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Darkness_Falls

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Everything posted by Darkness_Falls

  1. I tried it again, but it is a hard situation to replicate perfectly. When I did get fairly close to replicating the original situation, the error does not happen. So perhaps all is well. I will try again later and if I'm able to reproduce the error, I'll post here. Otherwise, assume it was just a one-time thing Now I may need help with one of the objectives. I can't find:
  2. Pretty sweet mission so far. Love the vibe, music, and sounds of home. I just encountered a bug, though. Got a "Visual Studio Just-In-Time Debugger" pop-up saying, "An unhandled win32 exception occurred in TheDarkMod.exe [6956]" Here is what I was doing:
  3. Epifire, I wonder how much more game you have left to play? The graphics were pretty cool, for sure
  4. I liked this game for a while, but... On another note, I heard the new God of War won't have *any* jumping in it. Whaaa?? Did they use Thief 4 as inspiration on the direction games should go in terms of player movement? Wow... https://segmentnext.com/2018/01/05/no-jump-button-god-of-war/
  5. I also had a weird crash about a week ago when playing "Volta II - Cauldron of the Gods", I believe it was. (Someone very familiar with the map can probably figure out where I was on the map based on the screenshot. Or I can probably load a recent save to find out, if you need me to.) The screen froze solid on me and had weird green squiggly icons all over (see photos), yet I'm pretty sure I could still hear the game's audio. I had to press and hold my PC's power button to restart because I couldn't do anything; key presses weren't doing anything. I either assumed/surmised on my own that it was an nVidia problem, or saw a note upon reboot (sorry I don't remember which). I'm not sure if it was an issue with the map, Dark Mod, my computer, or aliens were trying to communicate with me But I can say I haven't had any crashes in a while, and I've never ever seen that type of issue. EDIT: Hmm... The map is called "VOLTa"... my screen got inundated with a bunch of "VOLT" icons?? Perhaps the map is becoming sentient...
  6. Thanks BikerDude! I'm pretty sure I've played that before, but will try to do so again. It's nice to play your missions I got it working, too! I remembered I should just place the .pk4 into the "fms" directory rather than manually extract it there, and voila! Hmm, that's as far as it went for me, as well (the present being placed)... is that a crash, or is that maybe where it's supposed to end? You're probably right; I can check the logs next time. I seem to recall being able to move myself around when I first played it, so I'm thinking...
  7. Ahaa, awesome! Thank you Now to figure out how to play it, or if it still works after new TDM versions over the years. TDM didn't recognize it in my mission list, so I will try the DarkRadiant run command method later on Thanks again PS: Good memory!
  8. Hi there - I could use your help in finding a Christmas-time mission of sorts. I played it in The Dark Mod years ago. From what I vaguely remember (and I could be wrong), at the end of the mission: I've scrubbed through gameplay videos of a few missions, including The Parcel and Business As Usual, but I don't think either of those is it.
  9. I didn't think you were judging... I just didn't (don't) want to let you down, if I can help it. You spent good time on making the videos for a reason; I would like to do my part to learn the teachings
  10. You guessed it, Springheel. My computer issues had me unable to work for a while, but once that was squared away, life and other priorities got in the way. I will try to get back into it as soon as I'm able, but I don't currently see a lot of free time in my near future :-/ I will try to shift priorities around a bit
  11. Thank you. For the fire arrow, I was referring to in-game feet, visually (what my eye sees). I will see if I can become more adept at sealing rooms properly
  12. Is it possible for a pointfile .lin file to go stale? I dmap'd tonight and there weren't any leaks. It lets me play the map, but the pointfile still shows a leak :-/ I wonder if DarkRadiant was holding onto a old (pre-correction) pointfile data? Oh, I did filter "All Entities" like I always do... but I unfiltered for the screenshots, as I thought it might help you see the problem. Oopsie PS: Are fire arrow impacts supposed to trigger buttons from 10 feet away? My secret button is at the base of a wall, yet hitting any part of that wall, the adjacent wall, or the floor within a 10-foot radius pushes it. I could maybe understand a 1-2 foot radius... but 10 seemed a little strange. Somewhere along the line, my prefab-built room got some gaps around its perimeter in the ceiling areas. And I'm pretty sure the window alcove mansion prefab has no ceiling top to it. So, to try and close those gaps visually (and sealingly), I put a bunch of thin trim around my ceiling areas and over the window alcoves by manually creating brushes and texturing them. Stuff like that. Should I be closing those gaps some other way? And because those brushes were, essentially, a bunch of band-aids to plug leaky holes, it apparently didn't seal things up airtight, so I built a big sealing box around everything.
  13. It is quite frustrating, to say the least. Just hope I don't lose hard drive data (like some of my artwork, or photos) in one of the crashes I should keep backing up, I suppose. Yeah, seems to be going through that mansion prefab module ... the prefab that has an alcove of windows. But I figured the sealing brush (the bright ornate gold texture, the same texture you used in one of your vids) I created was there to corral it in. So, to me, I thought the issue is that it is escaping my big sealing gold box. I put the big gold box there to prevent anything from entering the ether... but maybe the ether, in the engine's eyes, is a millimeter behind the window alcove and not on the other side of the gold sealing box? I will try to remake the brush box using Grid Size of 8 (in case I used 1, 2, or 4 size and that's bad?), and if that doesn't work, I'll send your way because I am curious (10-13 hours from now) Thanks for the list, Obsttorte, that's awesome!
  14. Awesome. It finally happened. I typed a reply in the box, but when I clicked "Post" it told me I wasn't logged in and completely erased my post. Back arrow didn't let me recover my text. So, I still wish the reply box didn't display unless you're logged in So, here's an abbreviated/less-friendly-sounding version of what I tried to post: Thanks for the replies. Here's the other screenshot; sorry for the delay... though, I realize it may not help at all. My PC has been crashing hard the past while, and last week or two have been particularly brutal, where I can't keep it in the Windows OS environment for longer than 2-5 minutes unless I'm super lucky. Makes it hard to map when I come home after work and spend 30 minutes watching my computer crash over and over in hopes of it eventually working, but I often just give up. So, if I'm unsuccessful at figuring out the leak issue, I'll send you my map for expert diagnosis, but try not to judge my lack of map buildout too much.
  15. I really dislike the sealing process. I still feel a bit like I'm throwing darts at a dartboard when trying to figure out why rooms leak. Redoing the brushes multiple times just trying to get something to stick doesn't seem right. I have a feeling I still just don't understand the 'rules' of sealing yet. The purpose of them is to prevent leaks from going out into the gray ether, right? As you see in these screenshots, I have a brush box (a sealing box) completely surrounding this room, yet it leaks. I even have a moat/buffer between the room and the sealing brushes of at least a couple feet so I can clearly see/know that there are no leaks into the gray ether. Are you not supposed to have any gaps between the main room and the sealing brushes or something? EDIT: Will try to upload my 2nd screenshot I wanted to show you shortly. It's saying my file size is too big, and I have to step away for a few first.
  16. I just linked to this thread from your thread at ttlg.com, so a few more might try to grab these files soon; so please keep them both up a bit longer, if possible. The link that was posted at ttlg.com before required some decrypt key of some sort, so the link didn't really work there to my knowledge Sorry to see you go, Bikerdude. Thanks for all your conributions!, and hopefully time will help heal any wounds
  17. I've gotten behind "implementation-wise", but am feeling pretty good about the teachings you've bestowed upon us, so I, thankfully, don't really feel lost yet. It's just a matter of putting in the man-hours necessary to build and flesh out rooms/areas, which will help to make me feel more and more adept. For more detail on my status, expand the spoiler:
  18. Pretty cool! You answered most of my questions that popped into my mind while you were talking (sound attenuation/falloff, random timing to looping sounds (+/-5 secs), sound triggers, etc.), so "Thanks" for being thorough... and it's awesome the toolset is so flexible!
  19. ^-- Holy cow! I was not expecting that, "Wait for itttt..." moment
  20. Does something in the above control how many cycles of splashes the water arrow releases upon impact (like, maybe "sr_type_1" field)? Seems like it is going through two cycles for me, I'd like it to be one...
  21. For particle editor, why does water arrow emit two bursts? If u set cycle to 0, it is endless, per wiki. If u set cycle to 1, u get two bursts. I just want one burst
  22. This is a quick tip I figured out and wanted to share, which may or may not have been mentioned in the vids. After activating the rotate ® tool, start rotating your object on a given axis, and then hold the SHIFT button down while rotating and it will snap the rotation in 5-degree increments. This helps you align stuff to square 0, 90, and 180 degree positions. But you must begin rotating before holding SHIFT.
  23. Yep! That _world thing was the 'issue', if we can call it that. Thanks! And that's good to know about sub-folder options. I'm going to dive into DR a bit later and will edit my post here if nobody else has posted and I have any other questions or updates at that time.
  24. I'm happy to report the issue is resolved on its own somehow. I guess turning the PC off and starting on a new day helped; perhaps I should have just tried quitting TDM entirely last night and re-launching to see if that would've fixed, if I didn't try that. If curious, when I load my _v14 map, where I have Inventory Names set for my Immovable objects, I get these errors... but today, I'm still able to read them in-game (unlike last night). See readableErr1.jpg When I load my _v15 map, where I deleted the Inventory Names, no errors regarding inventory stuff, but I still get an error regarding book GUI file. No worries, though, the map still loads and I can read the book just fine. Just wanted to mention. readableErr2.jpg Also, I noticed that for the rolled-up scroll, I can make more than one line of text in the "Title" area. I used this to my advantage by making a big, bold "T" in the beginning of my story there. I used it as the first letter to my story, and then positioned Body text (smaller font) after it. See readableEditor1.jpg On other readables, though (flat scroll, book), DR doesn't let me drop the big, bold T down; and I can't do the same effect. See readableEditor2.jpg.
  25. I edited the xdata name, but not sure how there could be a typo? Based on the video, it sounds like you have the flexibility to retain or delete the xdata path, whilst giving a new random name to replace the "<insert name>" field. (I.e., not much you could screw up on, imo.) Pretty sure I kept the default path and named them things like, "randomscroll". When I load DarkRad later, I will see what I put EDIT: Not sure why editing my post created two new ones. Feel free to delete the last two (the ones that don't have the "i.e." phrase), as I'm unable to from my phone.
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