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grayman

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Posts posted by grayman

  1. I might have a lighting issue.

    Here's a link to a test map.

    When you start, walk to the edge and look down. You have 2 lights beneath the water, rather dim.

    badlight.jpg.452eefc509d0b17c1188a902c402a465.jpg

    Jump into the water and submerge. Note the light brightness has changed.

    badlight2.jpg.bed7eb00e901c763fe4c188f54bf13e3.jpg

    When you come back up and climb out, look again at the 2 lights. Now they're both very bright.

    badlight3.jpg.3475ceaa3f5860216bf90013566b49e8.jpg

    Any idea what's going on? If you never submerge, the lights will stay dim forever.

    Here's my cfg file.

     

    • Like 1
  2. 4 hours ago, stgatilov said:

    The bug should be fixed now. Please try again.

    The bug is fixed. Thanks.

    During the installation, I spotted the "restore previous cfg file" button, so I clicked on that.

    It's been several minutes now, and I'm still seeing the screen below. It presents conflicting information: a "please wait" notice, and an "Installation finished successfully!" notice.

    There's no indication that anything is happening.

    Why would it take so long to restore the previous cfg? Or is the screen presenting the wrong information? The cancel button is grayed-out, so I hit the "Close" button and it appears that TDM is using my previous cfg.please_wait.thumb.jpg.c40b1c37f03fdc78b7559735ff04b7f8.jpg

  3. 50 minutes ago, stgatilov said:

    On the second thought, it wouldn't help with this problem.

    Users are free to have his files in installation directory, and they can be named in any way they want. Installer should skip them properly.

    So what am I supposed to do to eliminate this installation problem?

  4. On 2/1/2021 at 11:09 PM, stgatilov said:

    beta209-05 is available.

    Changelog is provided in its usual place.
    Use tdm_installer to get the new version, and don't forget to check "Get custom version".

     

    When running the installer, I get this error:

     

    ink_quill.thumb.jpg.0d659510d4299628e9fa1b68ed132970.jpg

    • Like 1
  5. I might have found an "Edit Objective" problem with 2.11.0pre3 x64.

    If I bring up ws1_north.map (which can be obtained from the "In the North" pk4), and do the following, I can hang DR:

    1. Load ws1_north.map.

    2. Select "Map->Objectives...".

    3. Select "7  Put card player on patrol when alerted".

    4. Select "Alert entity Berthe (blah blah blah)...".

    5. DR Hangs.

     

    If anyone has another map where card players are put on patrol after being raised to Alert Level 3, it would be good to see if that map also causes a hang.

    Edit: I now see we're up to pre5. I haven't tested with that.

  6. 1 hour ago, MirceaKitsune said:

    But custom scripts can't access it. That's because you need the overlay handle of the GUI element using that GUI float. I tried using the custom overlay specific to my mod, and unsurprisingly $player1.getGuiFloat(mygui, "gui::lightgem_val") always returns 0.

    The GUI number is something below 10.

    try 1, 2, 3, etc. until you find the one that works.

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