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Spooks

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Spooks last won the day on January 5 2021

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  1. After 4+ hours I finally managed to automate a cubemap to irradiance map workflow. The results are satisfactory! Good to know ambient cubelights look good w/o makeIrradiance and with a proper IR map. May post a tut later.

    1. Show previous comments  3 more
    2. peter_spy

      peter_spy

      IMO Irradiance maps is pretty confusing term, as it hasn't been used much in games for a long time now, but this is a closest thing to explanation: https://learnopengl.com/PBR/IBL/Diffuse-irradiance

    3. Spooks

      Spooks

      Writing up a tutorial now. :) Took me a long time to research some open-source alternatives to apps and troubleshoot all the problems you can run into, but now that I've probed all options I think I have it figured out.

    4. nbohr1more

      nbohr1more

      Nice tutorial so far! It's great to see this works so well without needing to bake a lightmap as the input lighting.

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