No problem...good projects need support and I like giving back. It's not much so far, but something. Anyway...I still got some error today: using ARB_vertex_buffer_object memory
using ARB2 renderSystem
Font fonts/english/stone in size 12 not found, using size 24 instead.
Couldn't stat exe path link /proc/1063/exe
gamex86 - Found SO in EXE path with timestamp of 1423387746 - gamex86.so
gamex86 - Found SO in pak file with timestamp of 1423387746 - /usr/home/mr44er/darkmod/tdm_game02.pk4/gamex86.so
gamex86 - SO in EXE path is newer, ignoring SO in pak file
dlopen 'gamex86.so' failed: gamex86.so: cannot open shared object file: No such file or directory
Regenerated world, staticAllocCount = 0.
Shutting down sound hardware
------ OSS Sound Shutdown ------
close sound device
--------------------------------
idRenderSystem::Shutdown()
I18NLocal: Shutdown.
Sys_Error: couldn't load game dynamic library
About to exit with code 1 As I found out, deleting gamex86.so OR running the updater again fixes this, but then I can only start it once. The next time I start TDM the gamex86.so is again in the directory and the start fails with the error message. I think this is a specific TDM thingie, maybe a developer can tell me, why the file is being written in the darkmod-dir, as it is already there in the 'tdm_game02.pk4'.