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About janexx

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  1. Ah yes that was the mistake. I changed the first line in "cube_lp" and now it works, thank you!
  2. @VanishedOne, I just try to get the statue for myself in DarkRadiant to see if it works, independent from the one I gave Springheel. I test it at the moment with just a diffuse and a bump map for the podest. @HMart, thank you, that makes thing clearer to me. Now I have sorted the textures in a "textures" folder within the "fms" folder and editet the material file like this: textures/cube_lp { stone qer_editorimage textures/darkmod/stone/sculpted/greekstatue_marble_preview diffusemap textures/darkmod/stone/sculpted/cube_marble_d bumpmap textures/darkmod/stone/sculpted/cube_local /
  3. Thank you HMart so far. Where is the materials folder or where should I create it? I installed darkmod in /usr/share/games/darkmod/ where all pk4 files are. Now I put my ase model in tdm_models01.pk4 to /models/darkmod/decorative/statues/ Is that right so far? My textures I placed in tdm_textures_stone_sculpted01.pk4 (diffuse map in /dds/textures/darkmod/stone/sculpted/ and bump map in /textures/darkmod/stone/sculpted/ ) My material file loos like this: lines starting with // are comments and not necessary for the material to worktextures/cube_lp // this is the full name of the materi
  4. Hi there, sorry that I didn't answered for so long. I finally could install darkradiant and the statue has now a quite good size. I can import it in DarkRadiant and Darkmod. Now I struggle again. The textures (or material?) are not displayed. In DR it shows the standard "no shader" texture, in DarkMod it is completely black. Although I read the wiki about textures, I don't understand where to put them for testing. Would be nice if someone could give me instructions for noobs...
  5. @Mod hero, I just overread the information. I used this tutorial: http://wiki.thedarkmod.com/index.php/A_-_Z_Beginner_Full_Guide_Start_Here!#Folder_Structure By the way, I could install pybind11 via pacman and some depency was also missing but now I got DarkRadiant installed properly and all works now. Thanks for your help here!
  6. ... oh there was more: #11 0x00007ffff7409d4a in () at /usr/lib/libwx_gtk2u_adv-3.0.so.0 #12 0x00007ffff550ce75 in g_closure_invoke () at /usr/lib/libgobject-2.0.so.0 #13 0x00007ffff54f9ab8 in () at /usr/lib/libgobject-2.0.so.0 #14 0x00007ffff54fe1ae in g_signal_emit_valist () at /usr/lib/libgobject-2.0.so.0 #15 0x00007ffff54ff080 in g_signal_emit () at /usr/lib/libgobject-2.0.so.0 #16 0x00007ffff5a17381 in () at /usr/lib/libgtk-x11-2.0.so.0 #17 0x00007ffff5a1bbd4 in () at /usr/lib/libgtk-x11-2.0.so.0 #18 0x00007ffff591a7cc in () at /usr/lib/libgtk-x11-2.0.so.0 #19 0x00007ffff550ce75 in
  7. Ah cool, thanks again. Here is the output, hopefully it points to the problem: (gdb) bt #0 0x0000555555af7c04 in std::_Sp_counted_ptr_inplace<scene::BasicRootNode, std::allocator<scene::BasicRootNode>, (__gnu_cxx::_Lock_policy)2>::_M_get_deleter(std::type_info const&) () #1 0x00007ffff7c23927 in wxutil::ModelPreview::setupSceneGraph() () at /usr/local/lib/darkradiant/libwxutil-2.6.0.so #2 0x00007ffff7c31c41 in wxutil::RenderPreview::getScene() () at /usr/local/lib/darkradiant/libwxutil-2.6.0.so #3 0x00007ffff7c22435 in wxutil::ModelPreview::setModel(std::__cxx11
  8. Thank you! I installed now gdb and produced the crash again. Gdb then says: Thread 1 "darkradiant" received signal SIGSEGV, Segmentation fault. 0x0000555555af7c04 in std::_Sp_counted_ptr_inplace<scene::BasicRootNode, std::allocator<scene::BasicRootNode>, (__gnu_cxx::_Lock_policy)2>::_M_get_deleter(std::type_info const&) () (gdb) Should I open an issue in bugtracker?
  9. Yes indeed, was a leak problem. Thanks for the link with information about this! Ah my first small map now is playable.
  10. Thanks @VanishedOne. Ah I didn't get that from the wiki. But also in the game console I cannot compile or load a map. When I write dmap <mapname> I get a warning "entity reached from outside". What does that mean? I deleted several windows which caused this warning but every time there is a new entity listed where the leak occurs. When I write testmap <mapnam> then it says that the map cannot be found. I saved it in the maps folder ( /darkmod/maps/ ). But the map has to be compiled first, right? Sorry HMart I think I cannot handle using the script for now. Maybe I try it later.
  11. Hi, I just today started to play with DarkRadiant and struggled with some things. 1. When I type dmap and the name of my first map, I get the error: Cannot execute command dmap: Command not found? 2. DR crashes every time when I want to insert models. I go to create model and choose one from the tree and then it crashes. Prefabs don't make any crashes. Does someone has ideas what is going wrong here? Another question: Is there a possibility to scale a prefab? I inserted a lamp as prefeab in the map and can adjust the light radius, but not the model itself. Note: I use Arch Linux a
  12. I just wanted to ask, how it goes further with the statue? Can it be used know for missions? Have you got the file @Springheel?
  13. Cool. Ok, so I try to reduce Polys again. And what is with the size of the model?
  14. @VanishedOne Thanks for the script! It seems to work! RPGista, if you want, you can send me your program nonetheless. Thanks for your commitment.
  15. Need help!! I tried to export my model from Blender to an ase-file. But the ASE-export didn't work. I found a script. But it throws an error. Can anyone please export my model to ASE or LWO? Or has anyone a good python script for exporting from blender? I use Blender 2.76. You can send me a PN.
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