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Status Replies posted by nbohr1more
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Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
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OK, looks like the button is supposed to evenly spread the pixel density of the texture across the selected surface tris so that the UV range is from 0 to 1. https://help.autodesk.com/view/MAYAUL/2022/ENU/?guid=GUID-3FDE8873-2169-412F-9A07-26F44E52C5DD
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Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
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As I recall, "fixup map" is supposed to look for very small brush geometry and merge or remove it (eliminate micro leaks and splinters)?
Edit: Nope.
It replaces obsolete defs with ones available in TDM base:
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Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
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The Black Parade is now in the Top 100 list for Mod of the Year! Please vote again: https://www.moddb.com/mods/thief-the-black-parade
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logging in counts more though...
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Does TDM 2.12 add "30" to the list of FPS caps? I accidentally changed mine and had to look up a console command to set it back to 30.
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Sorry for my absence. I am recovering from a recent Covid infection. Dr told me I can return to work ( wfh ) Sunday. Not sure about that timetable…
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Thanks for the well-wishes! I feel I am mostly recovered. ( maybe the antiviral drugs helped hasten things ? ) Definitely glad I didnt suffer the fate of Physics Girl. The only lasting Covid impact for me is residual muscle discomfort in my right arm from the first vaccine dose 2 yrs ago.
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Shadow maps is all around me.
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When contact hardening shadow maps were introduced, I would constantly look around my home and neighborhood for the behavior in real-world shadows. It's definitely more realistic but I think that ( uniformly ) more blurry shadows often look better because they hide the low poly geometry better ( which makes me inclined to think we should offer a secondary small radius 2D blur pass on all our shadow render modes ).
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The Dark Mod 2.11 is out!
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Ouch! Either our mission database is hammered due to the 2.11 release or someone did something bad in SVN... @taaaki @stgatilov ?
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I've been having stutters in Vulkan, apparently it's Nvidia Drivers' fault, so I reverted to 512 according to this: https://www.nvidia.com/en-us/geforce/forums/geforce-graphics-cards/5/505679/regular-microstutter-in-vulkan-applications-after-/?topicPage=40
And no, that did NOT fix it. What's going on? My GPU is an RTX 2070, by the way. -
I've been having stutters in Vulkan, apparently it's Nvidia Drivers' fault, so I reverted to 512 according to this: https://www.nvidia.com/en-us/geforce/forums/geforce-graphics-cards/5/505679/regular-microstutter-in-vulkan-applications-after-/?topicPage=40
And no, that did NOT fix it. What's going on? My GPU is an RTX 2070, by the way. -
I just figured out how to make subtitles work in TDM (srt) for ingame cutscenes and how to automatically generate the srt file in Kdenlive's speech recognition (I just had to edit it a bit).
Kdenlive is a free and open source multiplatform pretty advanced video editor.
Test case is the first builder gost scene in Requiem saying:
1 00:00:00,180 --> 00:00:02,140 the builder be with you this night 2 00:00:02,600 --> 00:00:04,840 there will be secrets all around you 3 00:00:05,040 --> 00:00:06,439 so have a keen eye
The following page gives you the basic info:
https://wiki.thedarkmod.com/index.php?title=Subtitles
These 2 tutorials give you the info for creating the srt files:
If you run into the problem the Kdenlive cannot find your Python PATH, then here is a solution:
https://www.mail-archive.com/kde-bugs-dist@kde.org/msg672183.html
Edit: During the installation of Python, in the installer, if you select more options, you can specify to set the PATH. I tried this on another Windows computer and this fixed the issue. Much easier solution.
This is all the code for the testcase:
Spoilerfm_root.subs file in subtitles folder in fm's root:
// Requiem subtitles subtitles fm_root { verbosity story srt "sound/voices/Hanno1.ogg" "subtitles/hanno1.srt" }
hanno.srt file in same folder:
1 00:00:00,180 --> 00:00:02,140 the builder be with you this night 2 00:00:02,600 --> 00:00:04,840 there will be secrets all around you 3 00:00:05,040 --> 00:00:06,439 so have a keen eye
Maybe I will create a seperate (text,images based) tutorial on the wiki.
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I just figured out how to make subtitles work in TDM (srt) for ingame cutscenes and how to automatically generate the srt file in Kdenlive's speech recognition (I just had to edit it a bit).
Kdenlive is a free and open source multiplatform pretty advanced video editor.
Test case is the first builder gost scene in Requiem saying:
1 00:00:00,180 --> 00:00:02,140 the builder be with you this night 2 00:00:02,600 --> 00:00:04,840 there will be secrets all around you 3 00:00:05,040 --> 00:00:06,439 so have a keen eye
The following page gives you the basic info:
https://wiki.thedarkmod.com/index.php?title=Subtitles
These 2 tutorials give you the info for creating the srt files:
If you run into the problem the Kdenlive cannot find your Python PATH, then here is a solution:
https://www.mail-archive.com/kde-bugs-dist@kde.org/msg672183.html
Edit: During the installation of Python, in the installer, if you select more options, you can specify to set the PATH. I tried this on another Windows computer and this fixed the issue. Much easier solution.
This is all the code for the testcase:
Spoilerfm_root.subs file in subtitles folder in fm's root:
// Requiem subtitles subtitles fm_root { verbosity story srt "sound/voices/Hanno1.ogg" "subtitles/hanno1.srt" }
hanno.srt file in same folder:
1 00:00:00,180 --> 00:00:02,140 the builder be with you this night 2 00:00:02,600 --> 00:00:04,840 there will be secrets all around you 3 00:00:05,040 --> 00:00:06,439 so have a keen eye
Maybe I will create a seperate (text,images based) tutorial on the wiki.
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Awesome! I will gladly accept any translation you make this way
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AMD 6xxx users, there are some credible reports that the latest WHQL driver "Adrenalin 22.11.2" is allowing the GPU to damage itself due to either thermal or electrical variance. Revert your driver or enforce power \ thermal limits where possible.
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Sounds like you're safe to me.
Everyone should probably be under-volting AMD anyway from what I've heard.
The story goes that they push the voltage up to ensure that bad silicon has a better chance of testing at the rated clocks so they will have more chips to sell. I'm sure it's an industry wide practice but I imagine consumers would rather that bad silicon get sold at lower prices with lower clocks (etc) than pushing all chips to the brink just so they can squeeze out 10% more high-end sales.
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How awesome is this?!
(A google earth overlay with historical maps)
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Fantastic! You don't know how many ancient maps I've parsed and had to roughly correlate locations.
Still, google is probably taking liberties by changing distances to match the modern understanding of geography. If there were some drastic geological changes between the era of this map and the present day google's interpretive version might hide evidence of these things. That said, maps of this vintage could never be reliable for evidence like that anyway ( a clue or hint at most ).
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While I am someone who finds Star Wars to be entertainment for little boys (and those aren't even my words, they come from Ewan McGregor), I have to say that "The Mandorian" and "The Book of Boba Fett" contain scenes and insights that I enjoy. Also, these series really have an 80's flair...plus it's nice to see for example Nick Nolte, Carl Weather, Jennifer Beals, Deany Trejo or the (admittedly much younger) Katee Sackhoff in these series.
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Yeah, I guess Brian De Palma had a habit of doing these grumpy critiques of films shown to him by his peers. Most people were highly offended and wondered where he got the gumption to be so critical and self-important. George Lucas took over an hour of angry berating by De Palma about Star Wars and apparently thought "I like this guy! He's got spirit!" then continued to work with him. Most folks at the time thought De Palma was heading towards never working in the industry again.
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While I am someone who finds Star Wars to be entertainment for little boys (and those aren't even my words, they come from Ewan McGregor), I have to say that "The Mandorian" and "The Book of Boba Fett" contain scenes and insights that I enjoy. Also, these series really have an 80's flair...plus it's nice to see for example Nick Nolte, Carl Weather, Jennifer Beals, Deany Trejo or the (admittedly much younger) Katee Sackhoff in these series.
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While I am someone who finds Star Wars to be entertainment for little boys (and those aren't even my words, they come from Ewan McGregor), I have to say that "The Mandorian" and "The Book of Boba Fett" contain scenes and insights that I enjoy. Also, these series really have an 80's flair...plus it's nice to see for example Nick Nolte, Carl Weather, Jennifer Beals, Deany Trejo or the (admittedly much younger) Katee Sackhoff in these series.
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Star Wars is a weird thing. George Lucas wanted it to resemble the low budget Flash Gordon serials he watched as a child. He wanted to replicate that down to the "transatlantic accent" ( half American \ half British ), corny and overly sentimental dialog, absurd and improbably plans by the heroes, etc. All he wanted to change was the cinematography, cultural representations, and quality of special effects. While filming, nobody understood why he was so enamored with all the "flaws" of those old Flash Gordon films so all his collaborators worked to change the films to diminish them. It wasn't until the Prequel Trilogy where he was able to fully control the design and he made it explicit what his original intention was. When he presented that vision to other directors, they all ran away scared thinking that nobody would appreciated antiquated transatlantic dialog and all these other quirks from the 40's \ 50's serials. If it had been done competently, the films might have resembled the 2004 film "Sky Captain and the World of Tomorrow" or even "The Rocketeer" but even with Lucas in full control the result still straddles between the intended vision and the original released trilogy so it appeals to neither audience type. Still, in retrospect all 6 movies overseen by Lucas were more "adult" in tone than Episodes 7, 8, 9 whose plots resemble what a 9yr old kid might conjure when playing with the action figures ( perhaps that is exactly what Disney wanted ). Because of that divergent ( more adult ) spark in "A New Hope", Empire Strikes Back was given a real science fiction writer to lend more gravity to the series and from that point there has been a contingent of Star Wars fans who have always wanted a more serious science fiction tone. Rogue One, Mandalorian. and Andor represent media that caters to that type of audience and I agree that they are quite good. Fingers crossed that they do not screw things up...
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Ran TDM on a 5950x in pure software rendered OpenGL mode. lol Shows you just how powerful modern CPUs actually are. Also, anyone on the dev team or any mappers need a Ryzen 3700x? I've got a spare; and since you gave me a free game, might as well give you some free hardware.