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grayman

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Posts posted by grayman

  1. 1 hour ago, STRUNK said:

    Never worked with objectives, so I don't even know where to find (fill in) that : D 

    The script I understand.

    What's happening in the game at the moment you want to kill this NPC?

    Are you trying to get it to happen in the background, or is the player going to perform some action?

  2. 40 minutes ago, STRUNK said:

    @grayman

    That would be it : D But how to have a finished objective trigger that? (I never did anything with objectives)

    In your objective, fill in this field:

    Completion Script: Kill_Bob

    In your missionName.script file, insert "Kill_Bob()" just above the main() routine, like this:

    void Kill_Bob()

    {

         $Bob.kill();

    }

    void main()

    {

    }

  3. 2 hours ago, Dragofer said:

    If the statue should just be in the default position you could export it as an .ase model. No need for the extra complexity of a ragdoll underneath the hood.

    That solved the problem. The new model stays fully painted from all view angles, even when using the spyglass.

    Thanks!

     

    • Like 1
  4. To our modelers:

    I've created a statue of the Werebeast for my current WIP.

    It works fine, except if you look at it and start look up, it disappears. Looking down, left or right doesn't cause the problem.

    What aspect of the model causes this to happen? I suspect I have to increase the size of something, but I don't know what that is.

    Thanks.

  5. 3 hours ago, Acolytesix said:

    In the atrium, what triggers the conversation? I've been all around the atrium & I'm on the catwalk, but nothing happens, so the objective won't tick off.

    As for the opal. Do I turn the security thing off somewhere? I tried using rope arrows to lower myself from the beam above the opal, but I get fried every time. Now that I found the other 3 things, also electrified. I believe it has something to do with the 4 panels in the basement. Is there a timer linked to those video panels and the prizes?

     

    Spoiler

    To trigger the conversation, make sure all your mandatory objectives have been satisfied first. Then walk on the catwalk.

    Watch the security screens when you toggle the power switches on the four treasure objects. Something changes.

     

  6. On 7/24/2020 at 5:55 PM, Petike the Taffer said:

    Well, if you might need some minor background character, I'd be up for it. I'll be doing some voice work for ERH+, so I could try it for your new FMs as well.

    @Petike,

    Wow! Talk about "a short delay". (I must have fallen asleep. 🥴)

    I'm at the point where I could use a 4-line monologue for a character at the start of WS7.

    You still up for it?

    Thanks.

     

    (I had no success sending you a private message. Mailbox full?)

  7. I'm looking for beta testers for the next William Steele mission.

    Testing will be done on TDM 2.08.

    Known problem: There's a crash that occurs once in a blue moon (event queue overflow), and I'm working with stgatilov to try to find the problem. It is very rare, which makes it difficult to track down, but I'd like to put the mission out there for people to find the "normal" types of problems and to gather first impressions.

    Should the crash become prevalent, we'll need to switch some people to using TDM SVN, which will put out more crash information than 2.08. It would be nice if some of the testers have access to SVN, to help with detailed debugging.

    Thanks!

    • Like 2
  8. I'm getting this fatal 2.08 error message now and then when testing my WIP.

    I've seen it happen when doing nothing, or when doing a specific action (like turning off a light switch).

    Has anyone seen this, and does anyone have any suggestions on how to debug it? The error message doesn't give any information about which script might be causing the problem.

    I have tons of scripting work in this WIP, so it looks like it'll be a big job trying to find the culprit.

    Thanks.

    • Like 1
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