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Status Updates posted by nbohr1more
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New texture wiki article created: https://wiki.thedarkmod.com/index.php?title=Creating_textures_from_Ornate_Photos
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I might not know what I'm talking about, but I share it anyway:
QuoteStability Matrix - One click portable install manager for Stable Diffusion WebUIs
including ComfyUI
For Windows, Linux (Appimage) and Macosx
Edit: no clue how this works..
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Here's a website on Hugging Face that will generate normal maps using four different methods:
https://huggingface.co/spaces/Stable-X/normal-estimation-arena
And here are some that will generate depth maps:
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Already proven quite useful! Thanks!!!
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The Lieutenant 3 is out! Congrats Frost_Salamander! ( raising awareness )
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Darkfate sure is taking it's time announcing...
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How about an easy to maintain (text only) forum announcement featuring the latest mission / missions for, I don't know, a month or for as long as missions don't get de-throned?
Does this allow text only? https://invisioncommunity.com/forums/topic/461679-how-to-create-announcements/
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Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
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Download 1.06 then use the 1.06 to 1.07 pack to upgrade: https://www.moddb.com/mods/the-dark-mod/downloads/the-dark-mod-106-107-update-package-windows
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That's one big progress, I would be proud of it too.
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Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
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Maybe it's because 2 of the 4 were actually from the 4th of Januari while the other 2 were released on the first of april.
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Top 4 missions in this wiki https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod
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I played two of the April Fool's missions, they were pretty good fun.
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TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
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Moddb article is up: https://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-212-is-here
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Should someone post something on https://www.ttlg.com/forums/ ? Especially since this release brings features Thief players might be happy with.
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Done
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Thank you nbohr!!
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Congrats to all the busy Dark Mod developers! TDM 2.12 is here!
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Congratulations to everyone involved!
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Thanks for all your work. 2.12 is great. Especially the one click shouldering of bodies is a HUGE improvement.
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Thanks for all the hard work guys. Playing this game since the early versions and wow - so much has changed to the positive!
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The Black Parade is Mod of the Year: https://www.moddb.com/groups/2023-mod-of-the-year-awards/features/players-choice-mod-of-the-year-2023
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I think I hear some TDM music in the first mission
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Well deserved to be honest.
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Glad to see a Thief mod getting good exposure. Nice to know there's still an apatite for some good immersive sims yet.
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The Black Parade is now in the Top 100 list for Mod of the Year! Please vote again: https://www.moddb.com/mods/thief-the-black-parade
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logging in counts more though...
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Ah... fair enough.
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Ok, I finally voted. I had to reset my password since I hadn't logged in for so long.
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In addition to voting for TDM, let's help our friend Skacky garner some Moddb recognition for the momentous release of "The Black Parade" https://www.moddb.com/mods/thief-the-black-parade
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Sorry for my absence. I am recovering from a recent Covid infection. Dr told me I can return to work ( wfh ) Sunday. Not sure about that timetable…
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Thanks for the well-wishes! I feel I am mostly recovered. ( maybe the antiviral drugs helped hasten things ? ) Definitely glad I didnt suffer the fate of Physics Girl. The only lasting Covid impact for me is residual muscle discomfort in my right arm from the first vaccine dose 2 yrs ago.
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ow :S yeah luckily only had one bout with that fella but was pretty nasty.
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@nbohr1more, I'm glad to hear that you're well on the road to recovery and not suffering the worst of the long-term effects. Here's hoping each day continues to be better.
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2.11 Moddb article is published: https://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-211-is-here
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The Dark Mod 2.11 is out!
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Hey @nbohr1more Media page on website is borked:
https://www.thedarkmod.com/media/
(it looks like the Nextgen gallery plugin doesn't work anymore sitewide)
Edit: Ah somebody seems to be working on it now. I wonder why a description list is used though..
Having a lightbox + slideshow plugin would be a good idea.
Maybe it's also good to upload some more (recent) screenshots and/or other media? We could make some sort of competition and the highest ratest screenshots will be placed on the media page? This could also influx some more TDM play (of 2.11).
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Congratulations!
(I find it odd that there isn't an open topic to congratulate the Team for the release).
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Congrats - gonna test it out ASAP. Thanks a lot for your hard and constant work. It is great to see the game evolving further!
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The Dark Mod is hosting an Ask Me Anything thread on the PC Gaming reddit forum: https://www.reddit.com/r/pcgaming/comments/10nfcwj/hello_we_are_the_international_development_team/
Feel free to join the discussion there
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Anyone have a copy of the old training_demo.pk4 "timedemo benchmark"? I cannot find it in my old files collection.
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Nope. Not that I can find. If it was there, they seem to have removed it.
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Maybe specifically ask people in this thread:
Just an idea
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If you know it was on a current site, you can try archive.org to see if they have it cached in a past snapshot.
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AMD 6xxx users, there are some credible reports that the latest WHQL driver "Adrenalin 22.11.2" is allowing the GPU to damage itself due to either thermal or electrical variance. Revert your driver or enforce power \ thermal limits where possible.
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Sounds like you're safe to me.
Everyone should probably be under-volting AMD anyway from what I've heard.
The story goes that they push the voltage up to ensure that bad silicon has a better chance of testing at the rated clocks so they will have more chips to sell. I'm sure it's an industry wide practice but I imagine consumers would rather that bad silicon get sold at lower prices with lower clocks (etc) than pushing all chips to the brink just so they can squeeze out 10% more high-end sales. -
Do you remember the "AMD Killer" event? It's like Nvidia and AMD are trying to give the new Intel ARC very little competition to do that again, but...No, I really doubt it that this time one company or the other is doing an incredibly scummy (yet typical of every corporation) tactic to defile its competitors. This time, it's absurd incompetence from both Nvidia (4090 and 4070 Ti) and AMD (Not even the 7900's new thermals are good)
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There's no need to undervolt, just set a lower power limit. The current is the killer if the physical problem is the overheat and not some capacitor/dielectric explosion (that's how voltage damage works, errors apart due to how undervolting practices makes computation/processing unstable)
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Anyone have any luck with light.setShader( string ) ? It seems to make whichever light you apply it to full-bright on the initial invoke?
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unknown general material parameter 'lightAmbientDiffuse' in 'lights/ambientCube/cumbesky_mountain_sunset_caduceus'
in both TDM 2.10 and SVN. The ambient is missing, therefore no effect anyways.
Don't know what you've done or may have forgotten to include, but I cannot reproduce an ambient issue if there is no ambient
And next time, test map
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lightAmbienDiffuse should exist in the latest SVN per:
I can create an alternate material with ambientCubicLight instead for 2.10 if you prefer? -
This and .... a test map I really don't want to dig through tons of files to search for the issue, not to mention the loading times. And if you cannot reproduce the issue in a test map, then maybe it's the maps fault.
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Ping! I intend to complete voting tallies on March 18th if possible. Please try out the missions and vote if you can:
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Hi, can you remove my vote for Hazard Pay ? I didn't finish the mission.
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Can oblige.
That said, there is no need to fully complete a mission to vote on it. As long as you've played enough of it to reasonably assess it's qualities then voting on it is kosher. If an author chooses to hide all the best qualities of the mission until the very end, I would estimate that most players would not like that mission no matter how good the ending. Eg. Ideally, a highly rated mission will be fun from start to finish and will not force players to endure long "dry" areas devoid of entertainment.
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