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Posts posted by grayman

  1. At some point today, for some unknown reason, the brightness of my SVN TDM menus has gone way up. I did not rebuild my SVN copy.

    My gamma and brightness settings inside the game haven't changed.

    2.08 menus are fine. If I copy my Darkmod.cfg file from 2.08 to SVN, it doesn't solve the brightness problem. This suggests that menu brightness isn't controlled from the cfg file.

    Are there any other settings w/in TDM that control menu brightness?



    • Like 1
  2. On 11/18/2020 at 11:26 AM, grayman said:

    There's no new WS4 available through the in-game downloader when I use the latest SVN build (built by me).

    Apparently the in-game loader can't see updates if the mission in question is currently installed.

    Install a different mission, and the update becomes visible.

    Seems like odd and non-intuitive behavior.

    • Like 1
  3. Sorry to hear this.

    Do you have any savegames during the time you're ascending the tower, working your way up to the disassembled clock mechanism? You'll probably have to back up a ways, then go complete the chest objective and proceed up to where you meet the priest, before you do anything to him.

    Just so you know, you can choose to KO the priest or kill him. Each choice gives a slightly different cinematic.

    Good luck! Thanks for playing.


  4. I'm looking for beta testers for the next William Steele mission.

    Testing will be done on TDM 2.08.

    The beta testers for WS6 - Baleford Museum are encouraged to sign up for this one as well. WS6 segues into WS7, and it's important that the transition be tested to be sure it makes sense.

    If you're inclined to sign up for WS7, and you didn't test WS6, I encourage you to complete WS6 first.

    Testing will be managed from the Beta Testing forum thread.


    • Like 4
  5. Go look at how I created this in Cleighmoor. It uses location entities, spawnargs on the AI, and scripting. Search for “breath” in the ws3_cleighmoor.script file.

    You need to mark location entities as warm or cold, also, so a puffing guard stops puffing when he comes in from the cold.

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