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grayman

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Everything posted by grayman

  1. Great! Glad we were able to track down the problem. Sorry about the font bug. I'm told that's a TDM problem, but no one's complained about it on other missions. I've seen it and other weird HUD issues on missions I've played. Not sure why it's picking on SATC, though. Hopefully the other two missions you were having a problem with will get fixed too.
  2. I assume some vetting process goes on after a mission is released. To be listed on the TDM site, it has to be free of copyrighted material, etc. Authors can update the Wiki page themselves, but someone on the TDM team has to update the TDM page after the vetting process. I assume this is how it works. Having two pages means more work for someone, but reducing them to one page to reduce errors means (because of the vetting process) authors wouldn't be able to make their own updates.
  3. The images are going up fine, no limit issues. I can't upload anything but images in the Wiki, so I've resorted to attaching the tut files here to get them into TDM-space, then linking from the Wiki pages. Part 3's tut file is 593K, however, so attaching it here is blocked. And Part 4 and Part 5 will need equivalent space. I was hoping to keep the tut files in TDM-controlled space. I can put them on mediafire, but should I ever close that account, they'd have to be rehosted. If it's ok to host all of them on your site, then let's do that. Just let me know how to do that. I need 2.25MB total space. Thanks for the offer.
  4. Is there any way to override the 500K file upload limit? I will need to upload files larger than this for this Wiki.
  5. Q: Mappers use two different work methods: Project and Non-project. How should I set up the Cutscene tutorial? For a Project method, or for a Non-project method? If I cater to both, I'll need to provide sample maps & sounds in two packages, one suitable for each method, and provide setup instructions for whichever is downloaded. Do folks have a preference? Thanks
  6. Once your AI goes on alert, the conversation is over. I've asked for an enhancement to allow interrupted conversations to be continued. http://bugs.angua.at/view.php?id=2246
  7. I'm glad you enjoyed it. This was my first published mission, and I've learned a lot from the people who've played so far. Thanks!
  8. Ok, good. Probably just a coincidence. Thanks.
  9. I wonder about this. Rift's compass is not in the inventory at start. Living Expenses also has a compass that's not in the inventory at start. It's sitting in a footlocker. Alchemist's compass is in inventory at start. Dozens of other maps have the compass in inventory at start. Since Living Expenses is okay, I doubt the compass is at fault, unless its textures are handled differently in the two maps.
  10. For what it's worth, I've determined that the following two items appear in Rift and Alchemist, and don't appear in any of the other 25 maps I'm looking at. moveable_loot_topaz moveable_loot_tourmaline Would someone just double-check these to make sure they're okay? Every other item that appears in these two maps (which crash for Shaz) also appears in other maps (which don't crash). Thanks.
  11. The compass appears in all but 1 of the 27 maps I've been checking, so I doubt its texture is causing a problem. Assuming we're talking about the player compass.
  12. Thanks, but there's no need. I gave Shaz an updated mission without the 2 tables. They were in a hallway the player can't get to, and were simply stored furniture. Just decoration, not important at all. Assuming she has no further problems, I'll post the new version (1.2) after the contest is over. If anyone else has the same problem, and I hear about it, I'll point them to v1.2.
  13. I'm posting this as its own thread, so it sees the light of day. Shaz had a problem with 3 missions: Somewhere Above the City, Alchemist, and The Rift. Doom3/TDM crashed before the mission briefing started. She's had no problems with any other mission. She started a thread to alert us to this. Midnight began slicing and dicing Somewhere into halves, and at some point I got involved. Shaz and I carried the halving to the bitter end, where I discovered that models/darkmod/furniture/tables/table_round_1.lwo was causing the problem. I removed two instances of this table, built a new *.pk4, and Shaz says it comes up w/o crashing. I checked 26 other FMs, and Somewhere is the only map using this model. (Lucky me.) This doesn't explain why Rift or Alchemist is crashing. There's probably some other model in those that's tickling the same problem on Shaz's system. So whoever contributed this model ought to inspect it to see if anything's amiss.
  14. Woo-hoo! Hope you find it was worth the effort.
  15. The offending item is a table. Looks like your system doesn't like it. It doesn't appear in Alchemist or Rift, so there must be different items in those maps that your system doesn't like. I've removed the two instances of it from somewhere and here's a *.pk4 you can try: http://www.mediafire.com/?xoeg5ij6y877oql Just so we're clear, you don't have to dmap it. Just bring it up like any other mission, and hopefully it will not crash. Good luck.
  16. We're just about finished. Down to a single room with a wall light and a couple of tables in it, one of which is turned on its side. Here are some variations of this final room. 105 begets 107, 108, 109, and 110. http://www.mediafire.com/?0acy03pp9a49y3i http://www.mediafire.com/?mylidhzvr0ucmy4 http://www.mediafire.com/?gjiwzwans9py2oc http://www.mediafire.com/?cbbr61e9n71shf0 Let's see how these do. Based on the results, I should be able to make a full mission pk4 available for you to try to run.
  17. 102 begets 104, 105, and 106: http://www.mediafire.com/?44n10nndm2st64i http://www.mediafire.com/?7c8au67s7vwbnd9 http://www.mediafire.com/?iriu97g7j93628t There's nothing interesting in the log files, so you can just "dmap mapname" and not bother with the log.
  18. The 101 qconsole file doesn't provide any useful details. Can't tell if it's dying at the end of working on the world brushes, or whether it's dying on one of the entities after that. Could you dmap 102 and 103 this way: dmap v verboseEntities somewhere102 dmap v verboseEntities somewhere103 And post the qconsole files from each?
  19. Okay, 101 begets 102 and 103: http://www.mediafire.com/?gxrfrqmtoouk9dw http://www.mediafire.com/?5by06uxhs1db1x7
  20. Change the filename from *.log to *.txt and attach it. somewhere101 is very small, with a few models in it. Should be interesting to see what exactly is crashing dmap.
  21. Shaz, would you be willing to try smaller and smaller versions of somewhere5a? Repeatedly reduce this thing to try to isolate what's bothering dmap? If so, here are somewhere100.map and somewhere101.map. Try dmapping each and let us know what you get. Thanks. http://www.mediafire.com/?ivd7n1dtblmr2ht http://www.mediafire.com/?uk3lbgq68vph822
  22. "dmap noTJunc somewhere5a" is the correct way to do it. Options first. Could you also try dmap v verboseEntities somewhere5a See if anything's printed out beyond the FGTJ line.
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