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By the way, I know some people mentioned improving lighting skills, and I finally found an article that actually discusses some of the theory behind lighting that I can comprehend: http://www.blog.radiator.debacle.us/2015/03/lighting-theory-for-3d-games-part-2.html
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(And by that I mean it goes over some things that I picked up working on Albino!)
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I think of Robert Yang as in the family. There's not that big of a community thinking about immersive sim game design, and his blog has been doing it well for a while & is in tune with our way of thinking. He used to post here some too (IIRC).
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Good read, thanks for posting!
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