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Darkness_Falls

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Posts posted by Darkness_Falls

  1. Obviously, ambient sounds (tied to certain locations/areas) will also be needed, and perhaps sounds for when our thief walks through a bush or walks through some tree branches (foliage), etc. I'd love to try and help out with some of the "foley artistry" work, but am not sure how possible that will be. What type of sound equipment will you be using?

     

    As a side note, I'll probably be able to crank out a few sounds/ambiences from my Roland keyboard. I noticed Doom 3 actually had one part where it used an exact ambient sound that's in my Roland keyboard. My ROland sounds wouldn't be 'real life' sounds like footsteps, per se -- but more along the lines of music/ambience/atmosphere.

     

    GoldWave software may allow me to layer sounds and tweak some of them, as well.

  2. I also like the masked face look. Makes sense from a need-to-stay-hidden standpoint. I think it can be pulled off as long as we can avoid him looking like a ninja in the face. I may be wrong, but I think it might be a combination of a few things: (1) 'percent of coverage,' (2) 'angle at which the cloth is worn' and (3) 'tightness on the face' that gives ninjas the ninja look that many of us are accustomed to seeing.

     

    However, it might be worth researching classic/medieval thief attire, if such a thing exists. Perhaps dark makeup was used instead, or something?

     

    Either way, if we need to lock something down now, I'd be cool with using the masked face.

     

    I didn't like T:DS in that they showed Garrett's face in the light a lot. I think we should try to keep a certain 'mystique' of our character's appearance. Whether that be done by his face always being in the shadows in cutscenes/art, or a good portion of his face being covered by cloth, or a combination thereof -- I'd be a happy DarkMod camper :)

  3. Ahh, excellent - I didn't notice these 'developer' threads here before. I'll try to crank some sketches out for y'all soon and read more of these threads.

     

    In the meantime, keep your eye to the shadows and your mind to the darkness. For without light, there is no distraction.

     

    - Darkness_Falls -

  4. Sweet! Thanks!! Actually, I had to add a hyphen at the very beginning of the text string you gave... and then it worked: "-com_allowConsole 1 +set r_fullscreen 0 +editor"

     

    I'll try to check out how you made the maps one of these days, too. I'm sure it won't bore me, but it might be a bit out of my brain's capacity to 'grasp' right now. I'm trying to learn ColdFusion, Flash, Dedit (for Tron 2.0) and other stuff at the same time. I might need to stick with just regular sketches for a while ;o)

     

    -Darkness_Falls-

  5. This may sound like a silly question, but do you think the SDK will be free? I'm one of the artists on the team and thought it'd be cool to try some of my ideas in the SDK.

     

    One other quick question: How have the sample DarkMod rooms been built thusfar? I've seen a couple rooms: one showing blue windows, and another showing yellow ones. Just curious what software was used for them. Also, was that early 'Garrett-like' character done in Blender, Maya, or?

     

    Thanks!

  6. Oh, definitely. Thanks for letting me in! Let me know when you want me to start working on stuff and what the aim is as far as atmosphere goes... unless you just want me to start doing stuff on my own? To have some cohesiveness among the artists, though, there should probably be a general goal. Feel free to message me or email me also. Thanks again :)

  7. Hey there,

     

    I see you already have a few artists signed up for the "DarkMod," but please let me know if you'd like me to assist in any way. I'd like to help out with the artwork, if possible.

     

    Here's my website, showcasing some of my artwork:

    <link removed>

     

    All the artwork is done free-hand (not tracing). Even though I was referencing original artwork on most of the examples, I can create my own stuff, too.

     

    To help explain the 1st drawing, that one was done with colored pencils.

     

    To help explain the 2nd picture, the following original drawing was provided to me first. I went into PhotoShop and enhanced it to create that 2nd pic on my site:

    <link removed>

     

    To help explain the 3rd picture shown, the following photo is where I got the original Mickey: <link removed>

    (I made the CGI-looking background free-hand with PhotoShop.)

     

    Also, I did the Flash animation at the top of my site completely on my own. All the graphics used in the animation are my own, created in PhotoShop CS. The sounds, on the other hand, actually came from the Tron 2.0 video game; ones that I particulary liked and wanted to use for my animation.

     

    I can help create any concept artwork or finalized artwork, such as for maps, characters, weapons or anything like that. I don't have any 3-D computer modeling experience, but I have PhotoShop CS which I'm very familiar with using. I've also worked quite a bit with "dEdit" (editing tool for Tron 2.0 game) and messed around in Blender a little, but not much.

     

    Here are a couple Thief "funnies" I did:

     

    "Deadly Shadows":

    <link removed>

     

    For the "Blue Arrows" Controversy:

    <link removed>

     

    I also have a Roland XP-50 keyboard that I might be able to help produce sound effects with, if needed. I think I'd be great at voice work, as well, but I don't have any special audio equipment so am not sure how that would be accomplished.

     

    Regardless, I just wanted to let you know I'm out here if you need any help.

     

    Thanks for your consideration!

     

    - Darkness_Falls

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