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V-Man339

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Posts posted by V-Man339

  1. 2 hours ago, stgatilov said:

    How many physical cores do you have?

    TDM fully uses two threads, plus some minor time is taken by async thread and OpenAL mixing.
    If you have two cores, then it is not surprising that OBS cannot find processing time.
    Also there is "Frontend Acceleration", which assigns some job for more threads, probably you should disable it.

    Did you try setting high priority to OBS in Process Explorer ?

    I tried disabling frontend acceleration and the differential was negligible.

    I have not tried setting OBS to high priority.

    My specs:

    Computer Information:
        Manufacturer:  System manufacturer
        Model:  System Product Name
        Form Factor: Desktop
        No Touch Input Detected

    Processor Information:
        CPU Vendor:  AuthenticAMD
        CPU Brand:  AMD Ryzen 7 3700X 8-Core Processor             
        CPU Family:  0x17
        CPU Model:  0x71
        CPU Stepping:  0x0
        CPU Type:  0x0
        Speed:  3593 Mhz
        16 logical processors
        8 physical processors
        HyperThreading:  Supported
        FCMOV:  Supported
        SSE2:  Supported
        SSE3:  Supported
        SSSE3:  Supported
        SSE4a:  Supported
        SSE41:  Supported
        SSE42:  Supported
        AES:  Supported
        AVX:  Supported
        AVX2:  Supported
        AVX512F:  Unsupported
        AVX512PF:  Unsupported
        AVX512ER:  Unsupported
        AVX512CD:  Unsupported
        AVX512VNNI:  Unsupported
        SHA:  Supported
        CMPXCHG16B:  Supported
        LAHF/SAHF:  Supported
        PrefetchW:  Unsupported

    Operating System Version:
        Windows 10 (64 bit)
        NTFS:  Supported
        Crypto Provider Codes:  Supported 311 0x0 0x0 0x0

    Video Card:
        Driver:  AMD Radeon RX 5600 XT
        DirectX Driver Name:  aticfx32.dll
        Driver Version:  27.20.14501.18003
        DirectX Driver Version:  27.20.14501.18003
        Driver Date: 11 13 2020
        OpenGL Version: 4.6
        Desktop Color Depth: 32 bits per pixel
        Monitor Refresh Rate: 59 Hz
        DirectX Card: AMD Radeon RX 5600 XT
        VendorID:  0x1002
        DeviceID:  0x731f
        Revision:  0xca
        Number of Monitors:  2
        Number of Logical Video Cards:  2
        No SLI or Crossfire Detected
        Primary Display Resolution:  1920 x 1080
        Desktop Resolution: 3840 x 1080
        Primary Display Size: 23.54" x 13.23" (26.97" diag)
                                                59.8cm x 33.6cm (68.5cm diag)
        Primary Bus Type Not Detected
        Primary VRAM Not Detected
        Supported MSAA Modes:  2x 4x 8x

    Sound card:
        Audio device: Headset Earphone (HyperX Virtua

    Memory:
        RAM:  16292 Mb

    VR Hardware:
        VR Headset: None detected

    Miscellaneous:
        UI Language:  English
        Media Type:  Undetermined
        Total Hard Disk Space Available:  4971959 Mb
        Largest Free Hard Disk Block:  1441269 Mb
        OS Install Date: Dec 31 1969
        Game Controller: None detected
        MAC Address hash: 8b107809a01d2e770ffb3f2004155681399fbf2d
        Disk serial number hash: 295423e0

  2. 13 minutes ago, stgatilov said:
    • Do you say it does not happen without OBS?
    • Is it well-reproducible (slows down on same location)?
    • Did you try different recording mode (e.g. screen capture) ?
    • Is it on Linux or Windows?

     

    This doesn't even happen in-game with OBS. It only shows in recordings, not in live gameplay. I found this out hours after finishing the videos.

    It is reproducible.

    No.

    Windows.

  3. After thoroughly trial and error testing the possible cause of low FPS in recordings I can safely warn everyone else that despite having a strong graphics card ambient occlusion absolutely tanks output.

    This doesn't show while playing the game, just in the finalized video. Not sure whether this is to be filed as a bug or a sad side effect, either way I hope this helps out in the coding process!

    About a minute in the framerate takes a drastic drip. I am not sure what areas in particular cause this, what angles or why.

    Equal amounts of drop in framerate are present in low to high. The only differential is turning it off altogether.

     

  4. On 2/28/2021 at 2:38 PM, roygato said:

    Just replayed this to check it out, I assume the loot in question is the white outline. You can get to where the archer is standing by

      Hide contents

    climbing the banner that's hanging off the wall.

    As for water arrows, I didn't come across any, but then again, the letter did advise keeping your hands off. I didn't find all the loot anyway, about 300 short.

    Thank you for the solution!

     

    From what I can tell there is some loot left outside the boundaries of the accessible map. Never mind, false alarm. Got it confused with another mission I was routing.

    100% completion is not possible.

  5. 1 hour ago, nbohr1more said:

     

    There ya go.

     

    You can try toggling some or all of these:

     

    r_useNewBackend 0

    r_fboColorBits 32

    r_useBindlessTextures 0

    r_postprocess_sharpen 0

    r_useMultiDrawIndirect 0

    r_usePersistentMapping 0

    r_ssao 0

    r_tonemap 0

    r_softShadowsQuality 0

     

     

    Attempted the list of commands to fix, no shift. The solution was to restart game, the cause/prevention has still not been found.

  6. 7 hours ago, noni said:

    I think it's a problem with AMD or Windows drivers. After the last windows update MSI Afterburner has an error message (but it continues to work).

    Captură ecran (12).png

    It would appear my drivers are up to date.

    1777323414_amddrivers.png.e312145a421697624ce84670bf4c0f01.png

     

    2 hours ago, stgatilov said:

    Here is one way to diagnose the problem.

    Go to 2.09 beta testing thread, and look at the list of cvars in the first/second post.
    Try setting them on/off and see which how they affect your problem.

    Could I get a link to this thread?

  7. This seems to happen while leaning forward and frobbing, possibly in noclip?

    Will edit if I can replicate/get it to occur.

    Solved by restarting the game.

     

    Happened on Requiem and Perilous Refuge.

     

    Update: I have recorded the bug in action.

     

    My settings.

    20210216131302_1.jpg.cc811bec96fdab74f542c71269dae471.jpg20210216131304_1.jpg.a5354826e84dad84925ce5c36e6dab32.jpg

    My specs.

    Processor Information:
        CPU Vendor:  AuthenticAMD
        CPU Brand:  AMD Ryzen 7 3700X 8-Core Processor             
        CPU Family:  0x17
        CPU Model:  0x71
        CPU Stepping:  0x0
        CPU Type:  0x0
        Speed:  3593 Mhz
        16 logical processors
        8 physical processors
        HyperThreading:  Supported
        FCMOV:  Supported
        SSE2:  Supported
        SSE3:  Supported
        SSSE3:  Supported
        SSE4a:  Supported
        SSE41:  Supported
        SSE42:  Supported
        AES:  Supported
        AVX:  Supported
        AVX2:  Supported
        AVX512F:  Unsupported
        AVX512PF:  Unsupported
        AVX512ER:  Unsupported
        AVX512CD:  Unsupported
        AVX512VNNI:  Unsupported
        SHA:  Supported
        CMPXCHG16B:  Supported
        LAHF/SAHF:  Supported
        PrefetchW:  Unsupported

    Operating System Version:
        Windows 10 (64 bit)
        NTFS:  Supported
        Crypto Provider Codes:  Supported 311 0x0 0x0 0x0

    Video Card:
        Driver:  AMD Radeon RX 5600 XT
        DirectX Driver Name:  aticfx32.dll
        Driver Version:  27.20.14501.18003
        DirectX Driver Version:  27.20.14501.18003
        Driver Date: 11 13 2020
        OpenGL Version: 4.6
        Desktop Color Depth: 32 bits per pixel
        Monitor Refresh Rate: 59 Hz
        DirectX Card: AMD Radeon RX 5600 XT
        VendorID:  0x1002
        DeviceID:  0x731f
        Revision:  0xca
        Number of Monitors:  2
        Number of Logical Video Cards:  2
        No SLI or Crossfire Detected
        Primary Display Resolution:  1920 x 1080
        Desktop Resolution: 3840 x 1080
        Primary Display Size: 23.54" x 13.23" (26.97" diag)
                                                59.8cm x 33.6cm (68.5cm diag)
        Primary Bus Type Not Detected
        Primary VRAM Not Detected
        Supported MSAA Modes:  2x 4x 8x

    Memory:
        RAM:  16292 Mb

  8. Just a heads up there is definitely some kind of bug I've just found. Currently running the game on timescale 20 watching like a surveillance camera to figure out how this man died but at some point this guard outside the boat died on the docks, setting off alerts while I was in the

    Spoiler

    haunted house.

    20210215085603_1.thumb.jpg.45028361dc69944d531157aa6134b353.jpg

    Will post a video if I can find him dying in action.

    My suspicion is that this is very close to what happened to the guard near the target in Penny Dreadful 3.

  9. Objectives fulfilled is shown in the video.

    This is on hardest difficulty in the newest version.

     

    Edit:

     

     

    I've narrowed it down to something done between having just read father's diary and after reading the hag's notes.

    I've also found another case of this on the save, this stack of coins across the room in the chest.

    04b1mHM.jpg

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