hanmin
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Posts
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Posts posted by hanmin
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2 hours ago, hanmin said:
I'd be happy to try it out.
4 hours ago, DeTeEff said:Let's do it like this: I'll PM you a link to a version where the card playing bug is removed so we can see if it's that bug that causes your crash. What do you say?
Thnx for the modded mission. The issue prevails. Playing on "bustling". I've noclipped there on "calm" with the same effect. I don't think it is amount of AIs there, as I've played more populated situations, not on 2.10 though. I suspect something in the relevant Linux ecosystem.
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1 hour ago, DeTeEff said:
Let's do it like this: I'll PM you a link to a version where the card playing bug is removed so we can see if it's that bug that causes your crash. What do you say?
I'd be happy to try it out.
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Congrats on the mission!
Unfortunately I get segfaults near the Greasy Hog. My hardware is pretty old, but works on most missions.
Console dump:
Spoiler~/darkmod$ ./thedarkmod.x64
TDM 2.10/64 #9845 (1435:9845) linux-x86_64 Feb 8 2022 10:03:25
/proc/cpuinfo CPU frequency: 1450.04 MHz
1450 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX
found interface lo - loopback
found interface wlp3s0 - 10.10.10.xx/255.255.255.0
found interface wlp3s0 - 10.10.10.xy/255.255.255.0
Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX
TDM using AVX for SIMD processing.
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
/home/someuser/darkmod/fms/wwtw
/home/someuser/darkmod/fms/wwtw/wwtw.pk4 (480 files)
/home/someuser/darkmod/
/home/someuser/darkmod/tdm_textures_wood01.pk4 (376 files)
/home/someuser/darkmod/tdm_textures_window01.pk4 (391 files)
/home/someuser/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files)
/home/someuser/darkmod/tdm_textures_stone_natural01.pk4 (133 files)
/home/someuser/darkmod/tdm_textures_stone_flat01.pk4 (302 files)
/home/someuser/darkmod/tdm_textures_stone_cobblestones01.pk4 (226 files)
/home/someuser/darkmod/tdm_textures_stone_brick01.pk4 (520 files)
/home/someuser/darkmod/tdm_textures_sfx01.pk4 (69 files)
/home/someuser/darkmod/tdm_textures_roof01.pk4 (72 files)
/home/someuser/darkmod/tdm_textures_plaster01.pk4 (142 files)
/home/someuser/darkmod/tdm_textures_paint_paper01.pk4 (63 files)
/home/someuser/darkmod/tdm_textures_other01.pk4 (127 files)
/home/someuser/darkmod/tdm_textures_nature01.pk4 (287 files)
/home/someuser/darkmod/tdm_textures_metal01.pk4 (497 files)
/home/someuser/darkmod/tdm_textures_glass01.pk4 (51 files)
/home/someuser/darkmod/tdm_textures_fabric01.pk4 (43 files)
/home/someuser/darkmod/tdm_textures_door01.pk4 (177 files)
/home/someuser/darkmod/tdm_textures_decals01.pk4 (466 files)
/home/someuser/darkmod/tdm_textures_carpet01.pk4 (92 files)
/home/someuser/darkmod/tdm_textures_base01.pk4 (421 files)
/home/someuser/darkmod/tdm_standalone.pk4 (4 files)
/home/someuser/darkmod/tdm_sound_vocals_decls01.pk4 (32 files)
/home/someuser/darkmod/tdm_sound_vocals07.pk4 (1111 files)
/home/someuser/darkmod/tdm_sound_vocals06.pk4 (696 files)
/home/someuser/darkmod/tdm_sound_vocals05.pk4 (119 files)
/home/someuser/darkmod/tdm_sound_vocals04.pk4 (2869 files)
/home/someuser/darkmod/tdm_sound_vocals03.pk4 (743 files)
/home/someuser/darkmod/tdm_sound_vocals02.pk4 (1299 files)
/home/someuser/darkmod/tdm_sound_vocals01.pk4 (82 files)
/home/someuser/darkmod/tdm_sound_sfx02.pk4 (605 files)
/home/someuser/darkmod/tdm_sound_sfx01.pk4 (971 files)
/home/someuser/darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
/home/someuser/darkmod/tdm_sound_ambient03.pk4 (24 files)
/home/someuser/darkmod/tdm_sound_ambient02.pk4 (163 files)
/home/someuser/darkmod/tdm_sound_ambient01.pk4 (220 files)
/home/someuser/darkmod/tdm_prefabs01.pk4 (977 files)
/home/someuser/darkmod/tdm_player01.pk4 (125 files)
/home/someuser/darkmod/tdm_models_decls01.pk4 (103 files)
/home/someuser/darkmod/tdm_models02.pk4 (2059 files)
/home/someuser/darkmod/tdm_models01.pk4 (3179 files)
/home/someuser/darkmod/tdm_gui_credits01.pk4 (49 files)
/home/someuser/darkmod/tdm_gui01.pk4 (727 files)
/home/someuser/darkmod/tdm_fonts01.pk4 (696 files)
/home/someuser/darkmod/tdm_env01.pk4 (152 files)
/home/someuser/darkmod/tdm_defs01.pk4 (189 files)
/home/someuser/darkmod/tdm_base01.pk4 (209 files)
/home/someuser/darkmod/tdm_ai_steambots01.pk4 (31 files)
/home/someuser/darkmod/tdm_ai_monsters_spiders01.pk4 (80 files)
/home/someuser/darkmod/tdm_ai_humanoid_undead01.pk4 (55 files)
/home/someuser/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files)
/home/someuser/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
/home/someuser/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
/home/someuser/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files)
/home/someuser/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files)
/home/someuser/darkmod/tdm_ai_humanoid_guards01.pk4 (378 files)
/home/someuser/darkmod/tdm_ai_humanoid_females01.pk4 (172 files)
/home/someuser/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files)
/home/someuser/darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files)
/home/someuser/darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files)
/home/someuser/darkmod/tdm_ai_base01.pk4 (9 files)
/home/someuser/darkmod/tdm_ai_animals01.pk4 (82 files)
File System Initialized.
--------------------------------------
Couldn't open journal files
/proc/cpuinfo CPU processors: 2
/proc/cpuinfo CPU logical cores: 4
----- Initializing Decls -----
WARNING:file skins/tdm_gen_wood.skin, line 439: skin 'doorframe_rough_wood_brown_dull' previously defined at skins/deteeff.skin:1429
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'ALSA Default' [ACTIVE]
OpenAL: found device 'HDA Intel PCH, CX20590 Analog (CARD=PCH,DEV=0)'
OpenAL: found device 'HDA Intel PCH, HDMI 0 (CARD=PCH,DEV=3)'
OpenAL: found device 'HDA Intel PCH, HDMI 1 (CARD=PCH,DEV=7)'
OpenAL: found device 'HDA Intel PCH, HDMI 2 (CARD=PCH,DEV=8)'
OpenAL: device 'ALSA Default' opened successfully
OpenAL: HRTF is available
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL display
Borderless fullscreen - using current video mode for monitor 0: 1600 x 900
...initializing QGL------- Input Initialization -------
------------------------------------
OpenGL vendor: Intel Open Source Technology Center
OpenGL renderer: Mesa DRI Intel(R) HD Graphics 3000 (SNB GT2)
OpenGL version: 3.3 (Core Profile) Mesa 21.2.6 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
X - GL_ARB_stencil_texturing not found
X - GL_EXT_depth_bounds_test not found
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
X - GL_ARB_multi_draw_indirect not found
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_bindless_texture not found
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
Max active texture units in fragment shader: 16
Max combined texture units: 48
Max anti-aliasing samples: 4
Max geometry output vertices: 256
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
WARNING:Compiling shader file interactionMultiLight.fs failed:
0:15(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
File indexes:
0 - interactionMultiLight.fs
1 - tdm_shadowmaps.glslWARNING:Failed to attach shader interactionMultiLight.fs to program interactionMultiLight.
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.10/64, linux-x86_64, code revision 9845
Build date: Feb 8 2022
WARNING:file def/tdm_ai_ambient.def, line 13: entityDef 'atdm:ambient_citywatch' previously defined at def/hanged.def:154
Initializing event system
...866 event definitions
Initializing class hierarchy
...172 classes, 1718144 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------Memory usage:
Strings: 48, 7640 bytes
Statements: 20906, 836240 bytes
Functions: 1309, 170372 bytes
Variables: 96648 bytes
Mem used: 2076488 bytes
Static data: 3989840 bytes
Allocated: 5067716 bytes
Thread size: 7904 bytesMaximum object size: 884
Largest object type name: weapon_arrow
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 128 mods in the FM folder.
Parsed 128 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: wwtw
-------- Initializing Session --------
session initialized
--------------------------------------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Compiling shader file interactionMultiLight.fs failed:
0:15(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
File indexes:
0 - interactionMultiLight.fs
1 - tdm_shadowmaps.glslWARNING:Failed to attach shader interactionMultiLight.fs to program interactionMultiLight.
WARNING:file def/tdm_ai_ambient.def, line 13: entityDef 'atdm:ambient_citywatch' previously defined at def/hanged.def:154
WARNING:file skins/tdm_gen_wood.skin, line 439: skin 'doorframe_rough_wood_brown_dull' previously defined at skins/deteeff.skin:1429
4 warnings
WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 79275
Async thread started
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 128 mods in the FM folder.
reloading guis/msg.gui.
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: wwtw
------- Game Map Init SaveGame -------
---------- Compile stats ----------Memory usage:
Strings: 49, 7736 bytes
Statements: 23120, 924800 bytes
Functions: 1412, 183456 bytes
Variables: 110716 bytes
Mem used: 2256600 bytes
Static data: 3989840 bytes
Allocated: 5161640 bytes
Thread size: 7904 bytescollision data:
3338 models
311780 vertices (7307 KB)
548610 edges (19287 KB)
232517 polygons (17155 KB)
17774 brushes (2512 KB)
78200 nodes (3665 KB)
345212 polygon refs (5393 KB)
56872 brush refs (888 KB)
147555 internal edges
5905 sharp edges
0 contained polygons removed
0 polygons merged
56210 KB total memory used
1779 msec to load collision data.
map bounds are (16720.0, 10864.0, 2000.0)
max clip sector is (522.5, 339.5, 500.0)
57 KB passage memory used to build PVS
11 msec to calculate PVS
151 areas
442 portals
9 areas visible on average
2 KB PVS data
[Load AAS]
loading maps/wwtw.aas48
[Load AAS]
loading maps/wwtw.aas96
[Load AAS]
loading maps/wwtw.aas32
done.
[Load AAS]
loading maps/wwtw.aas100
done.
[Load AAS]
loading maps/wwtw.aas_rat
[Load AAS]
loading maps/wwtw.aas_elemental
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/model_brig_high.lwo' has 12/8734 nontriangular polygons. Make sure you triplet it down
WARNING:Couldn't load sound 'sound/ambient/environmental/dd_owl_01.ogg' using default
[map entity: ambient_sounds_0]
[decl: wwtw_city_ambient in sound/wwtw.sndshd]
[sound: sound/ambient/environmental/dd_owl_01.ogg]
No running thread for RestoreScriptObject(), creating new one.
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 4806 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/decals/coppergrove_logo/coppergrove_logo
[model: func_static_6078]
[decl: textures/deteeff/decals/coppergrove_logo in materials/wwtw.mtr]
[image: textures/decals/coppergrove_logo/coppergrove_logo]
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
[model: MerryChest5Body]
[decl: textures/darkmod/metal/detailed/rivet_strip01 in materials/tdm_metal_detailed.mtr]
[image: textures/darkmod/metal/detailed/rivet_strip01_s]
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
[model: func_static_861]
[decl: textures/darkmod/window/metal_grated_unlit in materials/tdm_windows.mtr]
[image: textures/darkmod/window/metal_grated_moonlit_s]
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit
[model: func_static_861]
[decl: textures/darkmod/window/metal_grated_unlit in materials/tdm_windows.mtr]
[image: textures/darkmod/window/metal_grated_moonlit]
WARNING:Couldn't load image: textures/mcity/mcityplain6
[model: _area21]
[decl: textures/mcity/mcityplain6 in <implicit file>]
[image: textures/mcity/mcityplain6]
WARNING:Couldn't load image: window_side_2
[map entity: func_static_102]
[model: models/darkmod/architecture/modules/exteriors/ext_timber01/ext_timber01_window02_shuttered.lwo]
[decl: window_side_2 in <implicit file>]
[image: window_side_2]
WARNING:Couldn't load image: models/darkmod/props/textures/candle02_local
[map entity: func_static_1270]
[model: models/darkmod/lights/extinguishable/candle_set02_1.lwo]
[decl: models/darkmod/props/textures/candles/candle02 in materials/tdm_models_lights.mtr]
[image: models/darkmod/props/textures/candle02_local]
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle02_add, 0.75, 1, 0.75, 1)
[map entity: func_static_1270]
[model: models/darkmod/lights/extinguishable/candle_set02_1.lwo]
[decl: models/darkmod/props/textures/candles/candle02 in materials/tdm_models_lights.mtr]
[image: scale( models/darkmod/props/textures/candle02_add, 0.75, 1, 0.75, 1)]
WARNING:Couldn't load image: transformer_needle
[map entity: func_static_1489]
[decl: arc_transformer_001_on in skins/tdm_epi_skins.skin]
[decl: transformer_needle in <implicit file>]
[image: transformer_needle]
WARNING:Couldn't load image: arms_legs
[map entity: civilian_4sdfdsf]
[decl: atdm:ai_merchant01 in def/tdm_ai_townsfolk_commoner.def]
[decl: atdm:ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
[decl: tdm_ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
[model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
[decl: arms_legs in <implicit file>]
[image: arms_legs]
WARNING:Couldn't load image: rope_belt
[map entity: civilian_4sdfdsf]
[decl: atdm:ai_merchant01 in def/tdm_ai_townsfolk_commoner.def]
[decl: atdm:ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
[decl: tdm_ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
[model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
[decl: rope_belt in <implicit file>]
[image: rope_belt]
WARNING:Couldn't load image: belt
[map entity: civilian_4sdfdsf]
[decl: atdm:ai_merchant01 in def/tdm_ai_townsfolk_commoner.def]
[decl: atdm:ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
[decl: tdm_ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
[model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
[decl: belt in <implicit file>]
[image: belt]
WARNING:Couldn't load image: models/darkmod/props/textures/plaster_normal
[map entity: func_static_2419]
[model: models/darkmod/architecture/buildings/tudor_buildings/building2.lwo]
[decl: tudor01_plaster in materials/tdm_models_architecture.mtr]
[image: models/darkmod/props/textures/plaster_normal]
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed
[map entity: citywatch_12]
[decl: atdm:ai_head03_citywatch_poor in def/tdm_ai_heads_springheel.def]
[decl: heads/head_citywatch_poor_lowshadows in skins/tdm_ai_heads.skin]
[decl: models/md5/chars/guards/citywatch/citywatch_armor_poor_noshadows in materials/tdm_ai_citywatch.mtr]
[image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed]
WARNING:Couldn't load image: tdm_tongue
[map entity: crowd_17]
[decl: atdm:ai_townsfolk_female in def/tdm_ai_townsfolk_female.def]
[decl: atdm:ai_head_female02_base_brunette in def/tdm_ai_heads_springheel.def]
[decl: female_head02 in def/tdm_ai_heads_springheel.def]
[model: models/md5/chars/heads/npcs/female_head02.md5mesh]
[decl: tdm_tongue in <implicit file>]
[image: tdm_tongue]
WARNING:Couldn't load image: models/darkmod/props/textures/
[map entity: func_static_2900]
[decl: builder_priest in skins/tdm_decorative_wall.skin]
[decl: painting_merry14 in materials/tdm_models_decorative_wall.mtr]
[image: models/darkmod/props/textures/]
WARNING:Couldn't load image: tudor01_doorwin_mix
[map entity: func_static_4121]
[model: models/darkmod/architecture/buildings/tudor_buildings/building4.lwo]
[decl: tudor01_doorwin_mix in <implicit file>]
[image: tudor01_doorwin_mix]
WARNING:Couldn't load image: nodraw
[map entity: func_static_5089]
[decl: lamp_unlit_transparent in skins/tdm_lights.skin]
[decl: nodraw in <implicit file>]
[image: nodraw]
WARNING:Couldn't load image: sleeve_frill
[map entity: crowd_12]
[decl: atdm:ai_townsfolk_wench in def/tdm_ai_townsfolk_wench.def]
[decl: wench/default in skins/tdm_ai_townsfolk_wench.skin]
[decl: sleeve_frill in <implicit file>]
[image: sleeve_frill]
WARNING:Couldn't load image: sleeve
[map entity: crowd_12]
[decl: atdm:ai_townsfolk_wench in def/tdm_ai_townsfolk_wench.def]
[decl: wench/default in skins/tdm_ai_townsfolk_wench.skin]
[decl: sleeve in <implicit file>]
[image: sleeve]
WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns
[map entity: func_static_6227]
[decl: mansion_redwood in skins/tdm_models_architecture_modules.skin]
[decl: models/darkmod/wood/panels/panel_vase_painted_white_ns in <implicit file>]
[image: models/darkmod/wood/panels/panel_vase_painted_white_ns]
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands
[map entity: atdm_ai_townsfolk_wench_1]
[decl: wench/bare_feet in skins/tdm_ai_townsfolk_wench.skin]
[decl: models/md5/chars/nobles/noblewoman/wench_hands in <implicit file>]
[image: models/md5/chars/nobles/noblewoman/wench_hands]
WARNING:Couldn't load image: bed_main
[map entity: func_static_6822]
[model: models/darkmod/furniture/beds/builder_bed02_ornate.lwo]
[decl: bed_main in <implicit file>]
[image: bed_main]
0 purged from previous
208 kept from previous
2763 new loaded
all images loaded in 17.3 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
WARNING:Compiling shader file interactionMultiLight.fs failed:
0:15(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
File indexes:
0 - interactionMultiLight.fs
1 - tdm_shadowmaps.glslWARNING:Failed to attach shader interactionMultiLight.fs to program interactionMultiLight.
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
0:15(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
File indexes:
0 - stages/interaction/manylight.frag.glsl
1 - stages/interaction/manylight.params.glsl
2 - stages/interaction/manylight.shadowmap.glsl
3 - tdm_shadowmaps.glslWARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.
Linking GLSL program manylight ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program heatHazeWithMaskAndBlur ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHaze ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
325998k referenced
125k purged
----------------------------------------
Loading EFX effect for location 'old_apartments' (#1)
Loading EFX effect for location 'apartments' (#2)
Loading EFX effect for location 'streets' (#3)
Loading EFX effect for location 'ballroom' (#4)
Loading EFX effect for location 'tenements_1' (#5)
Loading EFX effect for location 'tenements_2' (#6)
Loading EFX effect for location 'tudorhouse_1' (#7)
Loading EFX effect for location 'preston_apartment' (#8)
Loading EFX effect for location 'basement' (#9)
Loading EFX effect for location 'authors_house' (#10)
Loading EFX effect for location 'glass_blowers_house' (#11)
Loading EFX effect for location 'cabinet_room' (#12)
Loading EFX effect for location 'industrial_zone' (#13)
Loading EFX effect for location 'church' (#14)
Loading EFX effect for location 'shop' (#15)
Loading EFX effect for location 'behind_shop' (#16)
Loading EFX effect for location 'digged' (#17)
Loading EFX effect for location 'servicetunnels' (#18)
Loading EFX effect for location 'warehouse_wood' (#19)
Loading EFX effect for location 'warehouse_stone' (#20)
Loading EFX effect for location 'greynards_bedroom' (#21)
Loading EFX effect for location 'interrogation_room' (#22)
Loading EFX effect for location 'ventilation' (#23)
sound: found efxs/wwtw.efx
-----------------------------------
31306 msec to load wwtw
Interaction table generated: size = 0/512
Initial counts: 10923 entities 422 lightDefs 9120 entityDefs
------------- Warnings ---------------
during wwtw...
WARNING:Compiling shader file interactionMultiLight.fs failed:
0:15(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
File indexes:
0 - interactionMultiLight.fs
1 - tdm_shadowmaps.glslWARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
0:15(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
File indexes:
0 - stages/interaction/manylight.frag.glsl
1 - stages/interaction/manylight.params.glsl
2 - stages/interaction/manylight.shadowmap.glsl
3 - tdm_shadowmaps.glslWARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/model_brig_high.lwo' has 12/8734 nontriangular polygons. Make sure you triplet it down
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: bed_main
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: models/darkmod/props/textures/
WARNING:Couldn't load image: models/darkmod/props/textures/candle02_local
WARNING:Couldn't load image: models/darkmod/props/textures/plaster_normal
WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands
WARNING:Couldn't load image: nodraw
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle02_add, 0.75, 1, 0.75, 1)
WARNING:Couldn't load image: sleeve
WARNING:Couldn't load image: sleeve_frill
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
WARNING:Couldn't load image: textures/decals/coppergrove_logo/coppergrove_logo
WARNING:Couldn't load image: textures/mcity/mcityplain6
WARNING:Couldn't load image: transformer_needle
WARNING:Couldn't load image: tudor01_doorwin_mix
WARNING:Couldn't load image: window_side_2
WARNING:Couldn't load sound 'sound/ambient/environmental/dd_owl_01.ogg' using default
WARNING:Failed to attach shader interactionMultiLight.fs to program interactionMultiLight.WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.
29 warnings
Interaction table generated: size = 0/512
Initial counts: 10923 entities 422 lightDefs 9120 entityDefs
Resizing dynamic VertexCache: index 4096 kb -> 4096 kb, vertex 4096 kb -> 8192 kb
Linking GLSL program environment ...
Switching to EFX 'streets' (#3)
WARNING:Already have an attachment at hand_r, skipping frame command.
Restarting ambient sound snd_streets'(city_streets01_loop) with volume 0
WARNING:Cannot find attachment 'card' to destroy in animation.
WARNING:Already have an attachment at hand_r, skipping frame command.
WARNING:Cannot find attachment 'card' to destroy in animation.
Resizing dynamic VertexCache: index 4096 kb -> 8192 kb, vertex 4096 kb -> 8192 kb
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
--------- Game Map Shutdown ----------
ModelGenerator memory: 85 LOD entries with 144 users using 42655 bytes, memory saved: 56267 bytes.
WARNING:idClipModel::FreeTraceModel: tried to free uncached trace model (index=0)
--------- Game Map Shutdown done -----
Shutting down sound hardware
idRenderSystem::Shutdown()
...shutting down QGL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
shutdown terminal support
About to exit with code 0
~/darkmod$ -
Congrats and many many thanks.
I have trouble to climb to the
Spoilerchallenges room. There is a rim on roof of the opposite building, that can be reached from the window of the birthday dining room window. But I can't find a way to climb on that window.
Also, there is a bug/hick up, of some sort, if it is not intentional. If you
Spoilerknock out Clive the Cleaver it seems you can't fulfill the main objective any more, but you realize this a lot later in the game.
- 1
-
13 hours ago, datiswous said:
I also had this one time, but when played later (a new run), I could frob it.
Same for me.
- 1
-
A small confusion, I came across (that may be even intended) was this:
SpoilerWhen heading back through the room with the excavation elevator, I get the message
QuoteIf you go now, certain parts of the cave will become inaccessible probably preventing the completion of certain optional objectives.
However, all objectives down there seemed to be met. I could complete the mission with all objectives.
-
51 minutes ago, boissiere said:
I have also had a crash at
however, I think it only happens when you have a key (or key-like object) showing in your inventory. Any other type of object (or the loot display) works.
I think I may have seen something similar before, related to scripts frobbing an object.
Confirmed. I can pass the airlock without a key (or anything that is technically a key). I used the spyglass.
Thank you. Great mission anyway, Jack, thnx!
-
Thanks for this so far great mission. However, the game crashes when
SpoilerI engage the airlock to the excavation area after turning on the generator. I can engage it with the generator turned off.
Here is the dump:
Spoilerqwert@X230:~/darkmod$ ./thedarkmod.x64
TDM 2.09/64 #9108 (1435:9108) linux-x86_64 Feb 3 2021 21:16:28
found interface lo - loopback
found interface wlp3s0 - 10.10.10.51/255.255.255.0
found interface wlp3s0 - 10.10.10.41/255.255.255.0
Found Generic CPU, features: SSE SSE2 SSE3
TDM using SSE3 for SIMD processing.
------ Initializing File System ------
Current search path:
/home/qwert/darkmod/fms/hhta
/home/qwert/darkmod/fms/hhta/hhta.pk4 (423 files)
/home/qwert/darkmod/
/home/qwert/darkmod/tdm_textures_wood01.pk4 (376 files)
/home/qwert/darkmod/tdm_textures_window01.pk4 (389 files)
/home/qwert/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files)
/home/qwert/darkmod/tdm_textures_stone_natural01.pk4 (133 files)
/home/qwert/darkmod/tdm_textures_stone_flat01.pk4 (302 files)
/home/qwert/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files)
/home/qwert/darkmod/tdm_textures_stone_brick01.pk4 (520 files)
/home/qwert/darkmod/tdm_textures_sfx01.pk4 (69 files)
/home/qwert/darkmod/tdm_textures_roof01.pk4 (72 files)
/home/qwert/darkmod/tdm_textures_plaster01.pk4 (142 files)
/home/qwert/darkmod/tdm_textures_paint_paper01.pk4 (63 files)
/home/qwert/darkmod/tdm_textures_other01.pk4 (127 files)
/home/qwert/darkmod/tdm_textures_nature01.pk4 (286 files)
/home/qwert/darkmod/tdm_textures_metal01.pk4 (497 files)
/home/qwert/darkmod/tdm_textures_glass01.pk4 (51 files)
/home/qwert/darkmod/tdm_textures_fabric01.pk4 (43 files)
/home/qwert/darkmod/tdm_textures_door01.pk4 (177 files)
/home/qwert/darkmod/tdm_textures_decals01.pk4 (465 files)
/home/qwert/darkmod/tdm_textures_carpet01.pk4 (92 files)
/home/qwert/darkmod/tdm_textures_base01.pk4 (407 files)
/home/qwert/darkmod/tdm_standalone.pk4 (4 files)
/home/qwert/darkmod/tdm_sound_vocals_decls01.pk4 (27 files)
/home/qwert/darkmod/tdm_sound_vocals07.pk4 (1111 files)
/home/qwert/darkmod/tdm_sound_vocals06.pk4 (696 files)
/home/qwert/darkmod/tdm_sound_vocals05.pk4 (119 files)
/home/qwert/darkmod/tdm_sound_vocals04.pk4 (2869 files)
/home/qwert/darkmod/tdm_sound_vocals03.pk4 (743 files)
/home/qwert/darkmod/tdm_sound_vocals02.pk4 (1299 files)
/home/qwert/darkmod/tdm_sound_vocals01.pk4 (82 files)
/home/qwert/darkmod/tdm_sound_sfx02.pk4 (605 files)
/home/qwert/darkmod/tdm_sound_sfx01.pk4 (966 files)
/home/qwert/darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
/home/qwert/darkmod/tdm_sound_ambient03.pk4 (24 files)
/home/qwert/darkmod/tdm_sound_ambient02.pk4 (163 files)
/home/qwert/darkmod/tdm_sound_ambient01.pk4 (220 files)
/home/qwert/darkmod/tdm_prefabs01.pk4 (961 files)
/home/qwert/darkmod/tdm_player01.pk4 (125 files)
/home/qwert/darkmod/tdm_models_decls01.pk4 (103 files)
/home/qwert/darkmod/tdm_models02.pk4 (2053 files)
/home/qwert/darkmod/tdm_models01.pk4 (3163 files)
/home/qwert/darkmod/tdm_gui_credits01.pk4 (49 files)
/home/qwert/darkmod/tdm_gui01.pk4 (721 files)
/home/qwert/darkmod/tdm_fonts01.pk4 (696 files)
/home/qwert/darkmod/tdm_env01.pk4 (152 files)
/home/qwert/darkmod/tdm_defs01.pk4 (187 files)
/home/qwert/darkmod/tdm_base01.pk4 (198 files)
/home/qwert/darkmod/tdm_ai_steambots01.pk4 (24 files)
/home/qwert/darkmod/tdm_ai_monsters_spiders01.pk4 (80 files)
/home/qwert/darkmod/tdm_ai_humanoid_undead01.pk4 (55 files)
/home/qwert/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files)
/home/qwert/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
/home/qwert/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
/home/qwert/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files)
/home/qwert/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files)
/home/qwert/darkmod/tdm_ai_humanoid_guards01.pk4 (378 files)
/home/qwert/darkmod/tdm_ai_humanoid_females01.pk4 (172 files)
/home/qwert/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files)
/home/qwert/darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files)
/home/qwert/darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files)
/home/qwert/darkmod/tdm_ai_base01.pk4 (9 files)
/home/qwert/darkmod/tdm_ai_animals01.pk4 (82 files)
File System Initialized.
--------------------------------------
Couldn't open journal files
/proc/cpuinfo CPU processors: 2
/proc/cpuinfo CPU logical cores: 4
----- Initializing Decls -----
WARNING:file sound/ambient.sndshd, line 202: sound 'firstfloor' previously defined at sound/ambient.sndshd:174
WARNING:file sound/comments.sndshd, line 185: Expecting '{' but found '}'
WARNING:file sound/tdm_ai_steampunk_automaton.sndshd, line 40: sound 'automaton_utilize' previously defined at sound/tdm_ai_automaton.sndshd:22
WARNING:file sound/video.sndshd, line 12: sound 'main' previously defined at sound/ambient.sndshd:11
------------------------------
/proc/cpuinfo CPU frequency: 3425.42 MHz
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1277 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1277 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'ALSA Default' [ACTIVE]
OpenAL: found device 'HDA Intel PCH, ALC269VC Analog (CARD=PCH,DEV=0)'
OpenAL: found device 'HDA Intel PCH, HDMI 0 (CARD=PCH,DEV=3)'
OpenAL: found device 'HDA Intel PCH, HDMI 1 (CARD=PCH,DEV=7)'
OpenAL: found device 'HDA Intel PCH, HDMI 2 (CARD=PCH,DEV=8)'
OpenAL: device 'ALSA Default' opened successfully
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.19.1
OpenAL: found EFX extension
OpenAL: HRTF is disabled (reason: 0 = ALC_HRTF_DISABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Setup X display connection
Using screen 0 of 0x593dd70 display
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
Free86-VidModeExtension Activated at 1366x768
Chosen visual: 0x021
...creating GL context: core-fc
...initializing QGL------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
OpenGL vendor: Intel Open Source Technology Center
OpenGL renderer: Mesa DRI Intel(R) HD Graphics 4000 (IVB GT2)
OpenGL version: 4.2 (Core Profile) Mesa 20.0.8 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
v - using GLX_VERSION_1_4
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
X - GL_ARB_stencil_texturing not found
X - GL_EXT_depth_bounds_test not found
v - using GL_ARB_buffer_storage
v - using GL_ARB_multi_draw_indirect
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_bindless_texture not found
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
Max active texture units in fragment shader: 16
Max combined texture units: 96
Max anti-aliasing samples: 8
Max geometry output vertices: 256
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
WARNING:Linking program shadowMapNG failed:
error: fragment shader input `texCoord' has no matching output in the previous stage
WARNING:Validation for program shadowMapNG failed:
�
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
---------------------------------
New buffer size: 12288 kb
New buffer size: 12288 kb
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
0:157(55): warning: `diffuse' used uninitialized
0:159(61): warning: `specular' used uninitialized
0:166(35): warning: `specular' used uninitialized
0:169(41): warning: `specular' used uninitialized
0:174(15): warning: `diffuse' used uninitialized
2:128(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
0:229(56): warning: `specular' used uninitialized
0:233(54): warning: `specular' used uninitialized
0:233(66): warning: `diffuse' used uninitialized
0:250(71): warning: `diffuse' used uninitialized
0:262(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability
File indexes:
0 - stages/interaction/manylight.frag.glsl
1 - stages/interaction/manylight.params.glsl
2 - stages/interaction/manylight.shadowmap.glslWARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.
Linking GLSL program manylight ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.09/64, linux-x86_64, code revision 9108
Build date: Feb 3 2021
Initializing event system
...842 event definitions
Initializing class hierarchy
...172 classes, 1670528 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------Memory usage:
Strings: 49, 8192 bytes
Statements: 20769, 830760 bytes
Functions: 1281, 171792 bytes
Variables: 94292 bytes
Mem used: 2137128 bytes
Static data: 4014424 bytes
Allocated: 5152504 bytes
Thread size: 7912 bytesMaximum object size: 884
Largest object type name: weapon_arrow
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 103 mods in the FM folder.
Parsed 103 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: hhta
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
0:157(55): warning: `diffuse' used uninitialized
0:159(61): warning: `specular' used uninitialized
0:166(35): warning: `specular' used uninitialized
0:169(41): warning: `specular' used uninitialized
0:174(15): warning: `diffuse' used uninitialized
2:128(2): error: `return' with wrong type int, in function `UseShadowMap' returning float
0:229(56): warning: `specular' used uninitialized
0:233(54): warning: `specular' used uninitialized
0:233(66): warning: `diffuse' used uninitialized
0:250(71): warning: `diffuse' used uninitialized
0:262(7): warning: some implementations may not support implicit int -> uint conversions for `&' operators; consider casting explicitly for portability
File indexes:
0 - stages/interaction/manylight.frag.glsl
1 - stages/interaction/manylight.params.glsl
2 - stages/interaction/manylight.shadowmap.glslWARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.
WARNING:file sound/ambient.sndshd, line 202: sound 'firstfloor' previously defined at sound/ambient.sndshd:174
WARNING:file sound/comments.sndshd, line 185: Expecting '{' but found '}'
WARNING:file sound/tdm_ai_steampunk_automaton.sndshd, line 40: sound 'automaton_utilize' previously defined at sound/tdm_ai_automaton.sndshd:22
WARNING:file sound/video.sndshd, line 12: sound 'main' previously defined at sound/ambient.sndshd:11
WARNING:Linking program shadowMapNG failed:
error: fragment shader input `texCoord' has no matching output in the previous stage
WARNING:Validation for program shadowMapNG failed:
�
8 warnings
WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 51413
Async thread started
Couldn't exec autocommands.cfg - file does not exist.
reloading guis/mainmenu.gui.
reloading guis/restart.gui.
reloading guis/msg.gui.
[mov,mp4,m4a,3gp,3g2,mj2 @ 0x73f9400] Protocol name not provided, cannot determine if input is local or a network protocol, buffers and access patterns cannot be configured optimally without knowing the protocol
--------- Map Initialization ---------
Map: hhta
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program heatHazeWithMaskAndBlur ...
Linking GLSL program heatHaze ...
------- Game Map Init SaveGame -------
---------- Compile stats ----------Memory usage:
Strings: 50, 8232 bytes
Statements: 21248, 849920 bytes
Functions: 1305, 174484 bytes
Variables: 95280 bytes
Mem used: 2176632 bytes
Static data: 4014424 bytes
Allocated: 5172852 bytes
Thread size: 7912 bytescollision data:
681 models
98992 vertices (2320 KB)
181513 edges (6381 KB)
83631 polygons (6110 KB)
7017 brushes (1043 KB)
40701 nodes (1907 KB)
153918 polygon refs (2404 KB)
33399 brush refs (521 KB)
63195 internal edges
10095 sharp edges
0 contained polygons removed
0 polygons merged
20690 KB total memory used
287 msec to load collision data.
map bounds are (9544.0, 6093.6, 5048.0)
max clip sector is (596.5, 380.9, 315.5)
36 KB passage memory used to build PVS
4 msec to calculate PVS
194 areas
408 portals
12 areas visible on average
5 KB PVS data
[Load AAS]
loading maps/hhta.aas48
done.
[Load AAS]
loading maps/hhta.aas96
[Load AAS]
loading maps/hhta.aas32
done.
[Load AAS]
loading maps/hhta.aas100
[Load AAS]
loading maps/hhta.aas_rat
[Load AAS]
loading maps/hhta.aas_elemental
done.
Linking GLSL program heatHazeWithMaskAndDepth ...
WARNING:Couldn't load sound 'swell' using default
[map entity: speaker_space_cutscene_swell]
[decl: swell in <implicit file>]
[sound: swell]
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:Couldn't load sound 'forest' using default
[map entity: atdm_location_settings_1]
[decl: forest in <implicit file>]
[sound: forest]
Linking GLSL program heatHazeWithMask ...
WARNING:file materials/tdm_particles_legacy.mtr, line 375: Bad term 'ember1'
WARNING:Couldn't load sound 'elec_door1' using default
[map entity: func_static_1723]
[decl: elec_door1 in <implicit file>]
[sound: elec_door1]
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load sound 'sound/comments/thief_split.ogg' using default
[map entity: thief_split]
[decl: thief_split in sound/comments.sndshd]
[sound: sound/comments/thief_split.ogg]
WARNING:sound shader 'explosion' has shakes and uses OGG file 'sound/fx/explosion.ogg'
WARNING:Image name "-" is too short
Linking GLSL program ambientEnvironment ...
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:file /home/qwert/darkmod/models/_roth_gen/foliage_6bec7639538f2ba8.proxy, line 3: Source model not specified
WARNING:Couldn't load model: 'models/_roth_gen/foliage_6bec7639538f2ba8.proxy'
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:file /home/qwert/darkmod/models/_roth_gen/foliage_91659c588046ad3c.proxy, line 3: Source model not specified
WARNING:Couldn't load model: 'models/_roth_gen/foliage_91659c588046ad3c.proxy'
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:file /home/qwert/darkmod/models/_roth_gen/foliage_389fbc4c9ca7d1e2.proxy, line 3: Source model not specified
WARNING:Couldn't load model: 'models/_roth_gen/foliage_389fbc4c9ca7d1e2.proxy'
No running thread for RestoreScriptObject(), creating new one.
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
New buffer size: 64590 kb
New buffer size: 22802 kb
Static vertex data ready
New buffer size: 64590 kb
Static index data ready
New buffer size: 22802 kb
0 models purged from previous level, 1578 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web4, 2)
[model: _area14]
[decl: textures/darkmod/decals/webs/web4_id in materials/tdm_decals_webs.mtr]
[image: heightmap( textures/darkmod/decals/webs/web4, 2)]
WARNING:Couldn't load image: arms_legs
[map entity: atdm_ai_undead_zombie_clothed01_1]
[decl: atdm:ai_undead_zombie_clothed01 in def/tdm_ai_undead_zombie.def]
[decl: tdm_ai_zombie_clothed01 in def/tdm_ai_undead_zombie.def]
[model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
[decl: arms_legs in <implicit file>]
[image: arms_legs]
WARNING:Couldn't load image: rope_belt
[map entity: atdm_ai_undead_zombie_clothed01_1]
[decl: atdm:ai_undead_zombie_clothed01 in def/tdm_ai_undead_zombie.def]
[decl: tdm_ai_zombie_clothed01 in def/tdm_ai_undead_zombie.def]
[model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
[decl: rope_belt in <implicit file>]
[image: rope_belt]
WARNING:Couldn't load image: belt
[map entity: atdm_ai_undead_zombie_clothed01_1]
[decl: atdm:ai_undead_zombie_clothed01 in def/tdm_ai_undead_zombie.def]
[decl: tdm_ai_zombie_clothed01 in def/tdm_ai_undead_zombie.def]
[model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
[decl: belt in <implicit file>]
[image: belt]
WARNING:Couldn't load image: tdm_beggar_sleeves
[map entity: func_static_1737]
[model: models/preservedpagan_1.ase]
[decl: tdm_beggar_sleeves in <implicit file>]
[image: tdm_beggar_sleeves]
WARNING:Couldn't load image: guis/assets/hud/inventory_icons/rune_1
[map entity: hidden_rune3]
[decl: guis/assets/hud/inventory_icons/rune_1 in <implicit file>]
[image: guis/assets/hud/inventory_icons/rune_1]
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
[map entity: MapMansion1]
[decl: atdm:map_of in def/tdm_shopitems.def]
[decl: guis/assets/game_maps/map_of_icon in <implicit file>]
[image: guis/assets/game_maps/map_of_icon]
WARNING:Couldn't load image: -
[map entity: MapMansion1a]
[decl: atdm:static_custom_item in def/func.def]
[decl: - in <implicit file>]
[image: -]
0 purged from previous
190 kept from previous
1486 new loaded
all images loaded in 37.7 seconds
----------------------------------------
----------------------------------------
----- idSoundCache::EndLevelLoad -----
191259k referenced
125k purged
----------------------------------------
-----------------------------------
45378 msec to load hhta
Interaction table generated: size = 65851/131072
Initial counts: 4487 entities 566 lightDefs 3386 entityDefs
------------- Warnings ---------------
during hhta...
WARNING:Couldn't load gui: 'guis/map_of.gui'
WARNING:Couldn't load image: -
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon
WARNING:Couldn't load image: guis/assets/hud/inventory_icons/rune_1
WARNING:Couldn't load image: heightmap( textures/darkmod/decals/webs/web4, 2)
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: tdm_beggar_sleeves
WARNING:Couldn't load model: 'models/_roth_gen/foliage_389fbc4c9ca7d1e2.proxy'
WARNING:Couldn't load model: 'models/_roth_gen/foliage_6bec7639538f2ba8.proxy'
WARNING:Couldn't load model: 'models/_roth_gen/foliage_91659c588046ad3c.proxy'
WARNING:Couldn't load model: 'models/foliage.ase' (nor the fallback to LWO)
WARNING:Couldn't load sound 'elec_door1' using default
WARNING:Couldn't load sound 'forest' using default
WARNING:Couldn't load sound 'sound/comments/thief_split.ogg' using default
WARNING:Couldn't load sound 'swell' using default
WARNING:file /home/qwert/darkmod/models/_roth_gen/foliage_389fbc4c9ca7d1e2.proxy, line 3: Source model not specified
WARNING:file /home/qwert/darkmod/models/_roth_gen/foliage_6bec7639538f2ba8.proxy, line 3: Source model not specified
WARNING:file /home/qwert/darkmod/models/_roth_gen/foliage_91659c588046ad3c.proxy, line 3: Source model not specified
WARNING:file materials/tdm_particles_legacy.mtr, line 375: Bad term 'ember1'
WARNING:Image name "-" is too short
WARNING:sound shader 'explosion' has shakes and uses OGG file 'sound/fx/explosion.ogg'
23 warnings
Restarting ambient sound snd_basement2'(basement2) with volume -34.595421
Trying to load image guis/assets/mainmenu/buttons_start/arrow_up from frontend, deferring...
Trying to load image guis/assets/mainmenu/buttons_start/arrow_down from frontend, deferring...
Trying to load image guis/assets/mainmenu/black_swirl from frontend, deferring...
Trying to load image guis/assets/hud/inventory_icons/loot_icon_coin from frontend, deferring...
Trying to load image guis/assets/hud/inventory_icons/loot_icon_ruby from frontend, deferring...
Trying to load image guis/assets/hud/inventory_icons/loot_icon_bottle from frontend, deferring...
Trying to load image guis/assets/mainmenu/buttons_start/arrow_up_hover from frontend, deferring...
Trying to load image guis/assets/mainmenu/buttons_start/arrow_down_hover from frontend, deferring...
WARNING:Couldn't load sound 'sound' using default
[decl: sound in <implicit file>]
[sound: sound]
Linking GLSL program environment ...Changed location from '2nd_powerdome' to '2nd_roundabout'.
Changed location from '2nd_roundabout' to '2nd_maintenance'.
The ambient 'snd_silence' (silence) for location '2nd_maintenance' is now playing.
AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe
AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipeChanged location from '2nd_maintenance' to 'hatch_barriere'.
The ambient 'snd_barriere' (machine_room_01) for location 'hatch_barriere' is now playing.Changed location from 'hatch_barriere' to 'hatch_airlock'.
Changed location from 'hatch_airlock' to 'hatch_barriere'.
Changed location from 'hatch_barriere' to 'hatch_airlock'.
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
terminate called after throwing an instance of 'std::shared_ptr<ErrorReportedException>'
double fault Aborted, bailing out
shutdown terminal support
About to exit with code 6Disclaimer: I did cheat with spawning some fire arrows and killed everybody around, exept for the employee.
-
58 minutes ago, darksilence said:
Check out all missions featuring outdoor, caves, lost civ, tombs, etc here. Maybe it's one of those.
Thnx, I have used this tool unsuccessfully, but thankfully you found what I was looking for.
- 1
-
41 minutes ago, darksilence said:
Maybe Mad's Mountain?
Thank you, that looks like a nice small mission too but I was looking for a rather large mission.
33 minutes ago, darksilence said:Cauldron of the Gods also fits your description.
That indeed seems to be it, though I remember the beginning completely different, less urban.
Many Thanks!
- 1
-
Hi,
I am looking for a particular cave mission I have played years ago, but can't make it out any more.
It was not Requiem.
There was only a small part in the beginning outdoors, then you entered a huge cave, even with buildings inside.
Maybe someone knows what mission I refer to. Maybe it is even depublished.
Thnx
-
On 3/14/2020 at 2:18 AM, prjames said:Spoiler
I did find a button behind a small box under the shops desk. Neither the button nor the box are frobbable.
Did I run into some bug?
If not, hints are appreciated.Yes. I checked some older gamesaves. Strange
I can confirm the game crashes when keyholing on goodneighbour V2, TDM 2.08, 64bit, Ubuntu 20.04
-
So, I finished this mission. Excellent but parts are really difficult.
The only thing I could not find out is how to get into
Spoilerthe radio room or on it's roof. I can't climb up the ballustrade.
On 8/15/2020 at 4:54 PM, JackFarmer said:I thought so. I only hoped there is a quicker way as I was trying to keep game saves low.
To answer my own questions:
On 8/15/2020 at 2:46 PM, hanmin said:SpoilerYou climb the same way back as you came; under the flames. In the corner you jump on the big ledge.
On 8/15/2020 at 2:46 PM, hanmin said:SpoilerThe part on the right can be reached via a small rim on the left over the big hole in the ground.
The part on the left is reached if you turn left right after the entrance and frob the button from behind.Thnx 2 everyone involved to this great mission.
-
Thank's for this great mission. Lots of riddles, surprises, great moods and a nice storyline and setting. Some riddles where really hard, tho.
Anyway, I an stuck on how to climb
Spoilerback from the 2 fireelementals on the left without injury.
When I noclip aound this issue I am stuck entering
Spoilerthe 2 areas left and right behind the main entrance. I can not fit through the space between the rock and the wall on the left, and I can not jump over the hole on the right.
Btw picking the main gate
Spoileris really annoying. Is there a key I missed?
Thnx @ all
- 1
-
-
Thank you for this mission.
I have a problem with the
Spoilersafe. I can't dial anything with the mouse wheel. The three dials are highlighting but I can't dial them. (i do have the combination)
I am on a Thinkpad with Ubuntu Mate 20.04. The mousewheel is emulated by holding mouse3 and moving the trackpoint up or down. This works for switching through weapons and flip through book pages. It does not work with the dials.
Any ideas are welcome how to open the safe.
-
Awesome mission so far, congrats and thank you.
I am in the
exhibition room
but stuck in
operating the combination locks
.
No matter what I set in controls/weapons for next/prev weapon, I am cycling weapons mostly. After the message to use the mouse wheel triggers, I can set one
digit
and then I am damned to cycle weapons again.
Ubuntu 14.04; TDM 2.05; Thinkpad X230
I found the solution. Each wheel needs to be frobbed before operation.
- 1
-
Awesome mission so far, congrats and thank you.
I am in the
exhibition room
but stuck in
operating the combination locks
.
No matter what I set in controls/weapons for next/prev weapon, I am cycling weapons mostly. After the message to use the mouse wheel triggers, I can set one
digit
and then I am damned to cycle weapons again.
Ubuntu 14.04; TDM 2.05; Thinkpad X230
-
Congrats and Thanks. This is pretty impressive and big.
I've just had some first impressions, got lost and orientation seem to come slow.
It seems to be generally pretty dark and I had to tweak with my gamma.
First Question:
How can you reach the loot at the skeleton on the metal construction shaft?
-
A fun to play mission, so far, many thanks!
I am stuck
on a ship, looking for some evidence and an exit.
Any hints where to look appreciated.
-
It does not.
You have to go around back and open the window to his room by going through the other room, which you can get to by going through the room you can get into by pickpocketing a key off of the patrolling guard. It's the only window in the mission that ISN'T opened already, I think. It also doesn't really stand out compared to other windows so it''s easy to miss this one.
Wow, that was a hard one. :-) thanks a lot
-
What I could not find out yet:
Where is the key to Mr Yongs room (the one with the book of enigmas)?
Does this key actually exist? I've looked in the map file, but I could not find it.
-
Holy crap, that's actually not the solution I had in mind. But it is definitely the best one.
Congratulations, you beat the level designers!
\o/
Marbiens or the intended solution was way too simple :-D
It took me maybe half an hour to try out what to do with the sheet of paper that triggers a "taken" sound when you frob it until I gave up and decided it had nothing to do with the passage. What does it actually do?
I couldn't get the objects hanmin mentioned to balance
I have to correct myself,
It was the book (upright), the helmet above it and on top the bellows as a wedge.
-
I found a way into the red room:
The Solution is to...
open the hidden green door...
with the lever under the desk...
And then block the closing mechanism with some stuff, so that you can still fit through. I've used the book on the shelf, the
flowerballows near the fire and the helmet. Then use the lever to engage the closing mechanism. Slip through and you'll find the grill open.Major spoiler ahead:
There will be a surprise in the red room.
What an awesome riddle design.
- 3
- 1
Bug: Segfault Crash
in TDM Tech Support
Posted · Edited by hanmin
I am that guy. The crash is easy to reproduce, when going close the particular area, at the "greasy hog". However, the crash does occur seldomly on the court with the fountain too.
I experience segfaults here and there, not often and usually not reproducable, but rather random. I am on some older hardware, Lenovo T420s currently running Ubuntu 20.04.
DeTeEff the author of WWTW send me a version where apparently the card animation is not or differently implemented. I did confirm, that the segfaults are still reproducable. That might be an indication, that it is not, or not only the card playing animation.
I've set every entry in darkmod.ini to 1, here is the console dump:
~/darkmod$ ./thedarkmod.x64
TDM 2.10/64 #9845 (1435:9845) linux-x86_64 Feb 8 2022 10:03:25
/proc/cpuinfo CPU frequency: 1661.63 MHz
1662 MHz Intel CPU with SSE & SSE2 & SSE3 & SSSE3 & SSE41 & AVX
found interface lo - loopback
found interface wlp3s0 - 10.10.10.xx/255.255.255.0
found interface wlp3s0 - 10.10.10.xy/255.255.255.0
Found Intel CPU, features: SSE SSE2 SSE3 SSSE3 SSE41 AVX
TDM using AVX for SIMD processing.
Found 0 new missions and 0 packages.
------ Initializing File System ------
Current search path:
/home/someuser/darkmod/fms/wwtw
/home/someuser/darkmod/fms/wwtw/wwtw.pk4 (480 files)
/home/someuser/darkmod/
/home/someuser/darkmod/tdm_textures_wood01.pk4 (376 files)
/home/someuser/darkmod/tdm_textures_window01.pk4 (391 files)
/home/someuser/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files)
/home/someuser/darkmod/tdm_textures_stone_natural01.pk4 (133 files)
/home/someuser/darkmod/tdm_textures_stone_flat01.pk4 (302 files)
/home/someuser/darkmod/tdm_textures_stone_cobblestones01.pk4 (226 files)
/home/someuser/darkmod/tdm_textures_stone_brick01.pk4 (520 files)
/home/someuser/darkmod/tdm_textures_sfx01.pk4 (69 files)
/home/someuser/darkmod/tdm_textures_roof01.pk4 (72 files)
/home/someuser/darkmod/tdm_textures_plaster01.pk4 (142 files)
/home/someuser/darkmod/tdm_textures_paint_paper01.pk4 (63 files)
/home/someuser/darkmod/tdm_textures_other01.pk4 (127 files)
/home/someuser/darkmod/tdm_textures_nature01.pk4 (287 files)
/home/someuser/darkmod/tdm_textures_metal01.pk4 (497 files)
/home/someuser/darkmod/tdm_textures_glass01.pk4 (51 files)
/home/someuser/darkmod/tdm_textures_fabric01.pk4 (43 files)
/home/someuser/darkmod/tdm_textures_door01.pk4 (177 files)
/home/someuser/darkmod/tdm_textures_decals01.pk4 (466 files)
/home/someuser/darkmod/tdm_textures_carpet01.pk4 (92 files)
/home/someuser/darkmod/tdm_textures_base01.pk4 (421 files)
/home/someuser/darkmod/tdm_standalone.pk4 (4 files)
/home/someuser/darkmod/tdm_sound_vocals_decls01.pk4 (32 files)
/home/someuser/darkmod/tdm_sound_vocals07.pk4 (1111 files)
/home/someuser/darkmod/tdm_sound_vocals06.pk4 (696 files)
/home/someuser/darkmod/tdm_sound_vocals05.pk4 (119 files)
/home/someuser/darkmod/tdm_sound_vocals04.pk4 (2869 files)
/home/someuser/darkmod/tdm_sound_vocals03.pk4 (743 files)
/home/someuser/darkmod/tdm_sound_vocals02.pk4 (1299 files)
/home/someuser/darkmod/tdm_sound_vocals01.pk4 (82 files)
/home/someuser/darkmod/tdm_sound_sfx02.pk4 (605 files)
/home/someuser/darkmod/tdm_sound_sfx01.pk4 (971 files)
/home/someuser/darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
/home/someuser/darkmod/tdm_sound_ambient03.pk4 (24 files)
/home/someuser/darkmod/tdm_sound_ambient02.pk4 (163 files)
/home/someuser/darkmod/tdm_sound_ambient01.pk4 (220 files)
/home/someuser/darkmod/tdm_prefabs01.pk4 (977 files)
/home/someuser/darkmod/tdm_player01.pk4 (125 files)
/home/someuser/darkmod/tdm_models_decls01.pk4 (103 files)
/home/someuser/darkmod/tdm_models02.pk4 (2059 files)
/home/someuser/darkmod/tdm_models01.pk4 (3179 files)
/home/someuser/darkmod/tdm_gui_credits01.pk4 (49 files)
/home/someuser/darkmod/tdm_gui01.pk4 (727 files)
/home/someuser/darkmod/tdm_fonts01.pk4 (696 files)
/home/someuser/darkmod/tdm_env01.pk4 (152 files)
/home/someuser/darkmod/tdm_defs01.pk4 (189 files)
/home/someuser/darkmod/tdm_base01.pk4 (209 files)
/home/someuser/darkmod/tdm_ai_steambots01.pk4 (31 files)
/home/someuser/darkmod/tdm_ai_monsters_spiders01.pk4 (80 files)
/home/someuser/darkmod/tdm_ai_humanoid_undead01.pk4 (55 files)
/home/someuser/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (104 files)
/home/someuser/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
/home/someuser/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
/home/someuser/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files)
/home/someuser/darkmod/tdm_ai_humanoid_heads01.pk4 (100 files)
/home/someuser/darkmod/tdm_ai_humanoid_guards01.pk4 (378 files)
/home/someuser/darkmod/tdm_ai_humanoid_females01.pk4 (172 files)
/home/someuser/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files)
/home/someuser/darkmod/tdm_ai_humanoid_beasts02.pk4 (229 files)
/home/someuser/darkmod/tdm_ai_humanoid_beasts01.pk4 (23 files)
/home/someuser/darkmod/tdm_ai_base01.pk4 (9 files)
/home/someuser/darkmod/tdm_ai_animals01.pk4 (82 files)
File System Initialized.
--------------------------------------
Couldn't open journal files
/proc/cpuinfo CPU processors: 2
/proc/cpuinfo CPU logical cores: 4
----- Initializing Decls -----
WARNING:file skins/tdm_gen_wood.skin, line 439: skin 'doorframe_rough_wood_brown_dull' previously defined at skins/deteeff.skin:1429
------------------------------
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
Couldn't exec editor.cfg - file does not exist.
execing default.cfg
Gamepad modifier button assigned to 6
execing Darkmod.cfg
execing DarkmodKeybinds.cfg
execing DarkmodPadbinds.cfg
Gamepad modifier button assigned to 6
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1317 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'ALSA Default' [ACTIVE]
OpenAL: found device 'HDA Intel PCH, CX20590 Analog (CARD=PCH,DEV=0)'
OpenAL: found device 'HDA Intel PCH, HDMI 0 (CARD=PCH,DEV=3)'
OpenAL: found device 'HDA Intel PCH, HDMI 1 (CARD=PCH,DEV=7)'
OpenAL: found device 'HDA Intel PCH, HDMI 2 (CARD=PCH,DEV=8)'
OpenAL: device 'ALSA Default' opened successfully
OpenAL: HRTF is available
[ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1)
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.21.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL display
Borderless fullscreen - using current video mode for monitor 0: 1600 x 900
...initializing QGL
------- Input Initialization -------
------------------------------------
OpenGL vendor: Intel Open Source Technology Center
OpenGL renderer: Mesa DRI Intel(R) HD Graphics 3000 (SNB GT2)
OpenGL version: 3.3 (Core Profile) Mesa 21.2.6 core
Checking required OpenGL features...
v - using GL_VERSION_3_3
v - using GL_EXT_texture_compression_s3tc
Checking optional OpenGL extensions...
v - using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
X - GL_ARB_stencil_texturing not found
X - GL_EXT_depth_bounds_test not found
v - using GL_ARB_buffer_storage
v - using GL_ARB_texture_storage
X - GL_ARB_multi_draw_indirect not found
v - using GL_ARB_vertex_attrib_binding
X - GL_ARB_bindless_texture not found
X - GL_ARB_compatibility not found
v - using GL_KHR_debug
Max active texture units in fragment shader: 16
Max combined texture units: 48
Max anti-aliasing samples: 4
Max geometry output vertices: 256
Max geometry output components: 1024
Max vertex attribs: 16
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
WARNING:Compiling shader file interactionMultiLight.fs failed:
0:15(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
File indexes:
0 - interactionMultiLight.fs
1 - tdm_shadowmaps.glsl
WARNING:Failed to attach shader interactionMultiLight.fs to program interactionMultiLight.
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
---------------------------------
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.10/64, linux-x86_64, code revision 9845
Build date: Feb 8 2022
WARNING:file def/tdm_ai_ambient.def, line 13: entityDef 'atdm:ambient_citywatch' previously defined at def/hanged.def:154
Initializing event system
...866 event definitions
Initializing class hierarchy
...172 classes, 1718144 bytes for event callbacks
Initializing scripts
---------- Compile stats ----------
Memory usage:
Strings: 48, 7640 bytes
Statements: 20906, 836240 bytes
Functions: 1309, 170372 bytes
Variables: 96648 bytes
Mem used: 2076488 bytes
Static data: 3989840 bytes
Allocated: 5067716 bytes
Thread size: 7904 bytes
Maximum object size: 884
Largest object type name: weapon_arrow
...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new missions and 0 packages.
Found 128 mods in the FM folder.
Parsed 128 mission declarations.
No 'tdm_mapsequence.txt' file found for the current mod: wwtw
-------- Initializing Session --------
session initialized
--------------------------------------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Compiling shader file interactionMultiLight.fs failed:
0:15(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
File indexes:
0 - interactionMultiLight.fs
1 - tdm_shadowmaps.glsl
WARNING:Failed to attach shader interactionMultiLight.fs to program interactionMultiLight.
WARNING:file def/tdm_ai_ambient.def, line 13: entityDef 'atdm:ambient_citywatch' previously defined at def/hanged.def:154
WARNING:file skins/tdm_gen_wood.skin, line 439: skin 'doorframe_rough_wood_brown_dull' previously defined at skins/deteeff.skin:1429
4 warnings
WARNING: terminal type 'xterm-256color' is unknown. terminal support may not work correctly
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 115634
Async thread started
Couldn't exec autocommands.cfg - file does not exist.
Found 0 new missions and 0 packages.
Found 128 mods in the FM folder.
reloading guis/msg.gui.
reloading guis/mainmenu.gui.
--------- Map Initialization ---------
Map: wwtw
------- Game Map Init SaveGame -------
---------- Compile stats ----------
Memory usage:
Strings: 49, 7736 bytes
Statements: 23120, 924800 bytes
Functions: 1412, 183456 bytes
Variables: 110716 bytes
Mem used: 2256600 bytes
Static data: 3989840 bytes
Allocated: 5161640 bytes
Thread size: 7904 bytes
collision data:
3338 models
311780 vertices (7307 KB)
548610 edges (19287 KB)
232517 polygons (17155 KB)
17774 brushes (2512 KB)
78200 nodes (3665 KB)
345212 polygon refs (5393 KB)
56872 brush refs (888 KB)
147555 internal edges
5905 sharp edges
0 contained polygons removed
0 polygons merged
56210 KB total memory used
1533 msec to load collision data.
map bounds are (16720.0, 10864.0, 2000.0)
max clip sector is (522.5, 339.5, 500.0)
57 KB passage memory used to build PVS
10 msec to calculate PVS
151 areas
442 portals
9 areas visible on average
2 KB PVS data
[Load AAS]
loading maps/wwtw.aas48
[Load AAS]
loading maps/wwtw.aas96
[Load AAS]
loading maps/wwtw.aas32
done.
[Load AAS]
loading maps/wwtw.aas100
done.
[Load AAS]
loading maps/wwtw.aas_rat
[Load AAS]
loading maps/wwtw.aas_elemental
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/model_brig_high.lwo' has 12/8734 nontriangular polygons. Make sure you triplet it down
WARNING:Couldn't load sound 'sound/ambient/environmental/dd_owl_01.ogg' using default
[map entity: ambient_sounds_0]
[decl: wwtw_city_ambient in sound/wwtw.sndshd]
[sound: sound/ambient/environmental/dd_owl_01.ogg]
No running thread for RestoreScriptObject(), creating new one.
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 4806 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: textures/decals/coppergrove_logo/coppergrove_logo
[model: func_static_6078]
[decl: textures/deteeff/decals/coppergrove_logo in materials/wwtw.mtr]
[image: textures/decals/coppergrove_logo/coppergrove_logo]
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
[model: MerryChest5Body]
[decl: textures/darkmod/metal/detailed/rivet_strip01 in materials/tdm_metal_detailed.mtr]
[image: textures/darkmod/metal/detailed/rivet_strip01_s]
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
[model: func_static_861]
[decl: textures/darkmod/window/metal_grated_unlit in materials/tdm_windows.mtr]
[image: textures/darkmod/window/metal_grated_moonlit_s]
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit
[model: func_static_861]
[decl: textures/darkmod/window/metal_grated_unlit in materials/tdm_windows.mtr]
[image: textures/darkmod/window/metal_grated_moonlit]
WARNING:Couldn't load image: textures/mcity/mcityplain6
[model: _area21]
[decl: textures/mcity/mcityplain6 in <implicit file>]
[image: textures/mcity/mcityplain6]
WARNING:Couldn't load image: window_side_2
[map entity: func_static_102]
[model: models/darkmod/architecture/modules/exteriors/ext_timber01/ext_timber01_window02_shuttered.lwo]
[decl: window_side_2 in <implicit file>]
[image: window_side_2]
WARNING:Couldn't load image: models/darkmod/props/textures/candle02_local
[map entity: func_static_1270]
[model: models/darkmod/lights/extinguishable/candle_set02_1.lwo]
[decl: models/darkmod/props/textures/candles/candle02 in materials/tdm_models_lights.mtr]
[image: models/darkmod/props/textures/candle02_local]
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle02_add, 0.75, 1, 0.75, 1)
[map entity: func_static_1270]
[model: models/darkmod/lights/extinguishable/candle_set02_1.lwo]
[decl: models/darkmod/props/textures/candles/candle02 in materials/tdm_models_lights.mtr]
[image: scale( models/darkmod/props/textures/candle02_add, 0.75, 1, 0.75, 1)]
WARNING:Couldn't load image: transformer_needle
[map entity: func_static_1489]
[decl: arc_transformer_001_on in skins/tdm_epi_skins.skin]
[decl: transformer_needle in <implicit file>]
[image: transformer_needle]
WARNING:Couldn't load image: arms_legs
[map entity: civilian_4sdfdsf]
[decl: atdm:ai_merchant01 in def/tdm_ai_townsfolk_commoner.def]
[decl: atdm:ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
[decl: tdm_ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
[model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
[decl: arms_legs in <implicit file>]
[image: arms_legs]
WARNING:Couldn't load image: rope_belt
[map entity: civilian_4sdfdsf]
[decl: atdm:ai_merchant01 in def/tdm_ai_townsfolk_commoner.def]
[decl: atdm:ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
[decl: tdm_ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
[model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
[decl: rope_belt in <implicit file>]
[image: rope_belt]
WARNING:Couldn't load image: belt
[map entity: civilian_4sdfdsf]
[decl: atdm:ai_merchant01 in def/tdm_ai_townsfolk_commoner.def]
[decl: atdm:ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
[decl: tdm_ai_townsfolk_commoner in def/tdm_ai_townsfolk_commoner.def]
[model: models/md5/chars/townsfolk/commoner/tdm_townsfolk_commoner.md5mesh]
[decl: belt in <implicit file>]
[image: belt]
WARNING:Couldn't load image: models/darkmod/props/textures/plaster_normal
[map entity: func_static_2419]
[model: models/darkmod/architecture/buildings/tudor_buildings/building2.lwo]
[decl: tudor01_plaster in materials/tdm_models_architecture.mtr]
[image: models/darkmod/props/textures/plaster_normal]
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed
[map entity: citywatch_12]
[decl: atdm:ai_head03_citywatch_poor in def/tdm_ai_heads_springheel.def]
[decl: heads/head_citywatch_poor_lowshadows in skins/tdm_ai_heads.skin]
[decl: models/md5/chars/guards/citywatch/citywatch_armor_poor_noshadows in materials/tdm_ai_citywatch.mtr]
[image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed]
WARNING:Couldn't load image: tdm_tongue
[map entity: crowd_17]
[decl: atdm:ai_townsfolk_female in def/tdm_ai_townsfolk_female.def]
[decl: atdm:ai_head_female02_base_brunette in def/tdm_ai_heads_springheel.def]
[decl: female_head02 in def/tdm_ai_heads_springheel.def]
[model: models/md5/chars/heads/npcs/female_head02.md5mesh]
[decl: tdm_tongue in <implicit file>]
[image: tdm_tongue]
WARNING:Couldn't load image: models/darkmod/props/textures/
[map entity: func_static_2900]
[decl: builder_priest in skins/tdm_decorative_wall.skin]
[decl: painting_merry14 in materials/tdm_models_decorative_wall.mtr]
[image: models/darkmod/props/textures/]
WARNING:Couldn't load image: tudor01_doorwin_mix
[map entity: func_static_4121]
[model: models/darkmod/architecture/buildings/tudor_buildings/building4.lwo]
[decl: tudor01_doorwin_mix in <implicit file>]
[image: tudor01_doorwin_mix]
WARNING:Couldn't load image: nodraw
[map entity: func_static_5089]
[decl: lamp_unlit_transparent in skins/tdm_lights.skin]
[decl: nodraw in <implicit file>]
[image: nodraw]
WARNING:Couldn't load image: sleeve_frill
[map entity: crowd_12]
[decl: atdm:ai_townsfolk_wench in def/tdm_ai_townsfolk_wench.def]
[decl: wench/default in skins/tdm_ai_townsfolk_wench.skin]
[decl: sleeve_frill in <implicit file>]
[image: sleeve_frill]
WARNING:Couldn't load image: sleeve
[map entity: crowd_12]
[decl: atdm:ai_townsfolk_wench in def/tdm_ai_townsfolk_wench.def]
[decl: wench/default in skins/tdm_ai_townsfolk_wench.skin]
[decl: sleeve in <implicit file>]
[image: sleeve]
WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns
[map entity: func_static_6227]
[decl: mansion_redwood in skins/tdm_models_architecture_modules.skin]
[decl: models/darkmod/wood/panels/panel_vase_painted_white_ns in <implicit file>]
[image: models/darkmod/wood/panels/panel_vase_painted_white_ns]
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands
[map entity: atdm_ai_townsfolk_wench_1]
[decl: wench/bare_feet in skins/tdm_ai_townsfolk_wench.skin]
[decl: models/md5/chars/nobles/noblewoman/wench_hands in <implicit file>]
[image: models/md5/chars/nobles/noblewoman/wench_hands]
WARNING:Couldn't load image: bed_main
[map entity: func_static_6822]
[model: models/darkmod/furniture/beds/builder_bed02_ornate.lwo]
[decl: bed_main in <implicit file>]
[image: bed_main]
0 purged from previous
208 kept from previous
2763 new loaded
all images loaded in 20.5 seconds
----------------------------------------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program shadowMapNG ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
WARNING:Compiling shader file interactionMultiLight.fs failed:
0:15(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
File indexes:
0 - interactionMultiLight.fs
1 - tdm_shadowmaps.glsl
WARNING:Failed to attach shader interactionMultiLight.fs to program interactionMultiLight.
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
Linking GLSL program gaussian_blur ...
Linking GLSL program volumetric ...
Linking GLSL program depth ...
Linking GLSL program interaction_ambient ...
Linking GLSL program interaction_stencil ...
Linking GLSL program interaction_shadowmap ...
WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
0:15(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
File indexes:
0 - stages/interaction/manylight.frag.glsl
1 - stages/interaction/manylight.params.glsl
2 - stages/interaction/manylight.shadowmap.glsl
3 - tdm_shadowmaps.glsl
WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.
Linking GLSL program manylight ...
Linking GLSL program stencil_shadow ...
Linking GLSL program shadow_map ...
Linking GLSL program frob_silhouette ...
Linking GLSL program frob_highlight ...
Linking GLSL program frob_extrude ...
Linking GLSL program frob_apply ...
Linking GLSL program heatHazeWithDepth ...
Linking GLSL program HeatHazeWithMaskAndDepth ...
Linking GLSL program ambientEnvironment ...
Linking GLSL program heatHazeWithMaskAndBlur ...
Linking GLSL program heatHazeWithMaskAndDepth ...
Linking GLSL program heatHaze ...
----------------------------------------
----- idSoundCache::EndLevelLoad -----
325998k referenced
125k purged
----------------------------------------
Loading EFX effect for location 'old_apartments' (#1)
Loading EFX effect for location 'apartments' (#2)
Loading EFX effect for location 'streets' (#3)
Loading EFX effect for location 'ballroom' (#4)
Loading EFX effect for location 'tenements_1' (#5)
Loading EFX effect for location 'tenements_2' (#6)
Loading EFX effect for location 'tudorhouse_1' (#7)
Loading EFX effect for location 'preston_apartment' (#8)
Loading EFX effect for location 'basement' (#9)
Loading EFX effect for location 'authors_house' (#10)
Loading EFX effect for location 'glass_blowers_house' (#11)
Loading EFX effect for location 'cabinet_room' (#12)
Loading EFX effect for location 'industrial_zone' (#13)
Loading EFX effect for location 'church' (#14)
Loading EFX effect for location 'shop' (#15)
Loading EFX effect for location 'behind_shop' (#16)
Loading EFX effect for location 'digged' (#17)
Loading EFX effect for location 'servicetunnels' (#18)
Loading EFX effect for location 'warehouse_wood' (#19)
Loading EFX effect for location 'warehouse_stone' (#20)
Loading EFX effect for location 'greynards_bedroom' (#21)
Loading EFX effect for location 'interrogation_room' (#22)
Loading EFX effect for location 'ventilation' (#23)
sound: found efxs/wwtw.efx
-----------------------------------
36896 msec to load wwtw
Interaction table generated: size = 0/512
Initial counts: 10923 entities 422 lightDefs 9120 entityDefs
------------- Warnings ---------------
during wwtw...
WARNING:Compiling shader file interactionMultiLight.fs failed:
0:15(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
File indexes:
0 - interactionMultiLight.fs
1 - tdm_shadowmaps.glsl
WARNING:Compiling shader file stages/interaction/manylight.frag.glsl failed:
0:15(10): error: GLSL 4.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES
File indexes:
0 - stages/interaction/manylight.frag.glsl
1 - stages/interaction/manylight.params.glsl
2 - stages/interaction/manylight.shadowmap.glsl
3 - tdm_shadowmaps.glsl
WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/model_brig_high.lwo' has 12/8734 nontriangular polygons. Make sure you triplet it down
WARNING:Couldn't load image: arms_legs
WARNING:Couldn't load image: bed_main
WARNING:Couldn't load image: belt
WARNING:Couldn't load image: models/darkmod/props/textures/
WARNING:Couldn't load image: models/darkmod/props/textures/candle02_local
WARNING:Couldn't load image: models/darkmod/props/textures/plaster_normal
WARNING:Couldn't load image: models/darkmod/wood/panels/panel_vase_painted_white_ns
WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armor_poor_ed
WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands
WARNING:Couldn't load image: nodraw
WARNING:Couldn't load image: rope_belt
WARNING:Couldn't load image: scale( models/darkmod/props/textures/candle02_add, 0.75, 1, 0.75, 1)
WARNING:Couldn't load image: sleeve
WARNING:Couldn't load image: sleeve_frill
WARNING:Couldn't load image: tdm_tongue
WARNING:Couldn't load image: textures/darkmod/metal/detailed/rivet_strip01_s
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit
WARNING:Couldn't load image: textures/darkmod/window/metal_grated_moonlit_s
WARNING:Couldn't load image: textures/decals/coppergrove_logo/coppergrove_logo
WARNING:Couldn't load image: textures/mcity/mcityplain6
WARNING:Couldn't load image: transformer_needle
WARNING:Couldn't load image: tudor01_doorwin_mix
WARNING:Couldn't load image: window_side_2
WARNING:Couldn't load sound 'sound/ambient/environmental/dd_owl_01.ogg' using default
WARNING:Failed to attach shader interactionMultiLight.fs to program interactionMultiLight.
WARNING:Failed to attach shader stages/interaction/manylight.frag.glsl to program manylight.
29 warnings
Interaction table generated: size = 0/512
Initial counts: 10923 entities 422 lightDefs 9120 entityDefs
Resizing dynamic VertexCache: index 4096 kb -> 4096 kb, vertex 4096 kb -> 8192 kb
Switching to EFX 'streets' (#3)
Linking GLSL program environment ...
WARNING:Already have an attachment at hand_r, skipping frame command.
Restarting ambient sound snd_streets'(city_streets01_loop) with volume 0
WARNING:Cannot find attachment 'card' to destroy in animation.
WARNING:Already have an attachment at hand_r, skipping frame command.
WARNING:Cannot find attachment 'card' to destroy in animation.
Resizing dynamic VertexCache: index 4096 kb -> 8192 kb, vertex 4096 kb -> 16384 kb
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
--------- Game Map Shutdown ----------
ModelGenerator memory: 85 LOD entries with 144 users using 42655 bytes, memory saved: 56267 bytes.
WARNING:idClipModel::FreeTraceModel: tried to free uncached trace model (index=0)
--------- Game Map Shutdown done -----
Shutting down sound hardware
idRenderSystem::Shutdown()
...shutting down QGL
I18NLocal: Shutdown.
------------ Game Shutdown -----------
ModelGenerator memory: No LOD entries.
Shutdown event system
--------------------------------------
shutdown terminal support
About to exit with code 0
What looks suspicious is: