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DeTeEff

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Everything posted by DeTeEff

  1. I think I will go for the entity grouping solution...(I really need to totally complete some sections in my level so I can post pictures here for you to see At this point I have a quite large mission but nearly nothing is completely done...I would love to be able to work nonstop on it, but things like work comes between )
  2. Hi! I have added lots of trims along the walls, down against the floor in my mission but the problem is that the player walks up on these when I press against the wall. An approach to avoid this may be to convert all trims into entities and add solid 0 on them, but that would probably use up too many slots...what approach do you suggest? Maybe add a thin, invisible trim, with clipping, above the real trim to avoid the player from stepping up on the trim...?
  3. I thought the modelling team left som space around the handles on the cabinets and you were supposed to add some kind of square shaped lock on the door to complete the model...But as said, the whole thing is a glitch that will be fixed in upcoming updates...Perhaps I should disguise it for the screenshots I plan to take soon
  4. Why is there a white square on all handles on the cabinets? I believe there is some custom stuff you could add, but I fail to find anything...
  5. Thank you But it doesn't tell if the total amount of entitys decrease when you delete them...It may sound obvious but as it seemed in T3ED the avaiable property slots didn't increase when you deleted stuff...So in T3ED you've got to be extremely careful over what you decide to put into your level... Is there any way to show the total of entitys
  6. In previous Thief editors, there have been some limits of how many things you can put into your levels. T3ED had a properties count limit and so on. I believe that in T3ED EVERYTHING you put into the level snagged a "properties slot" and the slot didn't come back empty even if you deleted the model or whatever. That meant you had to careful plan every model/brush you added. Are there any limits in TDM? Of course you cannot cram the level with models, surely it will stop sometime, but is there any dead end, where the level is outright "killed" if you add too much stuff? And most important; can you "reverse" and free up slots by deleting stuff and plan the level in another way?
  7. My first post! Firstly I would like to thank everyone on the developement/graphic/programming team that brought us this lovely mod! I was at work, surfing the internet, when I first saw the release of a mod that would transform Doom 3 to a thiefgame WITH ropearrows and all the good stuff from the previous games. And it is solely dependent on us fans making the maps. Is it possible to rezise models/static meshes?
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