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Posts
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Everything posted by NeonsStyle
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haha
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Fan Mission: Volta and the Stone by Kingsal (05/26/2016) V1.3
NeonsStyle replied to kingsal's topic in Fan Missions
Loved this map! Neon -
Ahhh I see. Thanks to both and for the more detailed explanation. Much better to understand why things happen. Neon
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How do you fade one texture into another?
NeonsStyle replied to NeonsStyle's topic in TDM Editors Guild
Thanks Dem, appreciate the help. I figured it was all patches and had them all down just didn't know how to make it work. -
How do you fade one texture into another?
NeonsStyle replied to NeonsStyle's topic in TDM Editors Guild
Wow thanks. Heaps of info there for me to digest. Not sure I understand a lot of what Demagogue said. Looks complicated, but good to learn. Thanks. Neon -
For nobles, an Easel for painting, and a tapestry contraption & a mini loom. As for the commoners, gambling. Coin flipping was a common way to gamble. Cock fights, rat fights things like this.
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Be nice if there was also a way to do large area low level vegetation, rather than having to place them one by one, lay in a large area 3d model of low level vegetation.
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So how do you fade one texture into another? Say grass into dirt, like on the edge of a dirt track. On my map, I have a driveway for carts etc, and it needs some cart tracks (patches) and grass humps (patches) and textures blending the two together. Is there a way to do this that is also clipped? Thx Neon
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Hey, This showed up tonight when working on my map. I've not seen it before. Anyone know what it is? Neon
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Thanks Goldwell. Much appreciated. lol I was looking for Hay not straw haha.
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I spent the last two hours trying to find bales of hay lol Can't find them in textures, models or entities. Anyone help? Thx Neon
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This channel does amazing films. Called Amazing Planet - it focus's amazing places. Don't know how to embed a video here, so I'll just add the link. http://www.youtube.com/watch?v=tDuhIrzBjbQ Neon
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Suggestion for Modify/Scale
NeonsStyle replied to NeonsStyle's topic in DarkRadiant Feedback and Development
The first half of that works, though how do you select all func_static brushes grayman? I'll look at blender if this doesn't work. -
Fan Mission: St Alban's Cathedral v2.0 (11/06/2014)
NeonsStyle replied to SirGen's topic in Fan Missions
Sorted Thx -
Suggestion for Modify/Scale
NeonsStyle replied to NeonsStyle's topic in DarkRadiant Feedback and Development
There is the menu entry Modify/Rotate/Scale however when you select the whole map, Scale is greyed out, you can only rotate. I see no button for it. This is what I tried first the Menu way. -
Fan Mission: St Alban's Cathedral v2.0 (11/06/2014)
NeonsStyle replied to SirGen's topic in Fan Missions
Stuck: I broke into the watch tower (under the bell tower) and got a bunch of my gear, sword arrows, but no black jack, no scope/lantern and the objective won't complete. I've searched the watch tower from top to bottom including sewer entrances, but still that objective won't complete. Hint please! Neon -
A map I am working on, which was converted from a Quake 3 map (I tried to make a theif map in back when ppl were mapping for it), is slightly out of scale for TDM. I would love to be able to scale the whole map, yeh it will mess some stuff up but I can fix that. At the moment I can only scale brush by brush, it would be great to have the option to scale multiple/all brushes, but leave it to the mapper to decide. Maybe a warning? Thx Neon
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The solution to that issue is to allow a player to choose a to take a blackjack or not. I would like to see guards respond to hearing you pick a lock, especially when they are right next to you. Fix things that break the immersion. As for unpredictability, I would love if a guard did something I didn't expect. That would make it harder, and really keep you on your toes. The thing I would like the most though is the ability to suffocate a guard with a moss arrow as you can in Thief. Oh and better Alt Tabbing.
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DarkRadiant 2.0.4 pre-release testing
NeonsStyle replied to greebo's topic in DarkRadiant Feedback and Development
That's what I was thinking too grayman. -
DarkRadiant 2.0.4 pre-release testing
NeonsStyle replied to greebo's topic in DarkRadiant Feedback and Development
Texture issue with DR 2.04 pre-9 pre-release. This is working on a map converted from Quake 3 by greebo. Every time I save, textures I have saved, or just plain caulk will get hit with a texture. It happens with caulked and skyportal textures most, where it will randomly change it to a texture that's been used elsewhere. I fix them constantly but every save I have to fix them again, usually a different texture each save. I'm thinking maybe it's a quirk left over from the conversion. I'd be interested if anyone else is having issues like this? Thanks Neon -
Sorted it now. Thanks.. never saw that lil bugger in there lol. One issue though is now there is a yellow glow in the sky where it was about the same size, but fades at the edges. I'm guessing it's one of the two lights that are in the potalsky box yes?
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Don't really know what you mean by Cube Brush. I set them all to fit 1 to 1 and they looked horrible, and it didn't fix it. I think it's the info_portal itself rather than any of the textures. There are 3 skyboxes used, twinkle, clouds and skydade on 3 separate patches. This is how fidcal did it in his tute and where I got it from (well made it from). Has me puzzled, because I've never had issue with it before.
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This is from a skybox (inside it's own world outside of the main map). It's in the same point in the sky as info_portalsky entity. Anyone any ideas how to get rid of this? Also if you could tell me what surface conditions are needed for a skybox texture? ie natural, fitted or as it comes? Here's the map with this on. Here's the map:https://dl.dropboxusercontent.com/u/71512306/First%20World.rar Neon
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It is hard for sure, there are so many good level designers here.