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Fieldmedic last won the day on June 3 2019

Fieldmedic had the most liked content!

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About Fieldmedic

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  • Birthday 01/01/1983

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  1. Thanks Goldwell! Works now
  2. Nope, using different triggers doesn't solve it...
  3. Hi! Been a while since I mapped now... Been at the computer for at least four hours to try to make an easy conversation between two actors...Almost about to throw in the towel on this... I want the player to walk up to a lady and talk to her and when he does, the camera should change to a view from behind the player. I will add an AI in front of her to simulate the player. The thing is, it works if I don't use/target the camera (a func_cameraview that targets a target_null entity), but as soon as I switch to the camera view the conversation just ends. I have tried to change the camera in the middle of the conversation and yes, the talking just stops... I have tried to consult the snitchmap but I just don't get why my conversation just dies when I switch to the camera... (And yes, I have tried to teleport the player to be beside the people talking but it's not the problem. And it shouldn't be important either because the conversation shouldn't start until the player walks up right in front of the lady.)
  4. Downloading this after a LONG abscense from the mod besides from some sporadic mapping...!
  5. I think you're more likely to get a good answer if you ask in the mapping thread.
  6. Nonono, mr Gray Gotta be my intuitive scripting... Seriously though, I think you're right,it's implemented in the thunder entities from the get go...
  7. Haha, thanks. Now I must check how I did it. It was some time ago... I believe it's a relay or a script...
  8. The binding works, but still not muted
  9. I'll just noclip out in the void before switching...
  10. As a sidenote, the sounds are still present, even when the game window is unselected...any fixes for this? In 2.05 the game went silent when going back to DarkRadiant so to speak...
  11. Ahh, nice...too bad I'll have to switch between the modes to see the nice soft shadows Thanks
  12. How do I run TDM in windowed mode...It won't change when I set Fullscreen to "No"... This is a big deal for me when I map and jump between DarkRadiant and TDM...
  13. Hello folks! It's been a long time since I mapped in TDM but now it's time to rerelease this mission from back in 2011. It started as a speed build contest with some prior work. Now it's released as a slow build with a lot of prior work I say this because the prior work was made by me and my friend Ziggun but a lot of additional details and tweaking has been added by BikerDude! And it has taken a looooong time... As it's originally a speed build (and my friend, who likes intricate storylines) some things in the mission may come out as rather cryptic and may not make a whole lot of sense. There may surely be some glitchy textures but the main thing is that the mission is at least playable and the inhabitants of the mission should now work as planned. Anyhow, I feel I must let this mission go from my chest so I can continue on my other projects (some of them are actually other TDM-missions!). Thanks to the team for making this mod and these missions possible! MISSION DOWNLOAD https://www37.zippyshare.com/v/jwTLVJnH/file.html BRIEFING Diary entry, 20th of October, 1721 Say one thing about Sir Henry Doyle, say he's a taffing idiot. Yes, I admit that. Only a taffing idiot would try to rob Lord taffing Cromwell, much less do it while being his honoured guest. I came out here to enjoy the quiet countryside and to study under the great inventor so that I could forget about all the troubles back in Bridgeport. But I suppose they didn't forget about me, nor did the Lady Terevaine. She must've found out I was staying at Cromwell's estate somehow, seeing as she had a letter delivered to me right in the middle of supper. Could barely keep a straight face as I read it. The nerve of that woman... Thankfully, my fellow guest at the mansion, Father Tellam, had another heated argument with Cromwell about the whole Gottfried II project. Called it a great sin against the Builder and all that. Ironic, considering what Lady Terevaine wrote to me, but it did give me the perfect excuse to retire for the night. Still, it seems I have yet another job to do for this little shrew. And like always, she promises that this one will be the last of them before she finally helps me with my debts. For the life of me, I will never understand what she gets out of these oddjobs, but I suspect it might just be some form of deranged joy at seeing me stumble around robbing everyone I know. And this time, she wants me to steal Lord Cromwell's very passion, the blueprints for his beloved airship. That in itself will not be a hard task, given that Cromwell doesn't allow any guards indoors. From what he has told me, I suspect the blueprints to be in his study on the second floor of the east wing. I'll need to be careful, however. Cromwell is a dangerous man and should my hand in this be known, he will make my money problems seem like a pleasant afternoon stroll. I'll need to mask this theft as a robbery, so I should try and steal as much as I can, perhaps smash a window or two along the way. With any luck, I'll find enough goods to actually pay my debts and get free of that taffing Lady Terevaine...
  14. Thread lightly after using light bulbs...!
  15. So you have been working on this?? Wicked! Feel bad that I haven't prioritized TDM in my life much lately...
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