and down!)
Oh, and I found one more thing: "title" and 2 oblong square characters
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Hi
I tested the new version. Finally I got all the available loots, and found the "tavernownermessage2" letter too.
Maybe it would be easier to find it if the tavern owner would be arse upwards on the ground...
I played on hard and easy too. I didn't find any bug or something.
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THX for the translation helps, men! ...but there is one more problem with special non-english characters...
@GameDevGoro: Sure! I'd translate the final version of course!
About FM: there is one letter I found in the Messages.xd, but I didn't find in game: tavernownermessage2
Otherwise I got the new version, I'll test on easy and maybe on hard.
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I found the "piece of ground in the air" in one of the tavern's corners too...here: CLICK
Here is the questionable builder's place: There is no problem here
I meant I found only 2360 out of 2410 available loots...and I found finally spyglass too...
I'd try on easy difficulty level too, but maybe you can give the new fixed version, couldn't you?
Oh, and it would be cool a map!
About translation, yes, you are right, I'd like to translate to my mother language, for example your FM, if you give me permission of course...
(I found the texts of briefing and letters - as you mentioned -, but where are the objectives?)
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Finally I've finished the FM on difficult. The wall at the builder's multidoor place is okay on my PC.
Oh, I didn't notice the guards room key on the first AI's belt...so I've started the mission with rope arrows...
I could not find all the loots, I got ab. 2250...I don't have any idea where the remain loots are...but maybe I'll find all of them later...
I was confusing a bit about a "dark paper" on the Captain's desk, but finally I could drop the tip to it...maybe I saw a strange thing in this room, as if once the Captain did the get up from the ground not from the bed...but I didn't see all of happening... :S
I think this is a cool little mission, I'm looking forward to the sequel...
Oh and how could I translate FMs and main texts of TDM?
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Fidcal:
You are right! You were the right place! Above the bar. You should look around in that place...
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3. I meant this door: CLICK HERE
4. Oh I was wrong...I meant bar, not tavern... So I can't find the bar key...I've read that Fracis hid it somewhere...but where?
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Hey!
I play it on difficult and I can't find any bug or "game-breaking" so far.
I've done all objectives except the last...
There are some questions:
1. What is the "Golden Number"? (I found a chalice or something in the bishop's room...)
2. What to do with the Robber's plans?
3. What about the door where Angus' letter is? Is there a key somewhere to it?
4. Where is the key of the tavern? I can't find it so far...
Tomorrow I'll try it on "easy" too.
I think this is a cool little FM, maybe there is some strange "town-planning", but the story and atmosphere are interesting and OK!
Try it only on difficult! You can get all of objectives only on it!
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Hi again.
I'm done with the FM now and I need a few beta testers.
Reply if you're interested in doing so and I'll pm you the link.
I only need a few.
Hi!
I'd like to be one of few!
I've just played all of available 6 FMs, and I'm looking forward to see yours too!
Fan Mission: The Tears of St. Lucia (2008/10/21)
in Fan Missions
Posted
Are there no lockpicks in this mission?