-
Posts
13591 -
Joined
-
Last visited
-
Days Won
199
Posts posted by grayman
-
-
40 minutes ago, STRUNK said:
That would be it : D But how to have a finished objective trigger that? (I never did anything with objectives)
In your objective, fill in this field:
Completion Script: Kill_Bob
In your missionName.script file, insert "Kill_Bob()" just above the main() routine, like this:
void Kill_Bob()
{
$Bob.kill();
}
void main()
{
}
-
$NPC_Name.kill();
-
2 hours ago, Dragofer said:
If the statue should just be in the default position you could export it as an .ase model. No need for the extra complexity of a ragdoll underneath the hood.
That solved the problem. The new model stays fully painted from all view angles, even when using the spyglass.
Thanks!
- 1
-
4 hours ago, kingsal said:
Thats a strange one, can you give me the coordinates in your map and Ill have a look? Sounds like what stagatilov mentioned, whacky matrix on something.
-375 1718 79
Thanks.
-
On 10/17/2020 at 8:17 AM, New Horizon said:
I'm always up for more as well.
Thanks. I'll send a PM.
-
At this point, I'm inclined to release the mission with the problem. If someone can figure it out in the future, I'll consider updating the mission if the change is in my support files.
-
To our modelers:
I've created a statue of the Werebeast for my current WIP.
It works fine, except if you look at it and start look up, it disappears. Looking down, left or right doesn't cause the problem.
What aspect of the model causes this to happen? I suspect I have to increase the size of something, but I don't know what that is.
Thanks.
-
Nope
Though I suppose an author could simulate portals with a lot of work.
-
Glad you enjoyed it!
- 1
-
3 hours ago, Acolytesix said:
I got 2 questions.
Please use the beta test forum for testing discussions.
-
3 hours ago, Acolytesix said:
In the atrium, what triggers the conversation? I've been all around the atrium & I'm on the catwalk, but nothing happens, so the objective won't tick off.
As for the opal. Do I turn the security thing off somewhere? I tried using rope arrows to lower myself from the beam above the opal, but I get fried every time. Now that I found the other 3 things, also electrified. I believe it has something to do with the 4 panels in the basement. Is there a timer linked to those video panels and the prizes?
SpoilerTo trigger the conversation, make sure all your mandatory objectives have been satisfied first. Then walk on the catwalk.
Watch the security screens when you toggle the power switches on the four treasure objects. Something changes.
-
On 7/24/2020 at 5:55 PM, Petike the Taffer said:
Well, if you might need some minor background character, I'd be up for it. I'll be doing some voice work for ERH+, so I could try it for your new FMs as well.
@Petike,
Wow! Talk about "a short delay". (I must have fallen asleep. )
I'm at the point where I could use a 4-line monologue for a character at the start of WS7.
You still up for it?
Thanks.
(I had no success sending you a private message. Mailbox full?)
-
26 minutes ago, Acolytesix said:
Me too
Thanks!
-
26 minutes ago, s.urfer said:
I'd like to give it a spin.
As per usual on easy settings
Welcome, thank you!
-
For those participating in the WS6 beta, the first test pk4 is now available.
Check the Beta Testing forum for the WS6 thread.
If anyone else wants to help, post a note here so I know who's participating.
Thanks!
-
-
7 hours ago, joebarnin said:
I'll be happy to help.
Also, just checking - I have the ability to grab the latest code (trunk) from SVN and build on my machine with Visual Studio 2017, and then run it. Is that what you mean by TDM SVN?
Perfect.
-
I'm looking for beta testers for the next William Steele mission.
Testing will be done on TDM 2.08.
Known problem: There's a crash that occurs once in a blue moon (event queue overflow), and I'm working with stgatilov to try to find the problem. It is very rare, which makes it difficult to track down, but I'd like to put the mission out there for people to find the "normal" types of problems and to gather first impressions.
Should the crash become prevalent, we'll need to switch some people to using TDM SVN, which will put out more crash information than 2.08. It would be nice if some of the testers have access to SVN, to help with detailed debugging.
Thanks!
- 2
-
I will see if I can reproduce the problem in the next week and understand the diags.
If there's no joy, I'll put together a pk4 and you can give it a try. You'll need everything; a subset would be useless.
-
Can I run SVN TDM in Release mode or do I need Debug mode to see the error messages.
Normally I would try either but it takes a long time for the error to occur.
Thanks.
-
I'm getting this fatal 2.08 error message now and then when testing my WIP.
I've seen it happen when doing nothing, or when doing a specific action (like turning off a light switch).
Has anyone seen this, and does anyone have any suggestions on how to debug it? The error message doesn't give any information about which script might be causing the problem.
I have tons of scripting work in this WIP, so it looks like it'll be a big job trying to find the culprit.
Thanks.
- 1
-
Nicely done!!
- 1
- 1
-
You could create a Pinterest account and tell it what you're interested in (i.e. medieval architecture).
It'll make suggestions now and then of images or collections that people have that match your interests.
- 1
-
Most of my missions utilize RIT paths.
- 1
Newbie DarkRadiant Questions
in TDM Editors Guild
Posted
What's happening in the game at the moment you want to kill this NPC?
Are you trying to get it to happen in the background, or is the player going to perform some action?