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grayman

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Posts posted by grayman

  1. I agree that enhancing the scripting API can only benefit mappers who also script.

    A classic example is my needing a way to find out which location a player is in. Being a dev made it simple for me to add exactly what I needed. Generalizing it to retrieve the location of any entity gave us:

     

    $EntityName. getLocation();

    which has come in handy for other mappers since it was introduced.

     

     

  2. Apparently linux savegames load okay on Windows TDM. I wasn't sure.

    Unfortunately, I couldn't reproduce the crash or the freeze. After the 2nd conversation, both actors walked away as they should.

    It's going to be a few days before I can look at it again. If it never freezes or crashes, I'm afraid there's nothing else for me to look at.

    • Like 1
  3. Will this be an optional playing feature? I understand it's only in effect if the pk4 is present, but being able to toggle it in-game would be a good option; changing the presence of the pk4 could be considered too much work.

    Movement and "use" restrictions might impact released missions. I.e. you need to be able to complete a certain movement to continue the mission, and not being able to do that fails the mission.

    Someone down the road might suggest a "weight" limit: how much you can carry as your limbs become weaker. A reasonable request. But missions could fail if TDM suddenly pays attention to weight, and you must obtain X items in order to be successful, but you can't due to getting hurt and losing strength.

     

  4. 1 hour ago, peter_spy said:

    It's been done to death, but seems like it has to be repeated time and time again: don't test engine beta versions with WIPs. Too many variables at play, and quite likely mapper's fault. Find a released mission with a mirror that exhibits the same symptoms, to be on the safe side.

    I don't remember any advice regarding this. If my WIP depends on an as-yet-unreleased version of TDM, I can't be waiting for that version to be released before testing my WIP on it (and potentially discovering a problem I should have found before the TDM rev was released).

    Perhaps the advice was given in a certain situation in the past, a particular map? A particular TDM version?

     

    • Like 1
  5. @Dragofer

    Yes, thanks for this contribution! Scripting has always generated lots of “how do I?” discussions among the troops.

    I’ve written tons of TDM scripts over the past decade, so if you run across one or more of my problems/solutions you’d like to use as examples, feel free to use whatever you need.

    Thanks again.

    • Like 1
  6. What changes occurred in Darkmod.cfg that precludes us from using our existing 2.08 version?

    Having to update a new cfg file with settings I've grown used to is a pita. Especially since I make changes that are dev-specific, that a regular player doesn't tinker with.

     

  7. At some point today, for some unknown reason, the brightness of my SVN TDM menus has gone way up. I did not rebuild my SVN copy.

    My gamma and brightness settings inside the game haven't changed.

    2.08 menus are fine. If I copy my Darkmod.cfg file from 2.08 to SVN, it doesn't solve the brightness problem. This suggests that menu brightness isn't controlled from the cfg file.

    Are there any other settings w/in TDM that control menu brightness?

    Thanks.

     

    • Like 2
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