Jump to content
The Dark Mod Forums

abelliqueux

Member
  • Posts

    2
  • Joined

  • Last visited

Posts posted by abelliqueux

  1. @Moonbo : I restarted the mission and everything was fine ! I was able to play through the missions without a problem, and wanted to thank the team for their work, as it seems to me that this is a refreshing mission, with its emphasis on the narratives and gameplay variations. It changes from the "break and loot" on which most FMs are based.

    I like the way you've reversed the antagonisms. Instead of being assumed of as a thief, you are the good one, and those fighting you are tricked into thinking you are the bad one... It brings much more depth than the average thief vs police plot. Also, I like how you don't solely rely on difficulty to lengthen the play time, and manage to hint some terror in the black man closet sequence, without spoiling it later by falling into a too strong confrontation. No being able to rely on weapons helps here I think. I think I know the answer, but have you by any chance been slightly influenced by Amnesia : The dark descent ?

    Anyway, thanks for the team's work, and keep up the good work !

  2. EDIT : Restarting the mission solved the issue. Leaving this message as it might help others to solve their problems.

     

    Hi,

     

    This FM seems great, unfortunately, it crashes on me in the second room of the first mission, when I have the key and have to go back to the "otherworld".

     

    I have tried multiple times and I consistently get this message :

    Using TDM's enhanced interaction

    Forcing an update on cooked math data.

    Cooking math data please wait...

    Cooking complete.

    Restarting ambient sound snd_tower'(Tower) with volume -5.048547

    signal caught: Segmentation fault

    si_code 1

    Trying to exit gracefully..

    double fault Segmentation fault, bailing out

    shutdown terminal support

    --------- Game Map Shutdown ----------

    About to exit with code 11

    ModelGenerator memory: 5 LOD entries with 8 users using 3440 bytes, memory saved: 2126 bytes.

    Erreur de segmentation

    I once had this :

     

    --------- Game Map Shutdown ----------

    WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door FootlockerLid_1 is not within a valid AAS area

    WARNING:fms/ahouseoflockedsecrets/ahouseoflockedsecrets.pk4/script/tdm_realmgate.script(31): Thread 'tdm_realmgate::activategate': Door atdm_door_96x48_2hinge_1 is not within a valid AAS area

    About to exit with code 11

    ModelGenerator memory: 5 LOD entries with 4 users using 1503 bytes, memory saved: 1463 bytes.

    Erreur de segmentation

    I'm on Debian Jessie 64bits, with i3 2.5ghz, 8gb ram and radeon HD 6450 1Gb ram. My TDM installation is up to date, and I do not have any problem with other FMs (appart from TD3: Heart of lone salvation that used to crash some months ago).

     

    I did try the darkmod.cfg tempering and although it was quicker to load and hurt my eyes, it did not make things better.

     

    I'm going to try and restart the mission to see if it solves the issue. Let me now if you need a trace log or specific info.

     

    Any suggestion as to how I can get past this show stopper ?

     

    Thanks,

     

    AB.

×
×
  • Create New...