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Mr Lemony Fresh

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Posts posted by Mr Lemony Fresh

  1. burricks in the building early on being the hardest part

     

    How come? all you gotta do is run up and start hacking them like made with the sword. If you hit them fast enough each time they won't have time to retaliate. If they have comrades, hide behind the one your slicing so that the others burp into the one your cutting.

  2. Lol you won't believe what i tried to do on night 2, I sat on the ledge of a building, cured the guy in the library as he walked past, jumped up to the police building, healed the police guy (while there were still like 5 on the other side of the building, and some inside) then I ran all the way over to that woman from the dairy store and cured her :D whew! I was a little annoyed when i found out that there was one in the bakery :o but i got him and that weird posion ivey women in that mansion at the same time anyway. Zombies have never been so fan in thief :D and i MEAN that >:(

     

    I'm up to night 3 and stuck. tell me if you find out what to do next after you've found both sisters :o

  3. Yeah, this game exists. It's called "notrium," developed by a talented finnish guy. Try it, it's quite nice.

    Plus it's free!

     

    Basically yes, but an a 2d overhead shooter can only be so immersive, let's face it. I know you'd expect that to take the same game and make it a 3d fps would be dumb, but this game is a really light version of what I have in mind especially in terms of immersion, and Aesthetically, completely different.

     

    The thing that would need to make my idea special is being able to land on a planet that is completely different from anything you'd find on earth but plausible, that's what would make it interesting to play, and that's what would make it a fun challenge, because you need to uncover the secretes of this strange and unusual land. With this game I kinda get the impression of some kid's playtime with a bunch of plastic figures in a sandbox with a bunch of stuff thrown in. Not that it doesn't look interesting, but it's really not what I thinking. In terms of new content it's kinda predictable because beside the fact that you can see everything from a birds eye view, there doesn't seem to be anything I haven't seen before eg robots, alien birds, angry locals etc. bare with me though, I'm too lazy to watch more than 20 minutes of gameplay.

     

    Anything else?

  4. Speaking of originality and immersion, has anyone ever made a game where you're dropped on a weird and wonderful planet with strange and unpredictable plants and animals and you have to find out what you can use and what's good to eat ect, to survive? that has idea been circling around in my head for a while.

     

    For instance, if you find a funny residue crystallisation growing off some poisonous animal, you can either use it as a weapon, eat it (causing you to die), etc, or use it on some rocks and get a powder which is an ingredient for explosives which a native told you about after you turned on your psi link to communicate with them after prevented a large and ugly animal from destroying their home.

     

    I'm talking the kind of interaction you get in an adventure game but with more things to interact with and on big scale like oblivion. Also, similarly to how you need to collect ingredients in oblivion, but with a science fiction theme and more emphasis on survival and finding out what stuff does like in system shock.

     

    So in other words, a free roaming survival horror.

     

    And yes it sounds extremely implausable to pull off succesfully, but I'm fond of the idea :) then again someone else might have already done it...

  5. I'm having a new problem... I'm on night 2 and the only thing i need now is to find the sister bound to air and her stone key. The only place I havn't been able to reach that looked reachable was the vent above the rafters in the basement of that tavern that has some women dancing out the front and an archer fast asleep by the table.

  6. Hey pranQster, may have got this confused with what your saying but... the objective asks for you to look at Dr knox's and malthus's journal. Personally i might have looked at malthus's journal before triggering the objective and causing a problem, but in that case, just press alt ctrl shift end when you've done as much as you can since you get both your picks on the seconds night anyway.

  7. Are you kidding? I thought I searched that area thoroughly >:( I shall go back then...

     

    EDIT: Ok something is definitely wrong, I've read both journals before and again now and nothing has happened. Maybe I'll just skip night1 when I play later. But will that undo all the locks I've half finished?

  8. Same reason wikipedia is not flawless, because on such a large scale there's no quality control, and a mentally deprived individual can run around shoving what ever they want on the maps, no matter how far it is from where it should be.

  9. Dude, play the following as well:

     

    -Rose cottage

    -The tower

    -Conspiricies in the dark

     

    They're my favourites. Can't go wrong with them, and rose cottage looks absolutely amazing.

     

    Also, Im still stuck on the journal objective, i found dr knox's but I can't for the life me find Malthus's journal!

     

    -I checked in his potion store (that's his place right?) I checked the police station and I checked the mechanist complex! I can't find it anywhere :(

  10. Doesn't some texture artist want to do something about this?

     

    I'll do something about that if it's needed for my mission.

     

    Wow. Just wow. This is mario 64 meets thief :D.

     

     

    I had a lot of fun playing until I got to the top and realised I couldn't get the crown that way >sad.gif

     

    I would have put some rings on the arc that the chair throws you along to indicate that you need to get up that way. Or at least have a little prompt are there that tells me I'm wasting my time trying to get the crown by climbing on the rotating thing and trying to climb down the chain to the crown sad.gif

     

     

    Otherwise, cool! I've never been on something so awesome :P

  11. Hello, I'm stuck can anyone help me? I've got the heart amulet, but I'm sure how I'm meant to destroy the heart amulet... is there a river of lava nearby? (a hint would be great)

     

    Also, it says I need to find the sister's stone key. I searched her house top to bottom. I found out that she is probably a lesbian, but no stone keys.

     

    And, I'd just like to comment upon the reunion of the rescued Basso and cured jenaveve. Isn't it weird? when they meet in the kitchen they just stand there as though noting has happened :o would have made sense if they told you they wanted to be alone in a room that you can't get into where they could talk about what had happened (with a muffled speech loop)

     

    Just saying.

     

    Also, Is it just me or does Maya love boobs?

     

    And remember how that zombie dies on the street when you first come out of the house? is that unavoidable? do you have to save it to get the extra optional save/cure all the zombie objective.

     

    lastly, damn, there's a horrible ringing sensation in my brain.

  12. @Ultima Underground; hmm... I'd play it but last I heard someone was making a cool gl port with mouse support. I'll wait till that comes out...

     

    That's why I decided to play SS1, mouse support made it a lot less annoying to get around.

    I've actually taken to making sure that my little brother is playing system shock 1 every so often :D He wants to play jump to system shock 2 but I told he wouldn't get system shock 2 unless he finished with his system shock.

     

    He enjoys it, but he's so used to playing games like oblivion and border lands which are quite easy and he's having trouble even knowing when to use a berserk drug :o

     

    I wish EA would bloody drop the rights to system shock so I could be free to play around with remaking/sequel-ling it. Imagine using the dark mod as a base for a system shock remake ? how practical and ironic :)

     

    I've played Arena and gotten bored after i gave the princess her stupid thing she wanted, then I played daggerfall which is kinda cool for it's dungeons but the villages are a bit boring, and the world is TOO BIG. However, some guy is making is look a little more like morrowind and with better controls, so once again, I'll wait. Otherwise I can go without.

  13. Wow bikerdude, this is a very professionally crafted map :) It run super smooth for me, which made the 3 crashes a fair bit of a surprise :o

    But since this has happened on almost every other map (or half) I'd blame it on dark mod. What's with that anyhow? is it fixable or what, anyone know?

     

    Aesthetics are great, give yourself a pat on the back :)

     

    2 game-play problems:

     

     

     

    -I played on hard and got something that was easier than easy :o If you put in about 10-15 more guards in the tight hallway spots and right in the center of the tower with the fountain, that would have made it more interesting. That said, I know it would have looked weird, but you could always say that they were holding a convention there and that they were looking for the escaped prisoner.

     

    -I had to noclip under the beam in the tunnel under the cell. Maybe you should have made the ground a little lower there. (The beam furthest towards the cave)

     

     

    Other:

     

     

    -The story was cool, I felt sorry for the prisoner though :( you could have made it so that you had the journal had an address scrawled on it in case it got lost and the option of taking his journal with you as an optional quest and leaving it in an outbound mail tray.

     

  14. This one I didn't so much get into :( but the mine was almost perfect.

     

    The chest with the gold nuggets in it was a bother to get, you probably shouldn't have relied on the dark mod's less than practical way of retrieving stuff from a chest. There were 2 nuggets i had to noclip to get in order to avoid being killed.

     

    As soon as i stepped up up out of the mine things seemed to go down hill a bit, which is ironic aye :)

     

    The following will break the mission if you haven't played it yet

     

     

    Getting up the the bottom of the tower was alright, then I unleashed the bottom of the floor and tried to climb up the board but could not no matter how fast i ran up it, and even when i came close to getting in, the zombie saw me. I tried arrow ropping up the side above the lift but to no avail...

    So i no-clipped. 2nd time... :(

     

     

     

    I explored this part of the tower and it was alright. The hallways were a little bit monotonous but I kept wanting to play. I decided based on a few sweeps that i felt like making, I climbed out the window and managed to rope arrow up the tower, although it was a little difficult to know where to get up, but not too bad.

    When i got up i was greeted by a square panel of metal, with no visable keyhole wanting a key. Well after the climb I was pretty annoyed to find i needed a key and couldn't lock pick... not good :(

    So again i no-clipped...

     

     

     

    And i found myself insides a giant stone fortress... Physics anyone? Guess I missed the book that told me about the magic behind the tower.

    This is when i lost interest, I couldn't find my club (sorry guys can't retrive the right word cos I'm tired) and I found myself have to repetitively run backwards and forwards to avoid the guard without any motivation for my destination. The last thing i did was climb down into the courtyard and go for the double doors which i couldn't open. So I quit the mission. Not as much through lack of skill or trying, just lack of interest. Could be because i have a short attention spam, but so do many people :)

     

     

    btw fidcal, I found the lockpicks, but there are 2 things I'd like to say about that;

     

     

     

    -They were in a strange place, would have expected to find them near the cells.

    -I had to duck to avoid being seen, so it was partly by luck that i saw them, but that hunk of gold sure got my attention to what was on the table.

     

  15.  

    I think the idea of a faster mantle might be good if it is possible and practical. Hard to tell though the difference between being in a hurry and run jumping across to a ledge then silently and slowly pulling yourself up. I think it might have to be a manual selection somehow.

     

     

    Well, as you hold shift, it could speed up... as soon as you let go it could slow back down to normal.

  16. I still think there should be an adrenaline mode, where you get a burst of energy that makes you move 20% faster, you could just take the out of breath swimming code except that when you run out of energy, you go back to regular speed.

     

    Wouldn't it be great if you could sprint away from your impending doom rather than jog away.

     

    Another thing, I reckon when climbing/mounting things, your approaching speed should effect how fast you can climb up.

    It'd be good for getting away from guards, but in general it'd make getting around more fun.

  17. The millions of tons of concrete, and heavy building materials various others are a little far fetched. It would have been more believable if it was made from more wood, steal, and other such lighter metalials.

     

    But who cares, it's Bioshock, I can't wait :) Specially to see how they've done all the art and effects.

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