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jaxa

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Everything posted by jaxa

  1. I noticed that if an NPC passes you near a doorway and they try to talk to you, they walk with you when you enter an interior cell and stay there for a few seconds. That might be what happened.
  2. This game is less buggy than Oblivion. It has less/same amount of repetitive speech as Oblivion (I feel like they hide most of it by getting rid of random conversations). It was patched faster than Oblivion, although 1.2 makes it require Steam to run. The best thing to bitch about now is the construction set, and even that is supposed to be released less than 4 days from now.
  3. AMD remains committed to x86

    1. Show previous comments  4 more
    2. demagogue

      demagogue

      I was just shopping for a new laptop and was down to 2 choices, and the one I picked had an Intel Core i3, which beats the other's AMD A8-3500M.

    3. 7upMan

      7upMan

      Unless your Intel laptop has a decent (ededicated) GPU built in, this might not have been the wisest choice. While the AMD's CPU part may be inferior to the i3, the APU's GPU part is *way* superior.

    4. demagogue

      demagogue

      It has an ATI Mobility Radeon HD 5650 GPU. I think that counts as dedicated & decent. I mostly play just older games anyway, and the better CPU makes me happier for like making music, audio & video editing, etc.

  4. "#2859: If an AI opens a door marked ShouldBeClosed, he becomes suspicious (AI) (grayman)" So it's like the AI is checking to see if the door is locked?
  5. Seems register and login links are broken for http://www.doom3world.org/index.php
  6. I think it's high time we blow up things with mines.
  7. Voting will always be subjective and arbitrary. Add your polls with that in mind and take the results with a grain of salt. There are no scores on the mission download page or the in-game downloader so I doubt anyone is getting put off of individual missions. Polls are for mappers to gauge opinion and to determine the results of friendly contests.
  8. It's supposedly level 81 with all skills raised to 100. http://www.uesp.net/wiki/Skyrim:Leveling#Maximum_Level
  9. It'll always be a modification of something, sooo...
  10. No you can't get it later. Got to get next to it after it dies.
  11. jaxa

    T4LG Search

    Update Updated Dark Mod links for the new domain. Added link to the Dishonored forums. http://t4lg.anodal.org/ Also announcing the Drivemaker's Byte Utility, a side project for converting between byte units and much more. Check it out here: http://anodal.org/jaxa/drivebytes.html Any quantity of bytes entered is reflected by the updated URL so that you can share the results with others: http://anodal.org/jaxa/drivebytes.html#4.7_GB http://anodal.org/jaxa/drivebytes.html#1_TiB
  12. Better Dovahkin than Facebook.
  13. What would you call the maximum theoretical speed of USB 3? 640 MB/s, 5.0 Gbps, 4.0 Gbps, 3.2 Gbps, or something else? Numbers are all over the map.

    1. jaxa

      jaxa

      I'll go with 4.8 Gbps for now (10x USB 2.0).

    2. AluminumHaste

      AluminumHaste

      5 Gbps is the spec, minus overhead of course which will get you close to 550 MB/s

  14. Looks like you should copy Oblivion/Skyrim's goal based AI and call it DarkRadiantAI. I feel like door opening needs a big rework. It's advanced from where AI would get stuck or start opening and closing the doors multiple times, but the animation looks clunky (no contact between hand and door) and the speed does seem to be a problem. I'm thinking that the AI that wants to open the door fast should kind of fling it open with a swift jerking motion. Maybe the door needs its own physics in this regard so that it can roll itself open (or look like that anyway)? I remember AI doing pretty bad against stacked crates and other obstacles that I put to block their path. They would kinda walk against it until they had forced through.
  15. With my character I just use archery+sneak combo to kill giants from a distance. It's also a good idea to move out of the way if they don't detect you immediately. Poisons can also be applied to arrows. I was concerned about this before traveling with Lydia but when I gave her a trial run I sneaked a lot and didn't notice her attacking unless I did or we (probably just her) had been seen. You sure? For Lydia, picking the dismiss option (the last one) should send her back to the Jarl in Whiterun or straight to your home in Whiterun, Breezerun. I was hesitant when I picked that option because it sounded like I was firing her. I'm pretty sure all of the optional (post-quest) followers in the game will travel with you and return to their starting locations as needed like this. She starts out with steel right? Maybe you tried to give her light armor or the wrong kind of weapons? I tested this out just now and observed that she wasn't wearing the Elven Armor (strong light armor) I gave her but happily equipped the Dragonplate Shield. If the equipment you give her isn't better, she won't use it, apparently skill choice affects that as well. This brings up a question I have. Do followers get stronger in terms of skills and stats by fighting with you? This will always be a problem. Even with the increase from 6 -> 70 voice actors from Oblivion to Skyrim. Even TDM can't get enough vocal responses and sets. I still think the ultimate solution will end up being real time vocaloid style speech synthesis. At that point, maybe we'll decry that the vocal scripts are still tens of thousands of responses short, and we'll need to invent AI. After you play TES X for 24 hours you'll find that the real world completely changed! In Oblivion I remember followers kind of mimicking your movement paths, going where you go and jumping at around the same times. In Skyrim it looks like they decide their own path to where you are, but with predictably bad jumping logic. Obviously this becomes a problem if you like to "climb" up mountains in order to get a nice point of entry into some location. Your follower will eventually catch up with you though, and I didn't have much of a problem with it since I spent most of the game self-sufficient sans follower. If you want your follower behind you all the time, look for the easier slopes, take circular routes around mountains to find the actual paths, and mill around once in a while to pick up alchemy ingredients or something. Haven't heard about the Morrowind team but I guess it was a similar story to Oblivion.
  16. Would this interfere with "press attack to start" (more accurately, would "press attack to start" interfere with this)?
  17. You can't damage others while ethereal.
  18. Thanks for mentioning Ustengrav. I wanted to test out this trick:
  19. Holy shit that is high res. I can't wait to see UESP's google maps version though.
  20. I've explicitly waited in cases where I hadn't played the mission yet and the author publicized a v2. I'd play Dragon Claw v2 since I didn't get too far, but I still need to play all the missions for voting, so I'll probably finish v1 and judge it based on that.
  21. Yup, real life is probably not like Stargate. Luckily, the Story Channel has turned "probably not" into "could be".
  22. An answer on 1.08 release, anybody? If the source was released tomorrow, would you unfreeze 1.07 instead?
  23. Yeah I noticed that it seemed to use even less than 1 gig of RAM. Kind of a waste on my 8 gig system.
  24. I guess when you put it that way the only way to upgrade equipment is through the player. All the loot I've seen was in base form, and the only NPC service I've seen is training. So to get the theoretical max weapons and armor you need to perk up the Smithing tree (the perks reduce the required level for uptiering, and unlocks two otherwise inaccessible tiers, Epic and Legendary). I'm guessing my strategy of ignoring it will be well made up for by maxing out other skills, like +100% bow damage and the other kinds of stuff I'm aiming for. As infuriating as it is to not be able to max out everything, it does let you customize your play style in a way not seen in Morrowind/Oblivion, where you could be jack of all trades, master of all trades. Radical gameplay changes have proven to be good for TES V.
  25. Boy, hitting a dragon with an arrow when it's circling is almost impossible. I generally arrow them when they hover or hit the ground, take their fire attacks head on, sneak attack when possible, hit them with a couple of shouts. I also find myself missing Thief/TDM's lean, since I'm sneaking almost 100% of the time and like to check out around corners. I don't miss mantle though, Oblivion trained me well in the art of spam jumping up mountains, and this engine is a little more forgiving with them. Giants are just ridiculous, one hit KOs right up into the stratosphere. Dragons are a piece of cake comparatively. In fact I find that dragons do a lot less damage to me than a lot of bosses and even the meatier bandits. Whatever the case giants got me freaked out big time. I thought that some of them would let me into their camps peacefully but I never had that experience so I will just avoid them like the plague and slaughter them big time later on. @Baddcog - clarification, you need to spend a perk to be able to smith up magic items. 2 in the smithing tree and lvl 60 smithing. Not only is the max theoretical level about 70 but I'm told that leveling slows down a lot for 20+ (I just reached lvl 20). Smithing is fun but I'd rather just buy stuff or find artifacts to save on the perks. The gold/silver jewelry is an easy and accessible way to use up all those gems though for some quick cash.
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