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hykao

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Posts posted by hykao

  1. Oh, I see! :) THX for helping to both of you!

     

    Melan: a Doom3 karakterkészletében vannak ékezetes betűk, a konzolba is beírhatók pl. - a magyarításban anno részt is vettem...azonban a TDM karakterkészletéből úgy tűnik kimaradtak...az FM-ek fordításán törtem a fejem, ám ékezetes karakterek nélkül nem az igazi a dolog... Amúgy jó kis küldetést hoztál össze! Grat! Remélem sikerül majd kiküszöbölnöd ezeket a visportál fedéseket.

  2. Shame on me, but I'm stuck too...I was upstairs and downstairs, got 1305,

    I'm at the cage where the explosives presumably are located, I can see the interspace of the iron bars, but I can't get in...what should I do? :unsure:

     

     

    Anyway maybe this is the coolest FM so far, aside from visportal things. And I really lack a MAP!!! and weather effects for example rain, like in Thief's Den.

     

    Melan: nincs ötleted a magyar ékezetes karakterek megjelenítésére? Jó lenne magyarul játszani az FM-eket! :)

  3.  

     

     

    Is there anything valuable / of interest in the area behind the secret tunnel near the cage

    the explosives are kept?

     

    And has anyone managed to get into the room in the "tower". I can see an open lit window behind a gargoyle...

     

     

     

     

     

    You can reach the Clocktower's room from one of the attic's window - round roofs...

     

     

     

    ...and someone has asked about two stolen gemstone:

     

     

    There is a roof somewhere...it has some gargoyles round and round...

     

     

    • Like 1
  4. I have a similar problem. When I set the resolution to 1366x768 the resolution was 1280x720 in truth - and vice versa...not too big problem I have set to 1280x720 and I've got the needed 1366x768. :)

     

    Otherwise with 1280x720 (I thought it is 1366x768...) some texts - for example the longer inventory texts - slip out of the screen...not the all text, but some letters of it...

  5. Hi

     

    I tested the new version. Finally I got all the available loots, and found the "tavernownermessage2" letter too. :)

     

     

    Maybe it would be easier to find it if the tavern owner would be arse upwards on the ground... :)

     

     

    I played on hard and easy too. I didn't find any bug or something.

  6. THX for the translation helps, men! :) ...but there is one more problem with special non-english characters...

     

    @GameDevGoro: Sure! I'd translate the final version of course! ;)

    About FM: there is one letter I found in the Messages.xd, but I didn't find in game: tavernownermessage2

    Otherwise I got the new version, I'll test on easy and maybe on hard.

  7. I found the "piece of ground in the air" in one of the tavern's corners too...here: CLICK

     

    Here is the questionable builder's place: There is no problem here

     

    I meant I found only 2360 out of 2410 available loots...and I found finally spyglass too... :)

     

    I'd try on easy difficulty level too, but maybe you can give the new fixed version, couldn't you? :)

     

    Oh, and it would be cool a map!

     

    About translation, yes, you are right, I'd like to translate to my mother language, for example your FM, if you give me permission of course... :)

    (I found the texts of briefing and letters - as you mentioned -, but where are the objectives?)

  8. Finally I've finished the FM on difficult. The wall at the builder's multidoor place is okay on my PC.

     

     

     

    Oh, I didn't notice the guards room key on the first AI's belt...so I've started the mission with rope arrows...

    I could not find all the loots, I got ab. 2250...I don't have any idea where the remain loots are...but maybe I'll find all of them later...

    I was confusing a bit about a "dark paper" on the Captain's desk, but finally I could drop the tip to it...maybe I saw a strange thing in this room, as if once the Captain did the get up from the ground not from the bed...but I didn't see all of happening... :S

     

     

     

    I think this is a cool little mission, I'm looking forward to the sequel...

     

    Oh and how could I translate FMs and main texts of TDM?

  9. Hey!

     

    I play it on difficult and I can't find any bug or "game-breaking" so far.

    I've done all objectives except the last...

     

    There are some questions:

     

     

    1. What is the "Golden Number"? :o (I found a chalice or something in the bishop's room...)

    2. What to do with the Robber's plans?

    3. What about the door where Angus' letter is? Is there a key somewhere to it?

    4. Where is the key of the tavern? I can't find it so far...

     

     

     

    Tomorrow I'll try it on "easy" too.

     

     

    I think this is a cool little FM, maybe there is some strange "town-planning", but the story and atmosphere are interesting and OK! :)

    Try it only on difficult! You can get all of objectives only on it! :)

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