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Everything posted by DeTeEff
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It's so difficult and frustrating to create nice looking city sections!!!
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Open up good city sections in DR and study them.
They're often angled skybox walls (making the area squashed polygonal) with portaled kiss points out, a surrounding layer of tall buildings, and on an angled z-axis ground. Those features alone will get it started off looking natural and lead to interesting architecture.
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I don't understand this: "making the area squashed polygonal"
And "angled z-axis ground" Do you mean different heights of the ground?
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Sorry. For "squashed polygon", I mean if you're looking down at the street in DR, there are like 6-10 skybox "walls" of different lengths so it looks squashed into an oval. It instantly gets away from 4-wall boxy. And by the ground, yes I mean different heights, but mostly I mean the ground is sloped with patches & stairs. That's what I learned from looking at great city missions.
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Are there any risks to merge vertexes on patches in one? Like, taking the corners of a square patch and make a triangle?
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Patches don't seal so even if you create a leak somehow, it would've leaked anyway. The only issue is shadows. If the patch casts shadows the leak would make shadow silhouette calculations more complex.
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The only downside, minor, I've seen is that the polygon normals get a little glitchy (darkened) towards the fusion point. In terms of texturing, you'd need to paste from a brush to avoid massive distortion.
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Graphics card crashed so I bought a new one...GeForce GTX 980 TI 6gb...Have tried to make TDM to lag by packing lights...it won't lag
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Have you tried enabling transparency AA and playing a mission with lots of foliage?
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I have the same card as you and if you want the best performance (as I also get a little lag in certain TDM missions for some reason) I enable AA in the nvidia control panel and just have the game without AA.
It runs really well and you still get the AA
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I haven't tried any real maps. Just stacked some thirty lights and fire particles in one room. Have ramped up as much res my monitor can handle and full antialiasing and technical mumbo jumbo and not a single framdrop below 55-60. But further testing will occur