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gbo

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  1. That's awesome! Thank you so much Agent Jones, I have been waiting for this since I have discovered TheDarkMod a few years ago! An outsider developper POV: I completely agree with demagogue, the perfect gameplay for multiplayer TDM should be coop with objectives, so just like the current TDM, but with multiple players. Indeed, it would allow to directly re-use the pool of maps that TDM already possess, and in particular it would be very fun to complete very hard missions with friends rather than alone. Then, later, the guards may be made playable on the objective-based maps (if that's technically possible). In this case, the goal would still be to complete the objectives, but with the added difficulty that guard players would be way more difficult and smarter than AI guards to beat! This could turn out into something like Enemy Territory or Splinter Cell. So for the thieves, the goal would be to complete the objectives, and for the guards to reach the timelimit without thieves reaching the objective. Technically, this mode would imply the implementation of two things: playable guards and the trigger of the guards winning screen when guards win (timelimit is already implemented in the engine, so it can probably be easily reused). So clearly, the coop is the way to go, because this is the fastest way to provide a playable multiplayer mode with lots of maps and minimal development effort (compared to other options), and in addition this is the most extensible one because you will then only need to add playable guards to add PVP (which will be lots of fun EVEN if it's not correctly balanced at first).
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