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LEGION

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Everything posted by LEGION

  1. Hell, sorry! I forgot to comment this mission, it was the second DarkMod mission I played and I was greatly entertained! After getting into the kitchen I instantly got the good old THIEF-feeling! The optics looked very nice and I enjoyed the readables though I never can have enough. I can´t remember nothing I didn´t liked. Ok, it was very short, but for a one week mission there was nothing to complain.
  2. I would like to see that movie too! If it is in a forum thread I can´t see it, yet...
  3. Don´t bother. I have a solution for disappearing music after reloading: just tipping the ambient-slider in the menu brings the music back! And for the footsteps: be a ghost! But I´m still waiting if others have tested 'Penitence' with my method...
  4. Is there a Main Page for this Bug-Tracker? Am I allowed to read in there?
  5. And don´t ask the DarkMod-team to do it!!
  6. I have a damn good soundcard with latest drivers! (Soundblaster X-FI Xtreme Gamer) But I think too it is a problem of pre-1.01-missions or the sound design itself. I´ve not played the newest missions yet so I can´t tell about them right now...
  7. I´m actually playing the Christmas Contest Missions and as I read the threats no one seems to have issues with too loud music but me! Only demagogue confirmed on his mission. But I haven´t had the footsteps problem. Likely because I´m now always ghosting and is there a guard that could be in the way I take him out. (and because I´m so good it never ends in them searching for me, so no sound-bugs can be triggered like the ones I mentioned in the posts before) What about my method in the Crown of Penitence? Did someone tried it? It´s really only about 5 minutes!
  8. Hey, dammit. No complains about the music? The music itself is great, really. But it was far too loud, again!! So it is just me. FUCK IT! But I solved it by saving and reloading that save instantly. Then the music was very calm, but not adjustable by the ambient slider. (Finally a bug that serves me) Because the music changed a lot I had to do this quite often but because I´m playing with gamepad and headphones it took a while to reach out for the keyboard (quickload-key, in my complete darkened room) while my ears got mutilated! This pissed me off a lot and so I couldn´t enjoy this mission like the others. Maybe because of this I rated the story with 'poorly'. Did I miss a readable? But I was able to ghost this mission. Only one time the guy on the water nearly saw me as I looked before the tavern or what that was (there was nothing, but because of this I had zero stealth score! I ghosted complete! I know, it´s over-sensitive). I didn´t had to 'really' reload and I played on hard. But I missed 340 loot or sth like that. I for sure missed the . But it was fun to get the If I haven´t had this music-bug I would´ve had more fun. This really pisses me off (I said it again!) because no one else seems to have this but me! Only me!
  9. Yes, like so many said before myself: nice little mission. And will someone please explain the metal-chest-key-issue? Cause I´m missing 200 loot and I thought this key could be the 'key' for the missing loot. It was fun sneaking around but as I got into the toilet I was shocked because nowhere to go, the guard came in and saw me so I had to kill him and lost half of my health. This was meant to be a trap for the player, right? Cause for me there wasn´t much time to get in and out again. (If you don´t know what´s inside-> nothing!) Why didn´t anyone mentioned that the music was far too loud? (seems that almost every contest mission has that problem) But it was solvable by tipping the ambient slider in the menu, back to game, and than back to the position you want the slider. So it works how it was meant to be. (worked in other missions too, but not all of them) And what about the metal-chest-key? Oh I already asked that. I liked the rats eating on the cheese. Will there be any cats in the future? (maybe chasing rats, that would be nice)
  10. Or just let the people know how many loot is there to find!
  11. Nice trailer! Just a question: When you say "Thief", you mean the trade itself and not the 'inferior' franchise that seems to exist out there? (Just don´t even think I would offend THIEF!!! just joking) What I mean with this: Does the story take place in Bridgeport or in the City?
  12. I had a lot of fun translating those phrases. But I couldn´t find the origin for 'piss up a rope'. I know what it means (like piss off, right?) but I want to know the origin! Of all things you named 'letting the cat out of the bag' we have exactly word for word in german, so I could have known, but it didn´t really looked like a bag IMO...
  13. What if 'someone' makes it available through a torrent?
  14. When DarkMod supports Mulitcore processors remember to 'turn on' all those shadows again!
  15. http://en.wikipedia....icaresque_novel As I looked for it in german I found only this. But it fits for me. But I like the DarkMod more. (better to spell )
  16. I don´t understand this. If released this could boost the franchise and Activision could make a game on their own and profit from the growing community. This way I would guess that no one of this community will ever pay for an Activision product. I hope the DarkMod is save but I can´t see anything offending (this is maybe not the right word) in it right now.
  17. Hell, 8 pages in here! Maybe I read them later after I played this mission on Expert. Just finished on Hard and I was amused! So if I have questions that are already answered, forgive me! I just want to leave my comment for this great mission. But first: I couldn´t resist and read the last posts and there I saw that you can I guess, cause demagogue talked about differences in the difficulties in his readme. I first report the bugs I experienced, though it was only one: The ambient sounds (wind and music that was really great stuff, btw, the music I mean) were very loud! But unlike in other FM´s this time the ambient slider in the menu worked, so it wasn´t annoying at all. As I reloaded the ambient sound was almost unhearable, but it was solvable by adjusting the ambient slider in the menu, this way the set volume was instantly back and I had to lower the slider again because it was so damn loud! And if I reloaded inside (the places there normally was calm) the last played ambient was hearable (in a volume how it should be IMO and I have to add that I hate calmness because of hearing my PC working). Oh, and in Sorens kitchen and the tree before Bensons house I got stuck. I came out of the kitchen edge, but while 'in' the tree I had to reload an older save. And now I remember that the street guards wanted to go through Sorens front door that I picked before, but they couldn´t open it. I had to help them. After they walked their round, the same occured again. (funny, as I locked the backdoor and the guard tried to open it, he just turned around! Not like the stupid guards in Thief, they just stand there and praying to the builder that he please open the door, hehe) After I locked the front door they still tried to get in. Oh, I remember another bug: This äh, what was his name, Duddledamn or something, the one with this illegal business, floated over his bed while sleeping! (This reminded my of the second Ghostbusters movie ) At the beginning of the mission I was kind of lost because there seemed no way to get to my objective and so many doors not lockpick-able. But I was glad that I didn´t gave up. At first I didn´t understand the route I had to go but at the end it all fitted together. I really loved the atmosphere that evolved with the great story (no wonder it had first place in the story category during the contest). BTW, I was really glad to finally see some females. A pitty that they were all dead. (Does this tell us something about the mission author? ) Or doesn´t they have voice-overs, yet? So all together, this was a really great mission. Here I had the most fun of the missions I played yet. (Maybe because I hadn´t really an annoying sound bug this time, like in the others, though I had a sound-bug, but nothing serious)
  18. @demagogue, Fidcal Maybe I have it wrong, but did you just say it is possible to get My impression was that the way is pretty linear. I just finished the mission (well, last night) and it was really great. The coolest I played so far. But I think I leave my full comment in the main thread...
  19. This bug occurs too, while playing stereo!! And I have to add that I needed the following too for using this headphones with my PS3. That was what I meant with "payed pretty much": http://www.google.de...Rq6sQHkOl5KCCRA
  20. Don´t refer to my headphones as headset! I payed pretty much. Have a look: http://www.google.de...drvQREFy3Q1Gs1w
  21. @Tels: PM me where I should send the save. You are aware that the save is about 86MB, are you? I think my googlemail can handle it, but never tried a large attachment like this. But please try my method, it´s about only 5 minutes cause I wanna know if it´s only me or not! And if you have the same results like me I won´t need to send a savegame. 'Sounded' pretty interesting what you told there. (though I had to google VirtualBox ) @7upMan: My Realtek Audioconsole (Realtek HD Audiokonfiguration in der Systemsteuerung) was pretty easy to handle because it detected every of my three Headphone cables and I could choose what each stands for. (Front speaker, rear and center) I choose 6 Chanel system and tried this test where a bee was flying around my virtual head. All was fine and right! But the sound was pretty calm (not clean and much noise while system start), though I turned everything up. (wave, master volume and each speaker) Also I could hear a noise when moving my mouse. This wasn´t hearable while I used my gamepad which emulates my mouse. As I first started DarkMod (I didn´t made a reboot of my OS) I saw the gamescreen, but wasn´t able for any input. No mouse, Keyboard or Gamepad! Somehow I made my OS making a reboot. After that DarkMod seemed normal and as I enabled Surround in the Audio-Menu DarkMod wasn´t complaining. But as I started the mission I had this console-crash I mentioned before. And then I had enough. But thanks for trying to help, anyway.
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