Hi! I have added lots of trims along the walls, down against the floor in my mission but the problem is that the player walks up on these when I press against the wall. An approach to avoid this may be to convert all trims into entities and add solid 0 on them, but that would probably use up too many slots...what approach do you suggest? Maybe add a thin, invisible trim, with clipping, above the real trim to avoid the player from stepping up on the trim...?