Jump to content
The Dark Mod Forums

The Dark One

Member
  • Content Count

    152
  • Joined

  • Last visited

  • Days Won

    12

The Dark One last won the day on April 20 2020

The Dark One had the most liked content!

Community Reputation

223 Excellent

1 Follower

About The Dark One

  • Rank
    Member

Recent Profile Visitors

545 profile views
  1. You aren't the only one who doesn't roam the forums as much as he should. For what it's worth I also wince whenever I look back at my reviews of your work, since I feel that some of my comments are a little personal or insulting. I've grown weary of the internet cynicism that says that the most creatively vitriolic criticism is the "correct" one. I stand by what I said about your missions (especially the good parts! Reap As You Sow does have a lot of interesting ideas in it that I would have liked to see refined), but not necessarily how I said it. I look forward to playing your nex
  2. Disclaimer: This mission is not set in Canada. William Steele 1: In the North (by grayman) is the first part of the long-running William Steele series, which stars the titular character. Steele, unlike most other Dark Mod protagonists, isn’t a thief by profession, but a guard in the service of a nobleman after he left his home after a fight with his father. Realizing that he’s forgotten the reason they fought in the first place, he decides to head back home, but his employer has an issue: He’s earned the ire of another noble named Harcourt, who’s put out a bounty on him. Steele decides th
  3. Mother Rose is grayman’s Halloween contribution, and a worthy one. Our hero is laying low in another city when he overhears a conversation at the bar. A local doctor had been complaining of his house being haunted, presumably by the ghost of a woman whose child’s coffin was stolen. Said doctor had hired people to exorcise the spirit, which went about as well as you’d expect. Now the doctor himself is missing, and our hero decides to take his chances with the angry ghost for some money, placing himself firmly in horror movie protagonist territory. Mother Rose is a short, but well-construct
  4. And now, we’re going to Grayman. Rest in peace Sir Taffsalot. Sir Taffsalot’s Sword is a tribute mission by Grayman to the titular user. The in-universe Sir Taffsalot is currently off fighting barbarians in the north, unfortunately allowing his ceremonial sword to be stolen. Our hero learns that the sword is now in possession of a noble suspected of scamming his fellow nobles, and sets out to steal it, and some first editions of Sir Taffsalot’s adventures. You start off the mission in a small alcove, and the first thing you see when you exit is the manor you’re targeting with th
  5. A Night to Remember is technically Fieldmedic’s second-to-last mission (said last mission being Not An Ordinary Guest). Technical issues meant that it was taken down, but after some fixes were implemented by Bikerdude it was put back up again, hence why I’m just now getting to it. The mission stars the same protagonist from the later Not an Ordinary Guest, Sir Henry Doyle. Doyle is a nice enough chap who’s drowning in gambling debts that have resulted in his de facto servanthood to a noblewoman who uses him to steal from other nobles. Doyle has attempted to flee to the home of one Cromwel
  6. And now, a quick one. The Arena (by ERH+) opens with an intro describing a land where time flows, now long abandoned by its creators and spiraling out of control with no way to stop it and reduced to a fancy tourist attraction. This is just set up for throwing NPCs in a huge arena and making them kill each other. It’s all quite cathartic, and interesting to see how the NPCs react to others when hostile. Sadly the player usually has to get them riled up first, but the fights are fun to watch, with some you’d expect to slaughter falling first, and the average mook enduring to the end.
  7. Phew. Been a while. A combination of life and computer issues meant that I wasn’t playing much Dark Mod for a bit, much less working on reviews. I’m a little more caught up now, so hopefully I can provide some more content while playing my next block of missions. Thank you all for your support, it really does mean a lot to me to know that people enjoy reading these. ------------------- My reputation as a reviewer is riding on this! A Reputation to Uphold (by Springheel) is a sequel to A Score to Settle. (Although you don't need to play that mission to understand what’s going on
  8. Hey thanks! Good to know that someone likes these things, typo-filled though they are. I never did get around to putting in screenshots though, couldn't find a good site/didn't understand the sites I was pointed at (and I kept forgetting to take screenshots/got dragged out of the mission by them). Sadly, that's not my final time, that's my review time. I timed how long it took me (roughly) to write this review in honor of the mission's speedbuild origins. I guess I could keep track of that in the future, since I play these missions twice for reviewing purposes and it might be interesting to
  9. In honor of the speedbuild origins, I present a speed build review. Go. A Matter of Hours is Springheel’s latest mission, meant to show that you to, can make a mission quickly. The Bowley Boys have got their hands on a valuable crown, making them a prime target for Corbin, our hero. Unfortunately, a raid is planned, meaning he only has a matter of hours to sneak in swipe it. Sadly, this does not mean a time limit. But the mission is hard enough. Springheel’s other missions tend to be more story-based affairs focusing more on unconventional objectives, like tax records or dumping gang leade
  10. Finished this a couple of days ago. Very good, if different from the previous William Steele missions. It hit on the creepy exploration I like in TDM, I could have just run around in this place with no NPCs for a while. The inn and the theater in particular had good atmosphere. Everything felt like it was just lived in, and is now rotting and decaying. Very well done. Plot-wise I do have a minor question:
  11. I have nothing witty to say here. The Gatehouse (by Bikerdude and GoldChocobo), is an atypical mission. For one, it’s technical a conversion of a Doom 3 map. For another, this time you aren’t playing as a thief, but as Matthias, a Builder acolyte who’s reaching the climax of a year-long pilgrimage to track down a sword touched by the Master Builder himself. Obviously it’s not just sitting in some guy’s attic, but deep in an abandoned castle dubbed “The Gatehouse,” forcing our actual hero to track it down. This mission stands out from the norm in a third way: It’s mainly a puzz
  12. Blackmail is such an ugly word. Sir Talbot’s Collateral (by the combo of Baal and Bikerdude) is an excellent little mansion mission that sets our cautious hero against the titular Talbot. On the surface, he’s clean, but he’s trolling about for a professional thief, and a demonstration of our hero’s skills is called for. And hey, if a little bit of “collateral” is found, all the better… This mission is quite well-made, and very non-linear for a mansion mission. Once you get access to the wine cellar (which can happen very early), you essentially have access to most of th
×
×
  • Create New...