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Posts
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22
Topics posted by MirceaKitsune
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- 18 replies
- 1152 views
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- 5 replies
- 473 views
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- 77 replies
- 7056 views
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- 4 replies
- 558 views
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I made a script adding cubemap reflections for all materials with specular maps
By MirceaKitsune, in The Dark Mod
- 9 replies
- 469 views
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darkmod process instantly crashes when launched from DarkRadiant / Game Connection menu
By MirceaKitsune, in DarkRadiant Feedback and Development
- 8 replies
- 410 views
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- 3 replies
- 242 views
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Models glitch out when filtering then showing them
By MirceaKitsune, in DarkRadiant Feedback and Development
- 3 replies
- 276 views
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Automatically select active mission based on the map being edited
By MirceaKitsune, in DarkRadiant Feedback and Development
- 8 replies
- 502 views
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[Feature discussion] Ability to colorize character clothes via the _color spawnarg 1 2
By MirceaKitsune, in TDM Editors Guild
- 25 replies
- 934 views
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- 30 replies
- 11842 views
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- 30 replies
- 3847 views
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Cyberpunk mod: Plans & Contribution feedback 1 2 3 4
By MirceaKitsune, in The Dark Mod
- mod
- conversion
- (and 8 more)
- 77 replies
- 17522 views
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- 44 replies
- 2540 views
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Bugs I'm encountering in latest Git master 1 2
By MirceaKitsune, in DarkRadiant Feedback and Development
- 45 replies
- 3813 views
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- 10 replies
- 658 views
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Alternative to tdm_user_addons.script to support multiple global mods
By MirceaKitsune, in The Dark Mod
- 0 replies
- 423 views
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- 4 replies
- 857 views
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- 16 replies
- 1318 views
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- 43 replies
- 3052 views
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- 42 replies
- 2748 views
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Allow placing entities from the 3D viewport, with automatic alignment to surfaces based on view projection
By MirceaKitsune, in DarkRadiant Feedback and Development
- 6 replies
- 1118 views
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- 11 replies
- 941 views
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particles Default grass particles ignore lighting and appear fully bright
By MirceaKitsune, in TDM Editors Guild
- 5 replies
- 589 views
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- 26 replies
- 1597 views