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NeonsStyle

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Everything posted by NeonsStyle

  1. I'd been chasing down a persistent and annoying leak without cause. The map had been fine this morning and compiled. Later had this going on. Every previous version I tried had the same problem. So in an attempt to solve it, I loaded TDM, loaded a different map, went back to my map, did a cleanup and then installed my map. Go to dmap my latest v162 not found, v161 gone, 160, 159, 158 etc etc check the folder and it's all gone, all folders, models, textures scrpts everything is gone! 3 weeks work lost and no explanation as to how it can do this???? I've been working for 4 to 6 hours a day for 3 weeks. OMG I've lost so much! How can TDM Do this????? I tried winfr data recovery but it always comes up empty, not really sure how that works. I used to be right up with DOS. Is there no way to get it back? This has to be fixed!!!
  2. Thanks, Dragofer sorted it for me. Odd the console gave me that error when the actual problem was caused by a circular binding in the entity inspector.
  3. Have an issue with my level. It was working fine, then I repositioned something, now it won't load. I get this error: Anyone know how to fix it? couldn't exec autocommands.cfg missing
  4. 4 or 5 Inspiration photos? LOL I have hundreds for Venice which I'm still slogging away at when I get time and motivation. Back at it now. The stats look like the games still quite healthy.
  5. Hey All, A few years ago, I did a test map, of a this broken floor: https://www.youtube.com/watch?v=3LtGS_0pLPI&list=PLlIH8dx4x7GeiDkWjA3S-4rAS14kDRiWU&index=2 I was wondering if anyone downloaded the map/prefab for it. I seem to have lost it. If anyone has a copy of it, be super appreciative.
  6. The only problem with Password generators/managers, is you never know what the passwords are for any of your sites. If your drive goes down you lose all that info, and now can't get into any of your sites. This is why I've never used one.
  7. @STiFU It was an email I got from Google telling me this. @Zerg Rush, whats the name of this app?
  8. Check this out: 1. It says my TDM Password has been leaked, but more importantly, 2. How does it know my Dark Mod password? Are they not encrypted??? 3. Noticed it picked up some of the passwords on my phone as well. WTF is going on here? How do they know this? Neon
  9. I'm quite happy for you to do any fixes you think are required for my map Briarwood Manor. I'm not clear enough on what would need to be changed, so I think it's better left to you. Nice work.
  10. That is so sad. I only just found out. Grayman was key person in the development of our game, and he helped me no end. He always had time to help new mappers. Was always constructive, an all around good guy who will be sorely missed by the entire community. His passing will leave a hole that will be difficult to fill. As someone who has lost too many to Cancer, I feel his families pain. RIP Grayman; and Condolences to his family and friends.
  11. At the moment, if it's not included offically, it's a great mod, but that means that mappers can't use it, as players who don't have them won't be able to play the level. I hope they become official textures.
  12. Glad you're enjoying it. Ghosting a mission is all about patience and learning the guard routes. When I made this I was always thinking of how a player would ghost it. A good way to learn how to ghost a mission, is go watch V339 on youtube, he has many TDM missions ghosted including this one. Crashes happen sometime. I hope it was resolved next load. If not, load the previous quicksave. Sometimes a quicksave gets corrupted. Random cosmic ray or something I guess. Enjoy
  13. Thank you. This sort of work is greatly appreciated I hope they get included in the game officially, so everyone has them, then we can all benefit from your awesome work.
  14. This is pretty impressive and looks like a hell of a lot less work than building the model manually.
  15. Best way to make it work is use a pole with a coil of rope on the players side, that it attaches to. Similar to Shadow of Tomb Raider as the image below; to her right. You'd fire the arrow at a marked point (such as pole with rope coil on it) then attatch your end to similar pole. https://cdn.gamer-network.net/2018/usgamer/shadow-of-tomb-raider-blood-maze-1.jpg
  16. Was thinking aboput this, using the Rope Arrow to make a new Tight rope arrow. Can only be fired into a specific item (like in Shadow of Tomb Raiders rope coiled around a log) Fire into that and it makes a tight rope the player can use to cross a void. It would have to have a balancing mechanic not too intense, but still a bit of a challenge. It has to be a special use item, otherwise players could use it to get to places they shouldn't. There's a few ways you could do it. Easiest is a script to spawn in a narrow invisible walkway where the rope is and have the rope horizontal. A better would be to have a springy rope the player walks on, and has to balance on. The reason is on my Venice map I'm still working on, the player will have to do a fair bit of high level crossing of canals, n a tight rope would be the perfect way to do it, so I don't have to use Assassin Creed 2 gantry type arrangement. Thoughts?
  17. Tested shows off a new Medieval Alleyway Book Nook Diorama! [youtube]
  18. Just finished this awesome mission. It was a complete delight to play. The story was very good, and drew you in as it should. The architecture was perfect; I especially loved the manor detailing. A very well put together mission that had me fully engaged for the entire time. Quite challenging which is fun, though I did run into some problems with AI sensitivities, but they are addressing that as we speak. Absolutely recommend this mission and can't wait to play Part 2. Thank you so much, been a while since we've had a new idea for story.
  19. Congratulation son your release. Downloading now
  20. An excellent mission. The atmosphere was awesome, especially creeper were doors opening behind you. Loved that bit. Was a bit of a key hunt, never did find the study key or a way into the chapel or the tree. [spoiler] Would've been better if it had been a little more populated, with say a few revenants. As it was, I just turned all the lights on and ran around with my lamp lit once the zombie was killed. Mansion mansion was very well done, beautifully decorated and detailed. The outside grounds though seemed a little sparse, some hedgrows could've improved that n made the outside a little maze like. [/spoiler] Loved this mission, thanks a lot. Look forward to more from you
  21. Congratulations on your first release. A huge achievement. We all know just how hard it is to get your first map out, but deeply deeply rewarding on so many levels. Downloading now. Neon
  22. How is this building still standing? Amazing!
  23. Hey, I just played my level on Briarwood Manor, and two things went wrong that never went wrong before on 2.07-08. There'a secret door in the library, that slides a book case and opens a wall. It's setup at player start. It opens fine, but it won't close the wall, but does close the book case. Never had this problem with this door before. Also, in the Stewards room. When he drops the key, you don't auto pick it up. You have to knock it around a bit before you can pick it up. Again, never had this before 1.09. Both these worked fine before and the map hasn't needed any updates for over a year.
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