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Posts posted by Johannes Burock
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is someone still playing this game until now?
http://media.moddb.com/images/mods/1/20/19114/RiverOfGold-4.jpg
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played airfix df and revolt when i was young, also in lan games very funny games. but i think they are both (for today langamestandards) to outdated.
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How is the gameplay of TDM REALLY any different than T2?
for me , there are only a few missions which feels like thief (1/2). For example:
Tears of St. Lucia
Builder's Influence
The Caduceus of St. Alban
I played the other ones only for 5 minutes. When there is no thief feeling i never had end a mission.
But i played thief 1 and 2 several times ( thief 1 about 10 times, i think that was the best game of the series), so my expectations are very specific to that.
But i think also other missions are still very good if someone dont only search for "thieflike" missions or even never played thief. Most of the people who playes T3 first sai that this is the best part ( and i completly disagree with that).
It is, as always, a point of view of different persons.
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any chance i could take a look at the caves map? theres a few things in that video that I would like to inspect closer in DR. (not actually going to release this in any capacity, i have my own cave)
every man should have a cave . if you only want to check something i send you a link for the cavemap, thats no problem.
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ok, gave the files to bikerdude. dont know what he exactly use but the rest after his selection is also free to use.
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i finally collected the old started maps...
there are 5 maps:
- a started cellar of a castle or so
- 2 started castles, one based on a real one
- the cave from this vid
http://www.youtube.com/watch?v=cZC1vXE9zn0&feature=related
- a second cave, VERY small, but nice...only to copy this onto the first one
here a pic of the "real castle":
all maps are from the beginnning...most have only some visportals.
maybe someone can bring the cellar, the castle and the caves together, that should be one mission at all.
i have to delete 2 things because of reusing them in my actual work...after this i will send them to fllood this evening
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picture....
very cool, looks like a picture from a book of fairytales.
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Now that I have plenty of time, I'm gonna give this a try Downloaded 1.0.7 DR today (hope this doesn't confuse the Tutuorials too much), thought I'd have the latest stuff
I feel like a dummy, but I'm actually stuck on the 5th page of the tutorial. I downloaded the tut and icon explanations...but...
In the section "Making your first room" --- STEP 1: 'Select' the Top view in the Grid view.
How do I do that? I looked in the Grid menu, but I find nothing with Top view...
I'm sure way down the road I'm gonna look back and laugh at this, but for now I'm trying to keep my motivation going to get the ball rolling
As of now the first mission will be a simple mansion/steal the safe mission. Once I get the hang of it I'll make it more elaborate
the top view is the one with the visible X-Y (green - red) layer (like in a normal cartesian coordinate system) . to change the view use ctrl + tab.
also you can see this under "view - orthographik - XY (top)".
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That looks bloody awesome, and myself and flood have been waitinf for your abandond work for a while :-p
yes...
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and two pics from me:
edit: i also cant upload anything here
edit 2 : now direct pics instead of links (thanks bikerdude)
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I do have v1.6.1 here, but I can't seem to find the place where to switch the language...
i dont use it but: FILE -> Select Game -> Settings -> Language (->DE Deutsch )
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ok ok guys,
had to pass some exames a mapping low point after that. so:
1st: the "old friends" mission is still alive
2nd: startet, how 7up wrote, another mission. this time much smaler.
3rd: still want to abandon some things, after some time of not touching DR i hope i can send it the next week
edit: and a link to "what are u working on": http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/page__st__2325__gopid__269410?do=findComment&comment=269410
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the house on the right side is a ship with a fake facade, thatswhy there is a shipdoor
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maybe.some forest parts could be replaced with seed instead of single trees
but i dunno how to use seed
really easy going, use the wiki and the seed thread of tels. i used it in the area with the church in my vid (for the gras and small bushes)
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if you all think that it cant boost the performance, Nosslak shouldnt do the work...maybe you can create such a tree and if there is nearly the same amount of polies you neednt save it.
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Moveables CM is max around a 7 sided cylinder.
For the pumpkin maybe try a 4 sided 2 segment cylinder and twist it 45* in the convex direction. That'll probably get you as close to the limit with a sphere as possible.
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I think if someone wants a tree with missing faces for performance/cutscenes it's probably fine to give them one.
But do we need to include that stuff in the mod? Seems like bloat for rarely used items that could just bloat one FM a tiny bit instead.
Other wise people will use it and be like WTF? this tree is broken...
Or maybe we'd need a 'cutscene props' folder...
Still, I really don't see how a tree with a few less non-shadow casting polys is going to boost performance in cutscenes all that much anyway.
wouldnt like to use it for cutscenes...every scene in the woods, when you couldt not see the whole tree, only the lower parts, it can improve perf.
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cool pumpkin Nosslak.
I had an idea for the trees:
for scenes like Bikerdudes startingpoint in St. Alberics or also my churchscene in the video in my box there should be trees which are only animated from below. your (fantastic) trees are created to see theme as a whole tree but for these point od views this is useless and pull the performance down...so a tree with cutted branches (upwards) ans no leaves on the topside would be a cool thing.
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-i think the reed stands to straight and symmetric
(- the crosses are a good idea, but there is another religion...)
-and also some (boring) wallblocks around destroy the atmosphere i think
hope that helps
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It's most probably an IE problem. 7upMan had this attack on a Windows 7/IE 8 and a Windows XP/IE 7 system. Both had no other firewall but the Windows Firewall enabled. Also, both systems were running the ESET NOD32 anti-virus.
knights and merchants
in Off-Topic
Posted
after years of working some fans reprogrammed the game, they only use the graphics and sounds from the org game and so it runs under win7...
you have to inst. KaM The peasants rebellion (stand allone add on) and then the remake ( http://www.kamremake.com/ )
the remake is a "demo"....you can play all in game, but AI isnt finished and some lan games have troubles. but i played many games n the last weeks and had only one time a problem...