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LEGION

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Everything posted by LEGION

  1. I have to add a note: I just replayed this mission and this bug occured, too. But this time I just took the mechanist-like loot the guard stood before. When he realized it was gone he alerted the two other guards that came by and as they relaxed, all three of them lost footsteps! I played the mission to the end and the one that patrols everywhere downstairs never got his footsteps back. So it is for sure no area-problem.
  2. My goodness! Might I ask what do you need such a monster for? And thanks for the infos. The newest game I´m playing is Doom3/TDM. For anything else I have my PS3. Since most PC-games come out with so lots of bugs I´m not interested in them anymore. Only for Thief4 I´ll make an exception, maybe. So for just 750 MB RAM more that my games won´t use anyway and an troubling OS, I think I leave it as it is. Now let´s get to this fu**ing sound bug: I tried Realtek but this is not an option. The sound through my (5.1) headphones is horrible and DarkMod seems not capable of activating even Surround on this. Loaded the mission and got a console crash telling me about failure for OpenAL or something. (not OpenGL) But I´m pretty sure that this is a DarkMod problem. Please try this yourself: (I did this 5 times and it was every time the same result) Load the FM 'The Crown of Penitence' and head for the stairwell behind the locked door. (It´s no matter if you blackjack one or ghost, I tried both) When you open the door let yourself be seen and then run under the stairwell and hide behind the barrel. At least the two nearest guards should follow you. (steal the mechanist-like loot, so the guard is more aware and reacts faster when he sees you) When they relax and getting back to shift they should lose their footsteps. You can check by watering the torch and look in the hallway: The Captain (the one who had the key and walking up and down) and the one going the short route from the cellars shouldn´t be having footsteps. When I ghosted I had 4 or 5 guys searching for me, but only the mentioned two guards lost footsteps. It seemed they lost them when relaxing, but before getting back to their area of patrol. While I was trying this several times I used different settings for my soundcard/headphones. I tried disabling 5.1 output (Doom3/TDM doesn´t support this anyway, does it? Only 4 speakers, right?), disabling EAX, disabling CMSS 3D Surround and the EAX & Surround settings in TDM itself but always I got the same results in loosing footsteps. Please tell me what you´re experiencing by this method!
  3. Yes, I have Realtek HD Audio. I´ll try this tonight. If this solves it you have to explain this to me. About WinXP 64bit: how do I know my processor is capable of 64bit? I have Intel Core 2 Quad.
  4. I don´t wanted to create a new thread cause I think it fits in here. I just wanted to ask if someone hast the ability/knowledge to create a DarkMod persona for Firefox?
  5. Very little, but nice looking mission and nice patrol routes! Sadly I had again the missing footsteps bug, so I was really annoyed and almost quit before finishing. But I didn´t. I even found all loot but one!! Where is the last coin? Talk now! Very likely I just oversaw it. Or is there a place with only one well hidden coin? I doubt it. I was long searching for the crown until I was happy to see almost everything frobable. I don´t know why some other missions don´t support this, because the frobsystem is so great for luring guards and mess around. But the mission briefing: very beautiful to watch, but I wasn´t able to read all in time! The text was far too short displayed, really! I had to restart the briefing four or five times to read everything. Please, FM authors, think about the people that don´t have English as their mother language! I would suggest a scrollable briefing-text-only-screen just after the briefing as an option! Could you do that, please? Because this wasn´t the first mission where I had this problem. And for the readables in the game: the scrolltexts were so little! I don´t think most of the people in Bridgeport have such good eyes to read this, especially the dumb guards!
  6. I was just behind the crown pedestal.The guard I mean stood right next to me (1 or 2 meters). As I remember now I´m sure that I stood up to get the crown. And then he saw me. On a later attempt I realized that I don´t need to stand up to get it. I have to add that I liked the armory very much and all the arrows and weapons. But I wondered why the axes weren´t frobable. They were looking good!
  7. Hmm, I just finished 'The Crown of Penitence' and the music there was everywhere hearable and always in same loudness and I was able to change it´s volume with the Ambient-setting in the menu. In the old Thief´s I experienced the same. Some tracks were sticked to certain areas and when you got away from that area the music lost its volume (like in your mission). But there were missions where the music just got turned off when exiting the area. There must be a special music setting. Maybe you just put your music as sound-effects? I´m just guessing, you´re the expert! I hope it´s not a problem in DarkMod if someone wants to use more than one track, though.
  8. Damn, damn, damn. I had it all wrong. Has nothing to do with playtime. I just played the FM 'The Crown of Penitence' and I haven´t had to reload even once (but saved ca. 6 times) and the playtime was only 58 minutes but it happened again!!! I don´t get it. It was in the floor before the stairwell. The guards saw me and I hid myself under the stairwell. They came for me, but didn´t find me. During this event all three guards lost their footsteps! Saving and reloading couldn´t bring them back. Now I know how it is like a guard, cause they sneaked up behind me and I didn´t even noticed! This really sucks, cause I don´t know if it is my system or the DarkMod...
  9. Thanks for the info, Serpentine. But what is PAE? Just for info, I won´t activate it. And no, I never had TDM 1.0 installed. Note: As I lured the guard 'with' missing footsteps in the next area (luring him out of the church into the statue room in St.Lucia) his footsteps came back. Remember that this bug only occurred while I was playing very long. It happened only in the training mission and in St.Lucia and in both missions I played over 6 hours. (I checked this with a console cmd) I played since them three more missions, but at most reached about half the time and the bug never occurred though I loaded often to test this. I have 12 FM´s more to play and if it happens again, I´ll tell you.
  10. I did as you said, Tels. No errors and I made two runs to be sure. (and because I wasn´t sure if the program does test both of my RAM modules) There is only one thing I don´t understand: I have two RAM modules with 2048 MB for each one. The program confirmed that. But WinXP says that I only have 3.25 GB RAM!? Oh, and DirectX says I have 3326 MB RAM. Where´s the rest? Is this normal or is something wrong here? And before you might ask: the sound-bug is still there. What I meant with the savegame: I think that this bug is implemented in the save so it would might help you in finding out what´s wrong. Just an idea I had. But I wasn´t aware that one save counts 85MB!!
  11. When I start the game I have 400 out of 4650 megs in my swap file. Did you mean that? Or should I use a specific console cmd? My specs are: 3.25 GB RAM Soundblaster X-FI Xtreme Gamer (newest driver) btw, my newest SB driver solved the issue with the music in the St. Lucia briefing there it was before too loud. The sound bug occurs too, when I just started the game and loaded the savegame. Maybe I could send you the file? Because on my system it is everytime I load the save the same sound bug!
  12. Just don´t hesitate! I have still 12(!) FMs left that I don´t have played yet! I suggest you wait with the release until I finished and commented all them. But I would like to see the trailer before.
  13. One can reuse an arrow that was just used for killing? Isn´t that unrealistic? Hey, I only found one bug in this great mission: And that´s it, all else went fine. In the end I had 2756 loot. Only 200 missing. (That´s good for me) I hope the missing purse doesn´t count 200, though. That´s my first TDM mission with plenty guards. But it was hard for me to ghost, so I decided to blackjack everyone that stands in my way. 7 guards at the end. Because, as the LightGem was only one step beyond darkest black they noticed me. I did´t like that, because I was pretty far away. Hehe, I was a little stuck with the poles in the armory, too. The layout of the mission and the gameplay I liked very much. But there was one thing that I don´t liked at all: It was so calm everywhere!! Only near and above (2nd floor) the crown and in the chalice room were music/ambiance. And the music in the chalice room was faar too loud! It didn´t take effect, when I changed my ambient sound setting!? (As it does never, though) Most of the time I could hear my Computer though I played with headphones! And because I played with headphones I heard most of the time this sound when the volume is up most and nothing is played, you know what I mean? Don´t know how to describe it else. It changed in loudness when I changed angle. This really killed the atmosphere for me. Ok, let´s be fair: I still enjoyed your mission very much. (Because the music by the crown was very cool ) Oh, I forgot to add that the town at the beginning was very beautiful and I very liked it that you could see through some windows to it! Very cool. I also liked it that it was obvious on which way you just came in. I hate it when you get just put into a map without a realistic starting point...
  14. @aidakeeley: I´m not sure, but I think you´re talking about Christine. The Lord Ashton series belongs to her. (I never played this, though)
  15. I did some testing and can tell that this bug definitely occurs when playing a long time. My 'corrupted' save has a playtime about 6 hours! The least missing sounds I had while using EAX on and Surround off. There were only some footsteps from guards missing. (I tested St.Lucia and the missing footsteps belonged to the guard outside the church, and on the next try the guard running to the statue after hurting her was without footsteps) But there were only one guard at a time with missing footsteps. Disabling EAX doesn´t help, though. It is from time to time different. The longer you play, the more problems you seem to have. Again, the best results I had with EAX enabled and Surround disabled. I asked this before: Is there any profit by using Surround while EAX is already enabled? I´m not able to hear an improvement.
  16. I like this mission very much! I had gained very fast a high sense of the old THIEF-feeling! The little town was nice and I very liked all the flyer's on the walls and ground, very nice! The silver can in the kitchen was beautiful. But I missed some explanation for the bleeding Lucia, maybe some paint drops from the workers... But sadly, I had the objective-bug, too. How often was this mission updated? So I don´t know how much loot I´m missing; I found 2121 GP (Gold Pounds?). Could someone tell me please, how much loot there is? Now I´m gonna tell you about the bugs: There were some carpets with 'walking-on-stone'-sounds in the priests rooms and somewhere else I think. Ah, at the beginning, as I was walking to the Church I heard a Builder talk about Beggars and Rats and only at the very first time I heard a response! (most likely just the guard babbling) It seems to me as there should be a conversation but it happened no more else!(as I reloaded) So, what is it? It seems confusing, because there is only one guard standing there and he has a different voice. In the priests room there was a red hat jumping around when I frobbed it! This was a gag, right? And in the book about the Pagan Problem there were some hyphen´s at the wrong places. While holding objects/weapons above water there is a strange aura around them, but this is for sure a DarkMod/engine problem This shaft in the sewers was very hard to climb back down! (hurt myself several times due to falling down) About the 'Divert suspicion from your client'-objective: I was on Easy able to collect the necessary loot before getting to the church, so I would have made a rule to get some specific loot from the church to fulfill this objective more realistic (but I don´t think someone would leave loot in a church untouched, really, if there are any places that should be looted by all costs, it should be churches!!!) I was also wondering why the crypt door isn´t accessible. One of the busts before the statue room looked in the wrong direction. I made screenshots of everything that looked not right to me, so I don´t think I forgot something.
  17. LEGION

    Pirates

    IMO, they have to be more filthy, like the ones in the Jack Sparrow-movies! Maybe some flies following every step...
  18. But only when first loading the mission! All loading times after that are just a second! (I mean quickload or restart)
  19. Can´t wait to walk in there... Ähem, did you forget to update thedarkmod.com or are you just waiting until it´s really done. What´s with the trailer?
  20. When you have AA at its highest, is there still a reason for such a high resolution? I always thought it is good for reducing the 'stair effect' (this is the german description) but with AA16x I have only 1024x768 and it´s not always best performance so I don´t thinking about raising the resolution. Doesn´t a higher resolution eat more performance than Anti Aliasing?
  21. Hmm, I replayed the mission (St. Lucia) again, saved and loaded quite often, but due to second playthrough I came only to, let´s say 1 1/2 hours. But the interesting thing: I used EAX but disabled Surround and I had no missing ambients!!!! My old 'corrupted' save even works fine!! At the end I saved and loaded a lot in different places, where I had before the missing sounds and all went fine!! BTW: Is there even a reason for turning Surround on, when you already have EAX 4.0 HD? I wasn´t able for hearing a difference ingame, but the menusong is louder when both options are activated. In the briefing for St. Lucia the music was even too loud! But with Surround disabled it seems more how it should be, in the briefing.
  22. Yes, I´m using Surround and EAX 4.0 HD. ... Damn it, you´re right! It´s the EAX 4.0 HD!! After I deactivated it, I loaded the 'corrupted' save and the music was playing! Damn, damn, damn! Only for Thief I´ve buyed my 5.1 headphones (zalmann) and now they´re not working with the DarkMod! The Surround-functon works fine, but the sound is not as good as before... Note: In non-EAX-mode I saved and quit the game. Then I re-activated EAX and loaded the save and all was fine again! Even the tourches and all! I saved again and loaded again, all gone again. It works fine until I have to load a game. This will add more tension when I´ll play future missions, no quickloads allowed. I say quickload, but this effect is on Menu-Loads as well!
  23. It seems you´re the right guy for telling you what I dislike very much: In every mission I played until yet, the music/fire-sounds disappear (nearly all that´s ambient), when loading a savegame. This happens when I played 2 or 3 hours. Or it has to do with how much of the level is 'in the savegame', I don´t know and I guess it´s not fixable right now, but I want you to know! And yes, sometimes the music is too loud, and sometimes very hard or not hearable, or it is only hearable, if a door is opened!
  24. Looks damn good, can´t wait to see it in a mission soon!
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