

janexx
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Ah yes that was the mistake. I changed the first line in "cube_lp" and now it works, thank you!
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@VanishedOne, I just try to get the statue for myself in DarkRadiant to see if it works, independent from the one I gave Springheel. I test it at the moment with just a diffuse and a bump map for the podest. @HMart, thank you, that makes thing clearer to me. Now I have sorted the textures in a "textures" folder within the "fms" folder and editet the material file like this: textures/cube_lp { stone qer_editorimage textures/darkmod/stone/sculpted/greekstatue_marble_preview diffusemap textures/darkmod/stone/sculpted/cube_marble_d bumpmap textures/darkmod/stone/sculpted/cube_local /
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Thank you HMart so far. Where is the materials folder or where should I create it? I installed darkmod in /usr/share/games/darkmod/ where all pk4 files are. Now I put my ase model in tdm_models01.pk4 to /models/darkmod/decorative/statues/ Is that right so far? My textures I placed in tdm_textures_stone_sculpted01.pk4 (diffuse map in /dds/textures/darkmod/stone/sculpted/ and bump map in /textures/darkmod/stone/sculpted/ ) My material file loos like this: lines starting with // are comments and not necessary for the material to worktextures/cube_lp // this is the full name of the materi
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Hi there, sorry that I didn't answered for so long. I finally could install darkradiant and the statue has now a quite good size. I can import it in DarkRadiant and Darkmod. Now I struggle again. The textures (or material?) are not displayed. In DR it shows the standard "no shader" texture, in DarkMod it is completely black. Although I read the wiki about textures, I don't understand where to put them for testing. Would be nice if someone could give me instructions for noobs...
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dmap command not found and other problems
janexx replied to janexx's topic in DarkRadiant Feedback and Development
@Mod hero, I just overread the information. I used this tutorial: http://wiki.thedarkmod.com/index.php/A_-_Z_Beginner_Full_Guide_Start_Here!#Folder_Structure By the way, I could install pybind11 via pacman and some depency was also missing but now I got DarkRadiant installed properly and all works now. Thanks for your help here! -
dmap command not found and other problems
janexx replied to janexx's topic in DarkRadiant Feedback and Development
... oh there was more: #11 0x00007ffff7409d4a in () at /usr/lib/libwx_gtk2u_adv-3.0.so.0 #12 0x00007ffff550ce75 in g_closure_invoke () at /usr/lib/libgobject-2.0.so.0 #13 0x00007ffff54f9ab8 in () at /usr/lib/libgobject-2.0.so.0 #14 0x00007ffff54fe1ae in g_signal_emit_valist () at /usr/lib/libgobject-2.0.so.0 #15 0x00007ffff54ff080 in g_signal_emit () at /usr/lib/libgobject-2.0.so.0 #16 0x00007ffff5a17381 in () at /usr/lib/libgtk-x11-2.0.so.0 #17 0x00007ffff5a1bbd4 in () at /usr/lib/libgtk-x11-2.0.so.0 #18 0x00007ffff591a7cc in () at /usr/lib/libgtk-x11-2.0.so.0 #19 0x00007ffff550ce75 in -
dmap command not found and other problems
janexx replied to janexx's topic in DarkRadiant Feedback and Development
Ah cool, thanks again. Here is the output, hopefully it points to the problem: (gdb) bt #0 0x0000555555af7c04 in std::_Sp_counted_ptr_inplace<scene::BasicRootNode, std::allocator<scene::BasicRootNode>, (__gnu_cxx::_Lock_policy)2>::_M_get_deleter(std::type_info const&) () #1 0x00007ffff7c23927 in wxutil::ModelPreview::setupSceneGraph() () at /usr/local/lib/darkradiant/libwxutil-2.6.0.so #2 0x00007ffff7c31c41 in wxutil::RenderPreview::getScene() () at /usr/local/lib/darkradiant/libwxutil-2.6.0.so #3 0x00007ffff7c22435 in wxutil::ModelPreview::setModel(std::__cxx11 -
dmap command not found and other problems
janexx replied to janexx's topic in DarkRadiant Feedback and Development
Thank you! I installed now gdb and produced the crash again. Gdb then says: Thread 1 "darkradiant" received signal SIGSEGV, Segmentation fault. 0x0000555555af7c04 in std::_Sp_counted_ptr_inplace<scene::BasicRootNode, std::allocator<scene::BasicRootNode>, (__gnu_cxx::_Lock_policy)2>::_M_get_deleter(std::type_info const&) () (gdb) Should I open an issue in bugtracker? -
dmap command not found and other problems
janexx replied to janexx's topic in DarkRadiant Feedback and Development
Yes indeed, was a leak problem. Thanks for the link with information about this! Ah my first small map now is playable. -
dmap command not found and other problems
janexx replied to janexx's topic in DarkRadiant Feedback and Development
Thanks @VanishedOne. Ah I didn't get that from the wiki. But also in the game console I cannot compile or load a map. When I write dmap <mapname> I get a warning "entity reached from outside". What does that mean? I deleted several windows which caused this warning but every time there is a new entity listed where the leak occurs. When I write testmap <mapnam> then it says that the map cannot be found. I saved it in the maps folder ( /darkmod/maps/ ). But the map has to be compiled first, right? Sorry HMart I think I cannot handle using the script for now. Maybe I try it later. -
Hi, I just today started to play with DarkRadiant and struggled with some things. 1. When I type dmap and the name of my first map, I get the error: Cannot execute command dmap: Command not found? 2. DR crashes every time when I want to insert models. I go to create model and choose one from the tree and then it crashes. Prefabs don't make any crashes. Does someone has ideas what is going wrong here? Another question: Is there a possibility to scale a prefab? I inserted a lamp as prefeab in the map and can adjust the light radius, but not the model itself. Note: I use Arch Linux a
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I just wanted to ask, how it goes further with the statue? Can it be used know for missions? Have you got the file @Springheel?
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Cool. Ok, so I try to reduce Polys again. And what is with the size of the model?
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@VanishedOne Thanks for the script! It seems to work! RPGista, if you want, you can send me your program nonetheless. Thanks for your commitment.
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Need help!! I tried to export my model from Blender to an ase-file. But the ASE-export didn't work. I found a script. But it throws an error. Can anyone please export my model to ASE or LWO? Or has anyone a good python script for exporting from blender? I use Blender 2.76. You can send me a PN.