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About ambiento

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  1. Hm, is it raining (outside of the church I mean)? If so, then something is maybe wrong with my TDM installation or settings... I always thought it's just an upcoming thunderstorm, since there wasn't any rain outside. And yes, getting the feeling that it's raining outside whenever you're in a certain section of a building would be awesome (very light rain sound when you're in a church, a bit louder when you're searching an attic, etc...). Oh, and those wonderful windows from "A Noble Home" should be default for any mission with rainy weather.
  2. Wow, that second pic... I want to walk around... no, I want to live in that building! Looks so good!
  3. Hey mappers, you're in need of a custom-made ambient track for your new mission? Got some fantastic track provided by your voice talent, but said track is suffering from hum, buzz or anything? Well, you may have found the right place. I'm offering tracks, assistance and solutions for lots of audio/music related problems. Custom-Made Ambient Tracks I can produce tracks for (almost) any kind of mission. Just give me as many details as you can, and I'll try to write/produce something that fits your mission. - Tell me about the location, the interior of a room (or even better let me see
  4. Glad you find this useful. I appreciate the appreciation, ha! Looks like there are two things I gotta do: 1. I will revisit that test-template soon, and make a couple of full length ambient tracks free to grab for everyone. We can talk about uploading/distribution in this thread. 2. I'll start a new thread where mappers can ask for stuff. I'll explain in detail how they request custom-made ambient tracks, small pieces of music for intros/briefings, audio restoration (in case they are working with a voice talent who's got only simple tools at hand) etc. edit: "custom-shop" thread is
  5. Just built some small template on my audio workstation. Here's an example showing five tracks in a row. Those are what I'd call "generic tracks", not too much going on, can be used almost everywhere. I could do plenty of those, it's not really time-consuming. http://www.file-upload.net/download-10672957/ambtest.mp3.html Then there's that other kind of track, like I mentioned above. Mappers could place orders: "Hey, I could use a track for a really big library, where the player must find evidence of a murder/crime/whatever that happened a long, long time ago." In that case I'd try to create
  6. I agree, some of the tracks are indeed getting old, even if they are well-crafted. Well, I'll fire up my machine today and upload some demos/samples (as Sotha suggested) and we'll take it from there. I've seen some tech specifications - stereo 160kbps ogg - for ambient tracks. Sounds reasonable to me, so I'll use that format? Got some decent tools at hand, so hammering out new tracks every now an then isn't much of a problem. I'd say it's just a matter of inspiration... I'm talking about those kind of loops that have a relatively strong musical quality to them, think Widow Moira's House in T
  7. Hey Taffers, quick question from an audio guy who just signed up here. Is there still a need for ambient tracks? I had countless hours of fun playing TDM, so I thought I'd invest some time and contribute music. In case anyone needs some custom-made ambient tracks for their next mission, just let me know. Maybe I should've started a new topic - "Ambient Tracks On Demand" - but I thought I'd better post this in here. Okay, that's all for now.
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