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elkston

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  1. The biggest shortcoming of TDM at the moment is the somewhat stiff animation of the guards and the combat gameplay. While everything is obviously functional, it just feels "better" to shoot arrows or engage in swordplay in T2 than TDM. Backstabbing, headshots, duels -- T2 does it better. Now one could argue about the importance of this in a stealth game, but I have found that knowing those options are there creates a more complete experience. TDM wins in so many other areas, I just hope this can be addressed in future releases. Yes, I KNOW it is difficult to find good animators who are willing to donate their time. I am just trying to give you guys some honest feedback from a player.
  2. OK, thanks. Finished now. One quick comment: It would be nice if undead were scripted to attack the nearest human instead of locking onto me and giving chase while ignoring guards who are literally right beside them. I tried to create some chaos by luring the undead to the guards, but the outcome was not as I expected: everyone chased me instead (and only when I became "unreachable" did they give up and start fighting amongst themselves). That being said, I must say the zombies look great and truly are "scary". They move faster and hit harder.
  3. In the 3rd mission: Having a blast with this campaign!
  4. I'd say I'm pretty close to finishing the 2nd mission and have had no savegame problems. Sometimes it's just the luck of the draw, but I agree that mission "complexity" seems to increase the chance of saves being affected.
  5. The first mission. I am still playing it - trying to get through without having to reload. It actually adds some pretty neat tension. You know, it wouldn't be so bad if the initial game load times on TDM weren't so long.
  6. I'd like to report that I am also having the savegame problem with the newly released campaign, No Honor Among Thieves. My symptoms are exactly those described in this post: http://modetwo.net/d...post__p__205330 I am running TDM ver 1.01 (release build) and have Doom3 patched up to the latest. Here is the stack trace from WinDBG ChildEBP RetAddr WARNING: Stack unwind information not available. Following frames may be wrong. 02ffeff0 103f85b8 gamex86!GetGameAPI+0xa57a4 <---------- (CRASH! note: EAX is 0x0 and EBX is 0x7) 02ffeff4 10063735 gamex86!ilConvertImage+0x12b554 02fff014 10063931 gamex86+0x63735 00000000 00000000 gamex86+0x63931 It's not much as I don't have complete symbols, but the last 2 frames seem to be reliable enough for you to see where it crashed. "gamex86.dll" seems to be the culprit. I assume this is where a lot of the "hooks" for DarkMod reside. Here are the stats on the gamex86.dll located in Politics\ (the first mission of this campaign): Size: 4,176,384 bytes MD-5: e98603e922b6f7a0985a96054a577d1e And, FYI. The size of the offending savegame is 51MB. As a comparison, the size of a "clean" savegame I did at the VERY beginning of the mission is 45 MB.
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