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Asmoda

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Posts posted by Asmoda

  1. (the screen went black for a few seconds and Dark Mod didn't actually started, just saying, because I don't know if that was supposed to happen)

     

    logmysound.txt: http://pastebin.com/XCDPQUxa

     

     

     

    I18N: Found no character remapping for english.
    I18N: 1228 strings read from strings/english.lang
    I18N: 145 strings read from strings/fm/english.lang
    WARNING:Couldn't load image: guis/assets/splash/launch
    Couldn't open journal files
    Couldn't exec editor.cfg - file does not exist.
    execing default.cfg
    Unknown command 'use'
    Unknown command 'console'
    Unknown command 'next'
    Unknown command 'prev'
    Unknown command 'previous'
    Unknown command 'next'
    Unknown command 'crouch'
    Unknown command 'Lean'
    Unknown command 'lean'
    Unknown command 'Readables'
    Unknown command 'spyglass'
    Unknown command 'compass'
    Unknown command 'lantern'
    Unknown command 'maps'
    Unknown command 'objectives'
    Unknown command 'keys'
    Unknown command 'lockpicks'
    Unknown command 'lean'
    Unknown command 'Inventory'
    Unknown command 'Mantle'
    Unknown command 'creep'
    Unknown command 'frob'
    Unknown command 'inventory'
    Couldn't exec autoexec.cfg - file does not exist.
    I18N: SetLanguage: 'english'.
    I18N: Found no character remapping for english.
    I18N: 1228 strings read from strings/english.lang
    I18N: 145 strings read from strings/fm/english.lang
    TODO: Sys_InitScanTable
    ----- Initializing Sound System ------
    sound system initialized.
    --------------------------------------
    ----- R_InitOpenGL -----
    Setup X display connection
    dlopen(libGL.so.1)
    Initializing OpenGL display
    Using XFree86-VidModeExtension Version 2.2
    Free86-VidModeExtension Activated at 640x480
    Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
    GL_RENDERER: GeForce GTX 1060 6GB/PCIe/SSE2
    GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture G
    L_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_
    arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended
    GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_cl
    ip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_tex
    ture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compu
    te_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL
    _ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_fl
    oat GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_di
    rect_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_ind
    irect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_la
    youts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibil
    ity GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_
    uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewpo
    rt GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shade
    r GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_fra
    mebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_prog
    ram_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_A
    RB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_
    float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays
    GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subd
    ata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_AR
    B_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_q
    uery GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_sta
    tistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_s
    prite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provokin
    g_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB
    _robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_object
    s GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_
    shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters G
    L_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shade
    r_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_AR
    B_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader
    _storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_sam
    ples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewpo
    rt_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include
    GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_spars
    e_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_tex
    turing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_tex
    ture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb
    32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compre
    ssion_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_textu
    re_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_text
    ure_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_te
    xture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_te
    xture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_tw
    o GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
    GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_tex
    ture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_t
    exture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feed
    back3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_qu
    ery GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bg
    ra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_b
    inding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader G
    L_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_view
    port_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_te
    xture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_
    EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_b
    lend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_ve
    rtex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
    GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_f
    og_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebu
    ffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffe
    r_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_par
    ameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
    GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_poi
    nt_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_pro
    voking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_
    color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shad
    er_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mi
    x GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_ste
    ncil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL
    _EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_co
    mpression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_t
    exture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_tex
    ture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_
    EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_text
    ure_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sR
    GB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_E
    XT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vert
    ex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_s
    ync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_tex
    ture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error
    GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_
    NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bi
    ndless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_ad
    vanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_mu
    lti_draw_buffers GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_li
    st GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL
    _NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_
    NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_cl
    amp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_
    ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle
    GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_f
    ragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fra
    gment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multis
    ample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_g
    pu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_pr
    ogram5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5
    GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_mul
    tisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_par
    ameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_
    path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_prim
    itive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_l
    ocations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV
    _shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vecto
    r GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffe
    r_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barr
    ier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_mult
    isample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_N
    V_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_unif
    orm_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_ve
    rtex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified
    _memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_N
    V_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_view
    port_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_inte
    rop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation
    _advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SG
    IS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
    XF86DGA not available, forcing DGA mouse off

    ------- Input Initialization -------
    XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
    XKB extension present on server ( 0x1:0x0 )
    ------------------------------------
    dlopen(libasound.so.2)
    asoundlib version: 1.1.0
    Alsa is available
    ------ Alsa Sound Initialization -----
    opened Alsa PCM device default for playback
    device buffer size: 5461 frames ( 21844 bytes )
    allocated a mix buffer of 16384 bytes
    --------------------------------------
    Checking portable OpenGL extensions...
    v - using GL_ARB_multitexture
    v - using GL_ARB_texture_env_combine
    v - using GL_ARB_texture_cube_map
    v - using GL_ARB_texture_env_dot3
    v - using GL_ARB_texture_env_add
    v - using GL_ARB_texture_non_power_of_two
    v - using GL_ARB_texture_compression
    v - using GL_EXT_texture_compression_s3tc
    v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
    v - using GL_EXT_texture_lod_bias
    v - using GL_EXT_texture3D
    v - using GL_EXT_stencil_wrap
    v - using glStencilOpSeparate
    v - using GL_NV_register_combiners
    X - GL_ATI_fragment_shader not found
    X - GL_ATI_text_fragment_shader not found
    v - using GL_ARB_vertex_buffer_object
    v - using GL_ARB_vertex_program
    v - using GL_ARB_fragment_program
    v - using EXT_depth_bounds_test
    ---------- R_NV20_Init ----------
    ---------------------------------
    ----------- R200_Init -----------
    Not available.
    ---------- R_ARB2_Init ----------
    Available.
    ---------------------------------
    ----- R_ReloadARBPrograms -----
    glprogs/test.vfp
    glprogs/test.vfp
    glprogs/interaction.vfp
    glprogs/interaction.vfp
    glprogs/bumpyEnvironment.vfp
    glprogs/bumpyEnvironment.vfp
    glprogs/ambientLight.vfp
    glprogs/ambientLight.vfp
    glprogs/shadow.vp
    glprogs/R200_interaction.vp
    glprogs/nv20_bumpAndLight.vp
    glprogs/nv20_diffuseColor.vp
    glprogs/nv20_specularColor.vp
    glprogs/nv20_diffuseAndSpecularColor.vp
    glprogs/environment.vfp
    glprogs/environment.vfp
    glprogs/test_direct.vfp
    glprogs/test_direct.vfp
    glprogs/interaction_direct.vfp
    glprogs/interaction_direct.vfp
    glprogs/soft_particle.vfp
    glprogs/soft_particle.vfp
    -------------------------------
    using ARB_vertex_buffer_object memory
    using ARB2 renderSystem
    XF86VidModeGetGammaRampSize: 2048
    regenerating _default.
    regenerating _white.
    regenerating _black.
    regenerating _borderClamp.
    regenerating _flat.
    regenerating _ambient.
    regenerating _specularTable.
    regenerating _specular2DTable.
    regenerating _ramp.
    regenerating _alphaRamp.
    regenerating _alphaNotch.
    regenerating _fog.
    regenerating _fogEnter.
    regenerating _normalCubeMap.
    regenerating _noFalloff.
    regenerating _quadratic.
    regenerating _cinematic.
    regenerating _scratch.
    regenerating _scratch2.
    regenerating _accum.
    regenerating _scratchCubeMap.
    regenerating _currentRender.
    regenerating _currentDepth.
    reloading makeintensity( lights/squarelight1a).
    reloading lights/squarelight1.
    reloading guis/assets/splash/launch.
    reloading textures/consolefont.
    reloading textures/consolefont.
    reloading textures/black.
    Font fonts/english/stone in size 12 not found, using size 24 instead.
    idFileSystem::OpenExplicitFileRead - reading from: /home/marcin/darkmod/gamex86
    .so
    gamex86 - Found SO in EXE path with timestamp of 1467903006 - /home/marcin/dark
    mod/gamex86.so
    gamex86 - Found SO in pak file with timestamp of 1467903006 - /home/marcin/dark
    mod/tdm_game02.pk4/gamex86.so
    gamex86 - SO in EXE path is newer, ignoring SO in pak file
    Loading game DLL: '/home/marcin/darkmod/gamex86.so'
    Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV
    game using generic code for SIMD processing.
    --------- Initializing Game ----------
    The Dark Mod 2.04, code revision 6602
    Build date: Jul 7 2016
    ...loading 'def/aas.def'
    ...loading 'def/d3_junk.def'
    ...loading 'def/func.def'
    ...loading 'def/misc.def'
    ...loading 'def/moveable.def'
    ...loading 'def/mp.def'
    ...loading 'def/path.def'
    ...loading 'def/portal_sky.def'
    ...loading 'def/tdm_absencemarker.def'
    ...loading 'def/tdm_af_base.def'
    ...loading 'def/tdm_ai_animal_horse2.def'
    ...loading 'def/tdm_ai_animal_rat.def'
    ...loading 'def/tdm_ai_base.def'
    ...loading 'def/tdm_ai_builder_acolyte.def'
    ...loading 'def/tdm_ai_builder_forger.def'
    ...loading 'def/tdm_ai_builder_ghost.def'
    ...loading 'def/tdm_ai_builder_guard.def'
    ...loading 'def/tdm_ai_builder_priest.def'
    ...loading 'def/tdm_ai_female_animations.def'
    ...loading 'def/tdm_ai_female_rogue.def'
    ...loading 'def/tdm_ai_guard_citywatch.def'
    ...loading 'def/tdm_ai_guard_citywatch_elite.def'
    ...loading 'def/tdm_ai_guard_elite.def'
    ...loading 'def/tdm_ai_guard_generic.def'
    ...loading 'def/tdm_ai_guard_moor.def'
    ...loading 'def/tdm_ai_guard_proguard.def'
    ...loading 'def/tdm_ai_guard_proguard_devel.def'
    ...loading 'def/tdm_ai_guard_thug.def'
    ...loading 'def/tdm_ai_head_base.def'
    ...loading 'def/tdm_ai_heads.def'
    ...loading 'def/tdm_ai_heads_springheel.def'
    ...loading 'def/tdm_ai_humanoid.def'
    ...loading 'def/tdm_ai_humanoid_newskel.def'
    ...loading 'def/tdm_ai_humanoid_undead.def'
    ...loading 'def/tdm_ai_inventor_scientist.def'
    ...loading 'def/tdm_ai_mage.def'
    ...loading 'def/tdm_ai_melee_sets.def'
    ...loading 'def/tdm_ai_monster_base.def'
    ...loading 'def/tdm_ai_monster_spider.def'
    ...loading 'def/tdm_ai_monster_werebeast.def'
    ...loading 'def/tdm_ai_nobleman.def'
    ...loading 'def/tdm_ai_noblewoman.def'
    ...loading 'def/tdm_ai_pagan_male.def'
    ...loading 'def/tdm_ai_steambot_base.def'
    ...loading 'def/tdm_ai_steambot_guard.def'
    ...loading 'def/tdm_ai_steambot_lantern.def'
    ...loading 'def/tdm_ai_thief.def'
    ...loading 'def/tdm_ai_townsfolk_beggar.def'
    ...loading 'def/tdm_ai_townsfolk_commoner.def'
    ...loading 'def/tdm_ai_townsfolk_engineer.def'
    ...loading 'def/tdm_ai_townsfolk_female.def'
    ...loading 'def/tdm_ai_townsfolk_wench.def'
    ...loading 'def/tdm_ai_trainer_melee.def'
    ...loading 'def/tdm_ai_undead_revenant.def'
    ...loading 'def/tdm_ai_undead_skeleton.def'
    ...loading 'def/tdm_ai_undead_spirits.def'
    ...loading 'def/tdm_ai_undead_zombie.def'
    ...loading 'def/tdm_ai_vocal_set_base.def'
    ...loading 'def/tdm_ai_vocal_set_builders01.def'
    ...loading 'def/tdm_ai_vocal_set_builders02.def'
    ...loading 'def/tdm_ai_vocal_set_female01.def'
    ...loading 'def/tdm_ai_vocal_set_monster.def'
    ...loading 'def/tdm_ai_vocal_set_mute.def'
    ...loading 'def/tdm_ai_vocal_set_revenant01.def'
    ...loading 'def/tdm_ai_vocal_set_zombie01.def'
    ...loading 'def/tdm_ai_vocal_sets01.def'
    ...loading 'def/tdm_ai_vocal_sets02.def'
    ...loading 'def/tdm_alarm.def'
    ...loading 'def/tdm_ammo.def'
    ...loading 'def/tdm_base.def'
    ...loading 'def/tdm_bloodmarker.def'
    ...loading 'def/tdm_campaign.def'
    ...loading 'def/tdm_conversation.def'
    ...loading 'def/tdm_damage.def'
    ...loading 'def/tdm_debugging.def'
    ...loading 'def/tdm_difficulty.def'
    ...loading 'def/tdm_difficulty_default.def'
    ...loading 'def/tdm_flags.def'
    ...loading 'def/tdm_frobable.def'
    ...loading 'def/tdm_func.def'
    ...loading 'def/tdm_healing.def'
    ...loading 'def/tdm_inventory_loot.def'
    ...loading 'def/tdm_inventory_map.def'
    ...loading 'def/tdm_items.def'
    ...loading 'def/tdm_keys.def'
    ...loading 'def/tdm_legacy.def'
    ...loading 'def/tdm_lights.def'
    ...loading 'def/tdm_lights_static.def'
    ...loading 'def/tdm_lights_static_electric.def'
    ...loading 'def/tdm_lights_static_fireplaces.def'
    ...loading 'def/tdm_lights_static_gas.def'
    ...loading 'def/tdm_liquid.def'
    ...loading 'def/tdm_locks.def'
    ...loading 'def/tdm_lod.def'
    ...loading 'def/tdm_lod_hangers.def'
    ...loading 'def/tdm_lod_nature.def'
    ...loading 'def/tdm_lod_rocks.def'
    ...loading 'def/tdm_lod_statues.def'
    ...loading 'def/tdm_loot.def'
    ...loading 'def/tdm_melee.def'
    ...loading 'def/tdm_message.def'
    ...loading 'def/tdm_movable_containers.def'
    ...loading 'def/tdm_moveable.def'
    ...loading 'def/tdm_moveable_candles.def'
    ...loading 'def/tdm_moveable_decorative.def'
    ...loading 'def/tdm_moveable_decorative_vases.def'
    ...loading 'def/tdm_moveable_dungeon.def'
    ...loading 'def/tdm_moveable_food.def'
    ...loading 'def/tdm_moveable_furniture.def'
    ...loading 'def/tdm_moveable_graveyard.def'
    ...loading 'def/tdm_moveable_hangers.def'
    ...loading 'def/tdm_moveable_junk.def'
    ...loading 'def/tdm_moveable_kitchen.def'
    ...loading 'def/tdm_moveable_kitchen_utensils.def'
    ...loading 'def/tdm_moveable_lights.def'
    ...loading 'def/tdm_moveable_loot.def'
    ...loading 'def/tdm_moveable_mechanical.def'
    ...loading 'def/tdm_moveable_musical.def'
    ...loading 'def/tdm_moveable_player_tools.def'
    ...loading 'def/tdm_moveable_readables.def'
    ...loading 'def/tdm_moveable_rocks.def'
    ...loading 'def/tdm_moveable_tools.def'
    ...loading 'def/tdm_moveable_weapons.def'
    ...loading 'def/tdm_moveable_wearable.def'
    ...loading 'def/tdm_mover_base.def'
    ...loading 'def/tdm_mover_button.def'
    ...loading 'def/tdm_mover_doors.def'
    ...loading 'def/tdm_mover_elevators.def'
    ...loading 'def/tdm_mover_handles.def'
    ...loading 'def/tdm_mover_lever.def'
    ...loading 'def/tdm_mover_mechanical.def'
    ...loading 'def/tdm_music.def'
    ...loading 'def/tdm_objects_ragdoll.def'
    ...loading 'def/tdm_player_thief.def'
    ...loading 'def/tdm_playertools.def'
    ...loading 'def/tdm_playertools_flashbomb.def'
    ...loading 'def/tdm_playertools_flashmine.def'
    ...loading 'def/tdm_playertools_lantern.def'
    ...loading 'def/tdm_playertools_lockpicks.def'
    ...loading 'def/tdm_playertools_mine.def'
    ...loading 'def/tdm_projectiles.def'
    ...loading 'def/tdm_prop_items.def'
    ...loading 'def/tdm_prop_items_keys.def'
    ...loading 'def/tdm_prop_wearable_items.def'
    ...loading 'def/tdm_propagated_sounds.def'
    ...loading 'def/tdm_random.def'
    ...loading 'def/tdm_readable.def'
    ...loading 'def/tdm_response_effects.def'
    ...loading 'def/tdm_rope.def'
    ...loading 'def/tdm_savegame.def'
    ...loading 'def/tdm_seed.def'
    ...loading 'def/tdm_seed_random.def'
    ...loading 'def/tdm_seed_random_pub.def'
    ...loading 'def/tdm_shopitems.def'
    ...loading 'def/tdm_soundprop.def'
    ...loading 'def/tdm_target.def'
    ...loading 'def/tdm_team_relations.def'
    ...loading 'def/tdm_teleport.def'
    ...loading 'def/tdm_trees.def'
    ...loading 'def/tdm_voice.def'
    ...loading 'def/tdm_weapon_arrow.def'
    ...loading 'def/tdm_weapon_base.def'
    ...loading 'def/tdm_weapon_blackjack.def'
    ...loading 'def/tdm_weapon_broadhead.def'
    ...loading 'def/tdm_weapon_firearrow.def'
    ...loading 'def/tdm_weapon_fireball.def'
    ...loading 'def/tdm_weapon_gasarrow.def'
    ...loading 'def/tdm_weapon_mossarrow.def'
    ...loading 'def/tdm_weapon_noisemaker.def'
    ...loading 'def/tdm_weapon_ropearrow.def'
    ...loading 'def/tdm_weapon_shortsword.def'
    ...loading 'def/tdm_weapon_unarmed.def'
    ...loading 'def/tdm_weapon_vinearrow.def'
    ...loading 'def/tdm_weapon_waterarrow.def'
    ...loading 'def/training_mission.def'
    ...loading 'def/triggers.def'
    ...loading 'fx/sparks.fx'
    ...loading 'fx/tdm_mage_effects.fx'
    ...loading 'fx/thunder.fx'
    ...loading 'particles/tdm_ai_steambot.prt'
    ...loading 'particles/tdm_arrows.prt'
    ...loading 'particles/tdm_bikerdude.prt'
    ...loading 'particles/tdm_blood.prt'
    ...loading 'particles/tdm_cauldron_steam.prt'
    WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_
    steam_small' previously defined at particles/tdm_bikerdude.prt:55
    WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron
    _steam' previously defined at particles/tdm_bikerdude.prt:84
    ...loading 'particles/tdm_ceiling_dust_falling.prt'
    WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_cei
    ling_dust' previously defined at particles/tdm_bikerdude.prt:212
    ...loading 'particles/tdm_chimney_smoke.prt'
    WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_sm
    oke' previously defined at particles/tdm_bikerdude.prt:259
    WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_sm
    oke_medium' previously defined at particles/tdm_bikerdude.prt:286
    WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_sm
    oke_small' previously defined at particles/tdm_bikerdude.prt:313
    ...loading 'particles/tdm_chimney_smoke_medium.prt'
    WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chi
    mney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286
    ...loading 'particles/tdm_chimney_smoke_small.prt'
    WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chim
    ney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313
    ...loading 'particles/tdm_cookingpot_steam.prt'
    WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cooking
    pot_steam' previously defined at particles/tdm_bikerdude.prt:340
    ...loading 'particles/tdm_fire.prt'
    ...loading 'particles/tdm_fire_candle.prt'
    ...loading 'particles/tdm_fireflames_forge_smouldering.prt'
    ...loading 'particles/tdm_fireflames_small_nosmoke.prt'
    WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm
    _fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:3
    68
    ...loading 'particles/tdm_flashbomb.prt'
    ...loading 'particles/tdm_flies.prt'
    ...loading 'particles/tdm_floating_dust.prt'
    WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_d
    ust' previously defined at particles/tdm_bikerdude.prt:419
    ...loading 'particles/tdm_floating_moon_dust.prt'
    WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_float
    ing_moon_dust' previously defined at particles/tdm_bikerdude.prt:444
    WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_float
    ing_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27
    ...loading 'particles/tdm_flowers.prt'
    ...loading 'particles/tdm_fog.prt'
    ...loading 'particles/tdm_fog_overcast.prt'
    ...loading 'particles/tdm_gatehouse.prt'
    ...loading 'particles/tdm_glare_lamp_02.prt'
    ...loading 'particles/tdm_grass.prt'
    ...loading 'particles/tdm_lamphaze.prt'
    ...loading 'particles/tdm_leaves.prt'
    ...loading 'particles/tdm_light_glares.prt'
    ...loading 'particles/tdm_moon_rays_small.prt'
    ...loading 'particles/tdm_moss.prt'
    ...loading 'particles/tdm_nature_lava.prt'
    ...loading 'particles/tdm_orb_glare.prt'
    ...loading 'particles/tdm_pagan_orb.prt'
    ...loading 'particles/tdm_particles.prt'
    ...loading 'particles/tdm_projectiles.prt'
    ...loading 'particles/tdm_smoke_chimneys.prt'
    ...loading 'particles/tdm_water.prt'
    ...loading 'particles/tdm_water_fountain_splash.prt'
    ...loading 'particles/tdm_weapons_firearrow.prt'
    ...loading 'particles/tdm_weapons_gasarrow.prt'
    ...loading 'particles/tdm_weapons_mine.prt'
    ...loading 'particles/tdm_weapons_waterarrow.prt'
    ...loading 'particles/tdm_weather.prt'
    ...loading 'particles/urine.prt'
    ...loading 'af/env_rope.af'
    ...loading 'af/env_saddle.af'
    ...loading 'af/env_skeleton.af'
    ...loading 'af/env_skeleton_grave.af'
    ...loading 'af/guard_base.af'
    ...loading 'af/guard_base_newskel.af'
    ...loading 'af/monster_spider.af'
    ...loading 'af/tdm_chain.af'
    ...loading 'af/tdm_horse1.af'
    ...loading 'af/tdm_lantern_bot.af'
    ...loading 'af/tdm_rat.af'
    ...loading 'af/tree_01.af'
    ...loading 'xdata/prefabs.xd'
    ...loading 'xdata/training_mission.xd'
    ...loading 'materials/lights.mtr'
    ...loading 'materials/tdm_ai_animal_horse.mtr'
    ...loading 'materials/tdm_ai_animal_rat.mtr'
    ...loading 'materials/tdm_ai_builders.mtr'
    ...loading 'materials/tdm_ai_citywatch.mtr'
    ...loading 'materials/tdm_ai_commoners.mtr'
    ...loading 'materials/tdm_ai_engineer.mtr'
    ...loading 'materials/tdm_ai_generic.mtr'
    ...loading 'materials/tdm_ai_guards.mtr'
    ...loading 'materials/tdm_ai_heads_dev.mtr'
    ...loading 'materials/tdm_ai_inventors.mtr'
    ...loading 'materials/tdm_ai_mages.mtr'
    ...loading 'materials/tdm_ai_monsters_spiders.mtr'
    ...loading 'materials/tdm_ai_monsters_werebeast.mtr'
    ...loading 'materials/tdm_ai_nobleman.mtr'
    ...loading 'materials/tdm_ai_nobles.mtr'
    ...loading 'materials/tdm_ai_pagans.mtr'
    ...loading 'materials/tdm_ai_steambots.mtr'
    ...loading 'materials/tdm_ai_thief.mtr'
    ...loading 'materials/tdm_ai_thug.mtr'
    ...loading 'materials/tdm_ai_townsfolk_female.mtr'
    ...loading 'materials/tdm_ai_undead.mtr'
    ...loading 'materials/tdm_ai_wench.mtr'
    ...loading 'materials/tdm_billboards.mtr'
    ...loading 'materials/tdm_bloom.mtr'
    ...loading 'materials/tdm_bloom_afx.mtr'
    ...loading 'materials/tdm_carpet.mtr'
    ...loading 'materials/tdm_collision.mtr'
    ...loading 'materials/tdm_comments.mtr'
    ...loading 'materials/tdm_debug.mtr'
    ...loading 'materials/tdm_decals.mtr'
    ...loading 'materials/tdm_decals_blood.mtr'
    ...loading 'materials/tdm_decals_buildings.mtr'
    ...loading 'materials/tdm_decals_cracks.mtr'
    ...loading 'materials/tdm_decals_dirt.mtr'
    ...loading 'materials/tdm_decals_legacy.mtr'
    ...loading 'materials/tdm_decals_misc.mtr'
    ...loading 'materials/tdm_decals_papers.mtr'
    ...loading 'materials/tdm_decals_signs.mtr'
    ...loading 'materials/tdm_decals_symbols.mtr'
    ...loading 'materials/tdm_decals_table_cloth.mtr'
    ...loading 'materials/tdm_decals_vegetation.mtr'
    ...loading 'materials/tdm_decals_webs.mtr'
    ...loading 'materials/tdm_door.mtr'
    ...loading 'materials/tdm_fabric.mtr'
    ...loading 'materials/tdm_fogs.mtr'
    ...loading 'materials/tdm_ghouse_decorative.mtr'
    ...loading 'materials/tdm_ghouse_lights.mtr'
    ...loading 'materials/tdm_ghouse_sfx.mtr'
    ...loading 'materials/tdm_ghouse_stone.mtr'
    ...loading 'materials/tdm_glass.mtr'
    ...loading 'materials/tdm_gui.mtr'
    ...loading 'materials/tdm_gui_purchase_menu.mtr'
    ...loading 'materials/tdm_hud.mtr'
    ...loading 'materials/tdm_internal_engine.mtr'
    ...loading 'materials/tdm_light_shadows.mtr'
    ...loading 'materials/tdm_light_textures.mtr'
    ...loading 'materials/tdm_lights_d3_leftover.mtr'
    ...loading 'materials/tdm_lights_training.mtr'
    ...loading 'materials/tdm_melan_bones.mtr'
    ...loading 'materials/tdm_melan_bookrows.mtr'
    ...loading 'materials/tdm_melan_brick.mtr'
    ...loading 'materials/tdm_melan_brick5.mtr'
    ...loading 'materials/tdm_melan_carpet5.mtr'
    ...loading 'materials/tdm_melan_cobblestones5.mtr'
    ...loading 'materials/tdm_melan_detailedmetal.mtr'
    ...loading 'materials/tdm_melan_detailedmetal5.mtr'
    ...loading 'materials/tdm_melan_dirt5.mtr'
    ...loading 'materials/tdm_melan_door5.mtr'
    ...loading 'materials/tdm_melan_flat.mtr'
    ...loading 'materials/tdm_melan_flatmetal5.mtr'
    ...loading 'materials/tdm_melan_foliage5.mtr'
    ...loading 'materials/tdm_melan_grate3.mtr'
    ...loading 'materials/tdm_melan_grate4.mtr'
    ...loading 'materials/tdm_melan_grate5.mtr'
    ...loading 'materials/tdm_melan_natural5.mtr'
    ...loading 'materials/tdm_melan_paint_paper4.mtr'
    ...loading 'materials/tdm_melan_plaster.mtr'
    ...loading 'materials/tdm_melan_plaster5.mtr'
    ...loading 'materials/tdm_melan_sculpt.mtr'
    ...loading 'materials/tdm_melan_sculpt4.mtr'
    ...loading 'materials/tdm_melan_sculpted5.mtr'
    ...loading 'materials/tdm_melan_wood_panels2.mtr'
    ...loading 'materials/tdm_melan_wood_panels5.mtr'
    ...loading 'materials/tdm_metal_detailed.mtr'
    ...loading 'materials/tdm_metal_flat.mtr'
    ...loading 'materials/tdm_metal_grate.mtr'
    ...loading 'materials/tdm_misc.mtr'
    ...loading 'materials/tdm_models_animals.mtr'
    ...loading 'materials/tdm_models_architecture.mtr'
    ...loading 'materials/tdm_models_chars.mtr'
    ...loading 'materials/tdm_models_containers.mtr'
    ...loading 'materials/tdm_models_decorative.mtr'
    ...loading 'materials/tdm_models_decorative_oversize.mtr'
    ...loading 'materials/tdm_models_decorative_signs.mtr'
    ...loading 'materials/tdm_models_decorative_wall.mtr'
    ...loading 'materials/tdm_models_door_related.mtr'
    ...loading 'materials/tdm_models_dungeon.mtr'
    ...loading 'materials/tdm_models_fireplace.mtr'
    ...loading 'materials/tdm_models_furniture.mtr'
    ...loading 'materials/tdm_models_furniture_beds.mtr'
    ...loading 'materials/tdm_models_furniture_seating.mtr'
    ...loading 'materials/tdm_models_furniture_shelves.mtr'
    ...loading 'materials/tdm_models_furniture_tables.mtr'
    ...loading 'materials/tdm_models_games.mtr'
    ...loading 'materials/tdm_models_gargoyle.mtr'
    ...loading 'materials/tdm_models_graveyard.mtr'
    ...loading 'materials/tdm_models_guard.mtr'
    ...loading 'materials/tdm_models_junk.mtr'
    ...loading 'materials/tdm_models_keys.mtr'
    ...loading 'materials/tdm_models_kitchen.mtr'
    ...loading 'materials/tdm_models_lights.mtr'
    ...loading 'materials/tdm_models_loot.mtr'
    ...loading 'materials/tdm_models_mechanical.mtr'
    ...loading 'materials/tdm_models_misc.mtr'
    ...loading 'materials/tdm_models_musical.mtr'
    ...loading 'materials/tdm_models_nature.mtr'
    ...loading 'materials/tdm_models_nature_trees.mtr'
    ...loading 'materials/tdm_models_nautical.mtr'
    ...loading 'materials/tdm_models_pipekit.mtr'
    ...loading 'materials/tdm_models_player_equipment.mtr'
    ...loading 'materials/tdm_models_potions.mtr'
    ...loading 'materials/tdm_models_readables.mtr'
    ...loading 'materials/tdm_models_signs.mtr'
    ...loading 'materials/tdm_models_statue_lion.mtr'
    ...loading 'materials/tdm_models_tools.mtr'
    ...loading 'materials/tdm_models_waterworks.mtr'
    ...loading 'materials/tdm_models_weapons.mtr'
    ...loading 'materials/tdm_models_wearable.mtr'
    ...loading 'materials/tdm_nature_bark.mtr'
    ...loading 'materials/tdm_nature_bones.mtr'
    ...loading 'materials/tdm_nature_dirt.mtr'
    ...loading 'materials/tdm_nature_foliage.mtr'
    ...loading 'materials/tdm_nature_grass.mtr'
    ...loading 'materials/tdm_nature_grass_edge.mtr'
    ...loading 'materials/tdm_nature_sky.mtr'
    ...loading 'materials/tdm_nature_snow.mtr'
    ...loading 'materials/tdm_nature_snow_edge.mtr'
    ...loading 'materials/tdm_nature_training.mtr'
    ...loading 'materials/tdm_nodrawsolid.mtr'
    ...loading 'materials/tdm_paint_paper.mtr'
    ...loading 'materials/tdm_particles.mtr'
    ...loading 'materials/tdm_particles_legacy.mtr'
    ...loading 'materials/tdm_plaster.mtr'
    ...loading 'materials/tdm_portal_sky.mtr'
    ...loading 'materials/tdm_postprocess.mtr'
    ...loading 'materials/tdm_roof.mtr'
    ...loading 'materials/tdm_sfx.mtr'
    ...loading 'materials/tdm_sfx_legacy.mtr'
    ...loading 'materials/tdm_sliptip.mtr'
    ...loading 'materials/tdm_sliptip_theme.mtr'
    ...loading 'materials/tdm_stone_brick.mtr'
    ...loading 'materials/tdm_stone_cobblestones.mtr'
    ...loading 'materials/tdm_stone_flat.mtr'
    ...loading 'materials/tdm_stone_flat_mosaic.mtr'
    ...loading 'materials/tdm_stone_flat_smooth.mtr'
    ...loading 'materials/tdm_stone_natural.mtr'
    ...loading 'materials/tdm_stone_sculpted.mtr'
    ...loading 'materials/tdm_tables.mtr'
    ...loading 'materials/tdm_training_map.mtr'
    ...loading 'materials/tdm_water.mtr'
    ...loading 'materials/tdm_water_overlays.mtr'
    ...loading 'materials/tdm_water_training.mtr'
    ...loading 'materials/tdm_weather.mtr'
    ...loading 'materials/tdm_windows.mtr'
    ...loading 'materials/tdm_wood_boards.mtr'
    ...loading 'materials/tdm_wood_panels.mtr'
    ...loading 'materials/tdm_ws1_textures.mtr'
    ...loading 'materials/tdm_yan_textures.mtr'
    ...loading 'materials/tdm_zombie_rocks.mtr'
    Initializing event system
    ...832 event definitions
    Initializing class hierarchy
    ...170 classes, 818688 bytes for event callbacks
    Initializing scripts
    /proc/cpuinfo CPU frequency: 3377.88 MHz
    Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 91.7 ms
    ---------- Compile stats ----------
    Files loaded:
    script/tdm_main.script
    tdm_base01.pk4/script/tdm_util.script
    tdm_base01.pk4/script/weapon_base.script
    tdm_base01.pk4/script/tdm_ai.script
    tdm_base01.pk4/script/tdm_ai_base.script
    tdm_base01.pk4/script/tdm_ai_steambot_lanternbot.script
    tdm_base01.pk4/script/tdm_ai_controllable_base.script
    tdm_base01.pk4/script/tdm_ai_trainer_melee.script
    tdm_base01.pk4/script/tdm_player.script
    tdm_base01.pk4/script/tdm_frobactions.script
    tdm_base01.pk4/script/tdm_equip_actions.script
    tdm_base01.pk4/script/tdm_weapon_arrow.script
    tdm_base01.pk4/script/tdm_weapon_arrow_result_base.script
    tdm_base01.pk4/script/tdm_weapon_mossarrow_result.script
    tdm_base01.pk4/script/tdm_weapon_vinearrow_result.script
    tdm_base01.pk4/script/tdm_weapon_flashbomb_result.script
    tdm_base01.pk4/script/tdm_weapon_mine_result.script
    tdm_base01.pk4/script/tdm_weapon_unarmed.script
    tdm_base01.pk4/script/tdm_weapon_blackjack.script
    tdm_base01.pk4/script/tdm_weapon_shortsword.script
    tdm_base01.pk4/script/tdm_ammo_ropearrow_small.script
    tdm_base01.pk4/script/tdm_ammo_noisemaker_small.script
    tdm_base01.pk4/script/tdm_playertools.script
    tdm_base01.pk4/script/tdm_inventory_map.script
    tdm_base01.pk4/script/tdm_readables.script
    tdm_base01.pk4/script/tdm_loot_gui.script
    tdm_base01.pk4/script/tdm_rand_osc.script
    tdm_base01.pk4/script/tdm_lights.script
    tdm_base01.pk4/script/tdm_response_effects.script
    tdm_base01.pk4/script/tdm_movers.script
    tdm_base01.pk4/script/tdm_conversation.script
    tdm_base01.pk4/script/tdm_breakable_glass.script
    tdm_base01.pk4/script/tdm_location_settings.script
    tdm_base01.pk4/script/tdm_voices.script
    tdm_base01.pk4/script/tdm_alarm.script
    tdm_base01.pk4/script/tdm_general.script
    tdm_base01.pk4/script/tdm_light_holders.script
    tdm_base01.pk4/script/tdm_message.script
    tdm_base01.pk4/script/tdm_suicide.script
    tdm_base01.pk4/script/tdm_savegame_settings.script

    Memory usage:
    Strings: 40, 6352 bytes
    Statements: 19400, 388000 bytes
    Functions: 1229, 125044 bytes
    Variables: 89100 bytes
    Mem used: 1092288 bytes
    Static data: 2277552 bytes
    Allocated: 2811956 bytes
    Thread size: 7068 bytes

    ...6 aas types
    game initialized.
    --------------------------------------
    Parsing material files
    Found 0 new mission packages.
    Found 2 mods in the FM folder.
    Parsed 3 mission declarations.
    No 'tdm_mapsequence.txt' file found for the current mod: training_mission
    -------- Initializing Session --------
    Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
    Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
    Font fonts/english/mason in size 12 not found, using size 48 instead.
    Font fonts/english/mason in size 24 not found, using size 48 instead.
    session initialized
    --------------------------------------
    --- Common Initialization Complete ---
    ------------- Warnings ---------------
    during The Dark Mod initialization...
    WARNING:Couldn't load image: guis/assets/splash/launch
    WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron
    _steam' previously defined at particles/tdm_bikerdude.prt:84
    WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_
    steam_small' previously defined at particles/tdm_bikerdude.prt:55
    WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_cei
    ling_dust' previously defined at particles/tdm_bikerdude.prt:212
    WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_sm
    oke' previously defined at particles/tdm_bikerdude.prt:259
    WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_sm
    oke_medium' previously defined at particles/tdm_bikerdude.prt:286
    WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_sm
    oke_small' previously defined at particles/tdm_bikerdude.prt:313
    WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chi
    mney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286
    WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chim
    ney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313
    WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cooking
    pot_steam' previously defined at particles/tdm_bikerdude.prt:340
    WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm
    _fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:3
    68
    WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_d
    ust' previously defined at particles/tdm_bikerdude.prt:419
    WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_float
    ing_moon_dust' previously defined at particles/tdm_bikerdude.prt:444
    WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_float
    ing_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27
    14 warnings
    pid: 3865
    7920 MB System Memory
    guessing video ram ( use +set sys_videoRam to force ) ..
    found XNVCtrl extension 1.29
    6144 MB Video Memory
    Async thread started
    Couldn't exec autocommands.cfg - file does not exist.
    Dumped console text to logmysound.txt.
    writing to: /home/marcin/darkmod/logmysound.txt

     

  2. Hi :)

    I've recently installed Dark Mod (downloaded tdm_update.linux, made it executable and ran it). Unfortunately, when I run the game, I get no sound. I tried several things, but none of them worked. I tried:

    • running pasuspender ./thedarkmod.x86
    • running ./thedarkmod.x86 +set s_alsa_pcm sysdefault:CARD=PCH after checking if there is a seta s_driver "best" line in Darkmod.cfg
    • running pasuspender ./thedarkmod.x86 +set s_alsa_pcm sysdefault:CARD=PCH
    • changing seta s_alsa_pcm "surround51:CARD=PCH,DEV=0" to NVidia and DEV=0, 1 and 3., also to default and surround51 and stereo
    • changed seta s_driver to "oss" and ran with aoss ./thedarkmod.x86
    • setting seta s_driver to "best" and seta s_alsa_pcm to "default" and running "export PULSE_LATENCY_MSEC=60;./thedarkmod.x86
    • setting seta s_driver to "alsa" and seta s_alsa_pcm to "sysdefault" or "front:CARD=PCH,DEV=0" or "front:CARD=NVidia,DEV=3" or "stereo:CARD=..." and "surround51:..." running ./thedarkmod.x86 or aoss ./thedarkmod.x86

     

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