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mezzokoko

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  1. Would be glad out to help ya testing your mission. Just recently got back into TDM and looking for new missions anyway.
  2. I really loved the concept of different phases inside the same mission. I ghosted my first playthrough of this mission and wondered, how things would react if I just murdered all the civilians. After all, what gives an inn a worse reputation, than all of its customers being murdered every night? After running from room to room, slicing from throat to throat, knocking out the owner and locking him inside a room full of corpses, I returned to the tree next to the dead prostitute, eager to find out which consequences my visit had for the coming day. Unfortunately the next night looked the exact same as in my non-lethal playthrough, and I was disappointed. After all this carefully executed mental murder I atleast expected a letter saying there has been a bloody madman inside the inn, massacring all visitors and not even paying for his stay! But my actions were ignored and apparently the twin siblings of the mage, the couple in room 4, and the gamblers thought it would be a good idea to reside in the exact same place. After proving them otherwise I could already imagine what the third night would look like. One last time I murdered all residents, including the owner and went with a tiny bit of disappointment. I felt ignored and bullied by the inn community, not being taken seriously and just going on with their routines as if nothing happened. Mental murderers should be respected and taken seriously too, after all they are also people. No but seriously now, I think the idea of carrying over progress is amazing, but I felt that it came a bit short here, considering the huge potential. If you refined the concept, allowing more dynamic and drastic changes to the world, it could be the base for bigger well thought out thieving campaigns. Keep up the good work and make it even better.
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