> Why is it dangerous to install tdm game-folder in "/usr/share/games" in Steam OS? In the linked Reddit post you'll find a some of why I did this. In short, SteamOS has a default root partition of 10 GB, so installing games to /usr/games or /usr/share/games is dangerous, space fills up quick. I do this for my Streets of Rage Remake, only because the install is very small. > Whats your opinion about placing the TDM gamefolder in the homefolder? Isn't this along with the first question? If you mean /usr/share/games/ vs home as a permissions reason, then hmmm, if the download missions has issues with that location, then I could change that. It's hard to do this in the postinst stage then, since that runs as root. For non-SteamOS Debian derivatives, the post install script can be dumped somewhere such as /tmp. These users would be instructed to run it afterward, since of it firing off automatically for SteamOS users. hmmm. The other option, as you say, is to modify the permissions on /usr/share/games/darkmod. > Whats your opinion about downloading the game-files, using the tdm-updater in a packagemanager. I copy the post install script to /usr/share/games for users to run afterwards if that fails. I can always give them the choice to run now, or later in that post install script. > i'm missing a menu-shortcut for the tdm-updater and a uninstall script. Like above, I can transform the post install script to a case statement setup to give users the choice to do a few actions like that. Good points. I'll also make the "old name" of thedarkmod a dummy package that depends on darkmod and get that at least out there. Is there a wiki page that documents what flags like noselfupdate does? Thanks for helping make the package I have better. I renamed the package and transitioned the old. I'll work on the other items today at some point.