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Mr Lemony Fresh

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Posts posted by Mr Lemony Fresh

  1. So you have a current rig for your humanoid characters? are you wanting the skeleton to fit into this rig, or do you want a rig that behaves the same way. I could probably do those animations. I'm sorta less keen to fit a character to a rig If I can help it. If the human proportions are peachy though, I wouldn't mind so much.. at any rate, I used maya so i hope you're equipped for that scenario =P

  2. Obsttorte, while it's true that the proportions are not identical to a deer, one thing i always consider is that fear of the unknown is a very powerful fear. To my the overall design tends override what you could compare it to when dealing with a horrifying creature. From a perspective of realism though I understand where you are coming from, and it wouldn't hurt to extend the roots down the the forehead.

     

    Springheel: True, this thing could become old news after the first three missions. No need to compromise, I'm here to help. I understand you need something more generic so that it can have as many different stories attached as possible.

     

    I'll begin work on a different concept. Perhaps you could supply images that appeal to you most and In the mean time I'll find some more popular representations of were beasts.

    • Like 1
  3. Perhaps I'll show this concept art and you folks can decide whether you'd like to see it in action.

     

    post-3592-0-27432300-1355663602_thumb.jpg

     

    There could be some neat stories happening with this, for instance perhaps the pagans performed a ritual on one of their kind in order to turn them into a dedicated protector of the forest, but instead it murdered them all and stalks a now haunted forest village.

    • Like 2
  4. Yeah the antlers don't look right.. I have a concept for you tonight, I keep getting distracted by I promise you a complete looking prototype by the end of the evening. (Australian time)

     

    The crazy proportions are owed to my belief in going over the top instead of under. I can bring it back down to earth a bit in the concept.

    • Like 1
  5. Ok cool because I had a concept in mind which was a bit more like a mix between a typical werewolf and the celtic Pagan god Cernunnos. I figured such a pagan intrinsic symble would appeal to the thief fan-base as a creature that could belong to the setting.

     

    I diddn't have much time to work on it in the past few hours but I worked on some silloettes and a rough block out for the purpose of allowing for some feedback.

     

    The one on the right is what I'm leaning towards at the moment. I plan to have a concept finished today and begin a turn around. I looked at various werebeast concept art and tried to mimic features that appealed to me most. I then took what i could from my small collection of silloettes and made a block-out.

     

    post-3592-0-18085200-1355630177_thumb.jpg

    • Like 2
  6. Hello everyone, some may remember me from a while back when i used to post here.

     

    Today I'll reveal my name: Simon Heggie.

     

    I recently graduated from Qantm college in Sydney with a bachalors degree in interactive entertainment majoring in 3D animation, and I now work full time at an indie game studio called Blowfish studio.

     

    http://www.blowfishstudios.com/

     

    As the title suggests, i have the ability to do all these things. Please check out my site to see what I've done recently: http://www.simonheggie.com

     

    My job doesn't really get me doing much work with high definition modelling or normal maps or anything, it's all low poly for the IOS. I need experience doing some higher definition game assets to put on my showreel. I thought i may as well kill 2 birds with one stone and help breath some life into the Dark mod which gave me lot's of entertainment in the past.

     

    I understand you folks need some monsters re-jigged? I would like to take a brief and go through the entire pipeline up until getting it game ready for one character and then if i do anything else it will be mainly concept art/modelling/texturing.

     

    I sort of bailed on a previous project here because of personal reasons and going into Uni, not only that but asset creation seemed a lot more daunting. Before UNI and work in the industry i had never really finished anything substancial, but now i have the confidense to stick with a task.

     

    So what needs to be done?

  7. You guys might think that my ideas are a bit novel and minimalist, but think about it like this:

    They are weird and different, that's what makes them work, they have the potential to change the rest of the mission. Turn the head of a horse and it'll walk miles in a different direction.

  8. you may run into an eidos/square enix copyright problem if you redo old thief 1/2 missions, the copyright for thief missions belongs to eidos, whether professionally made or amateur made. you could see dark mod being shutdown faster than a flea can jump.

     

    Wer'e talking fan missions, converting the bsp of fan missions isn't illegal. All you've got to know is not to take anything else like characters and sounds and such from the original mission.

  9. Jaxa, yeah I actually posted that a bit late, then I spent like an hour trying to find a screenshot of that e1m1 remix and forgot to mention it would be cool to include old thief 1 and 2 fan missions as an option as well, that's why I didn't just say missions from 'The Dark Mod'

     

    However aside from remaking the missions from scratch, unless those old dark engine maps can be converted it may be unlikely. The plus side is that they are BSP based which would help but there'd still be plenty of cleaning up to do.

  10. Thanks,

     

    here's another idea, a remix competition.

     

    The person to take an existing mission (with the anther's consent of course) and put a clever twist on it, give it a remodelling/renovation.

    The most interesting/beautiful/creative/clever change should be the main aim while the mission should be judged on fun and playability and such. Kinda like how people have remade the original e1m1 from quake.

  11. Here are some cool ideas

     

    -A level that gives the illusion that most of the level is moving IE a land-train or a timed level where your on a train that's falling through an abyssal crack in the ground towards the bowls of the earth - keep in mind how interesting that rocking ship level was, perhaps something along those lines?

    -A level where the gameplay is actually changed and you have to figure out how to deal with it, IE someone splashes bright red paint on you and you can't hide in the shadows etc

    ------->(I just realised i left this message open for 7 hours and forgot about it ... it's now 2am... hmm ideas... ideas...

    -The most unpredictable level, for instance: No objectives; find yourself on the floor with a broken pot next to you and a women with a stab wound next to you as well, exit room, turn a corner jaw drops because you've just seen an extremely large and detailed tapestry of 2 goats going at it (because it'd be funny) turn another corner, find a man on the ground who HASN"T been knocked out by you (or have they) and there's a large crowd gathering around him, suddenly you need to watch yourself, head around another corridor and into the bathroom, guy is asking for toilet paper from the other side of cubical walls, you can give it to him. fun. crouch and take wallet of his dacked trousers from the other side of the cubicle... etc

  12. what about this, a competition where most of the map is not stationary/tied down, so a massive land train or an enchanted island in the sky, something cool and interesting! I really want to see more of this kind of stuff

  13. Speaking of speed of movement which was mentioned earlier I still think there could be a sprint metre which should be easy to implement because something like that already exists in doom 3. Also a timer could detect when nearby guards are alerted, to add like 5 points to your energy bar every 5 seconds, you know adrenaline. This could also effect movement in general like climbing and such.

    And regarding adrenaline, I'm not a fit person, but a few weeks ago my girlfriend called and told me there were people outside the house that wanted to hurt her and she called the police. I got so worried that I ran 0.80 km to get to her, 0.30 of them were through a deep bush gully filled with snakes, leaches and other nasties I tumbled down some layers of twigs and sticks and such pushing and fighting the thick undergrowth (don't have my provisional licence yet, and it cut 4km off my journey) Just as I found out she was alright, I got REALLY tired XD and amazingly I didn't even pick up any leaches =) Not the smartest thing I've ever done but I was rewarded =D =D

     

    So yeah, adrenaline makes a difference =D

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