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Johannes Burock

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Posts posted by Johannes Burock

  1. Haha, I played the demo when I was a little child but I found it hard somehow. Is this still working in Windows 7? I may give it a try again :)

     

    after years of working some fans reprogrammed the game, they only use the graphics and sounds from the org game and so it runs under win7...

    you have to inst. KaM The peasants rebellion (stand allone add on) and then the remake ( http://www.kamremake.com/ )

    the remake is a "demo"....you can play all in game, but AI isnt finished and some lan games have troubles. but i played many games n the last weeks and had only one time a problem...

  2. How is the gameplay of TDM REALLY any different than T2?

     

    for me , there are only a few missions which feels like thief (1/2). For example:

    Tears of St. Lucia

    Builder's Influence

    The Caduceus of St. Alban

    I played the other ones only for 5 minutes. When there is no thief feeling i never had end a mission.

    But i played thief 1 and 2 several times ( thief 1 about 10 times, i think that was the best game of the series), so my expectations are very specific to that.

    But i think also other missions are still very good if someone dont only search for "thieflike" missions or even never played thief. Most of the people who playes T3 first sai that this is the best part ( and i completly disagree with that).

    It is, as always, a point of view of different persons.

  3. any chance i could take a look at the caves map? theres a few things in that video that I would like to inspect closer in DR. (not actually going to release this in any capacity, i have my own cave)

     

    every man should have a cave ;) . if you only want to check something i send you a link for the cavemap, thats no problem.

  4. i finally collected the old started maps...

     

    there are 5 maps:

     

    - a started cellar of a castle or so

    - 2 started castles, one based on a real one

    - the cave from this vid

     

    http://www.youtube.com/watch?v=cZC1vXE9zn0&feature=related

     

     

    - a second cave, VERY small, but nice...only to copy this onto the first one

     

    here a pic of the "real castle":

     

    post-3575-0-14211200-1323695374_thumb.jpg

     

    all maps are from the beginnning...most have only some visportals.

    maybe someone can bring the cellar, the castle and the caves together, that should be one mission at all.

    i have to delete 2 things because of reusing them in my actual work...after this i will send them to fllood this evening

  5. Now that I have plenty of time, I'm gonna give this a try :) Downloaded 1.0.7 DR today (hope this doesn't confuse the Tutuorials too much), thought I'd have the latest stuff :)

     

    I feel like a dummy, but I'm actually stuck on the 5th page of the tutorial. I downloaded the tut and icon explanations...but...

     

    In the section "Making your first room" --- STEP 1: 'Select' the Top view in the Grid view.

     

    How do I do that? I looked in the Grid menu, but I find nothing with Top view...

     

    I'm sure way down the road I'm gonna look back and laugh at this, but for now I'm trying to keep my motivation going to get the ball rolling :)

     

    As of now the first mission will be a simple mansion/steal the safe mission. Once I get the hang of it I'll make it more elaborate :)

     

    the top view is the one with the visible X-Y (green - red) layer (like in a normal cartesian coordinate system) . to change the view use ctrl + tab.

    also you can see this under "view - orthographik - XY (top)".

    • Like 1
  6. ok ok guys,

     

    had to pass some exames a mapping low point after that. so:

     

    1st: the "old friends" mission is still alive

    2nd: startet, how 7up wrote, another mission. this time much smaler.

    3rd: still want to abandon some things, after some time of not touching DR i hope i can send it the next week

     

    edit: and a link to "what are u working on": http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/page__st__2325__gopid__269410?do=findComment&comment=269410

  7. Moveables CM is max around a 7 sided cylinder.

     

    For the pumpkin maybe try a 4 sided 2 segment cylinder and twist it 45* in the convex direction. That'll probably get you as close to the limit with a sphere as possible.

     

    ---------

    I think if someone wants a tree with missing faces for performance/cutscenes it's probably fine to give them one.

     

    But do we need to include that stuff in the mod? Seems like bloat for rarely used items that could just bloat one FM a tiny bit instead.

     

    Other wise people will use it and be like WTF? this tree is broken...

     

    Or maybe we'd need a 'cutscene props' folder...

     

    Still, I really don't see how a tree with a few less non-shadow casting polys is going to boost performance in cutscenes all that much anyway.

     

     

    wouldnt like to use it for cutscenes...every scene in the woods, when you couldt not see the whole tree, only the lower parts, it can improve perf.

     

     

     

  8. cool pumpkin Nosslak.

     

    I had an idea for the trees:

    for scenes like Bikerdudes startingpoint in St. Alberics or also my churchscene in the video in my box there should be trees which are only animated from below. your (fantastic) trees are created to see theme as a whole tree but for these point od views this is useless and pull the performance down...so a tree with cutted branches (upwards) ans no leaves on the topside would be a cool thing.

  9. It's most probably an IE problem. 7upMan had this attack on a Windows 7/IE 8 and a Windows XP/IE 7 system. Both had no other firewall but the Windows Firewall enabled. Also, both systems were running the ESET NOD32 anti-virus.

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