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Everything posted by Gerberox

  1. But they killed the spider already. It makes sense if they continue the search for 20-30 sec for more animals but not further. It's a rare issue, I admit, maybe the level designers can change this anyway. If this option exists it would be possible for designers to use random monsters more easily without changing the difficulty of the level. I especially thought it because of the steampunk setting. But anyway it's your leisure time and your choice.
  2. If you still improving the game, please consider these: -Turning off music during the menu. There is an option to turn it off but it only works on the main menu. When I press escape, that menu still has music. When I hit escape, I want to do something, an IRL thing for example, and I need to mute the speakers separately. Such a little QoL thing would make the game experience better. The music is loud, thus disturbing. When I just open my browser to see a video of my current campaign I don't hear its sounds. So I need to mute the game, see the video, unmute the game. It's annoying. -When guards or locals meet spiders and they kill them they start searching me. Maybe it even adds to my stealth score, I don't know. It would be long and boring to test it. So I think even if they are alerted, they should revert to their normal behavior after a while, sheathing their weapons. And this definitely shouldn't raise the stealth score. You might even record separate voice lines regarding to the animal attack. -Working pistols. 18th or 19th century ones. They would fit many stories better than bows. Maybe only for NPCs, maybe for the player, too. -The starting page of the site doesn't tell anything what is this game about. The quote from PC Gamer doesn't help new players who never heard about the Thief series. Thank you for this cool game.
  3. Ah, thx. I didn't think that door can be opened for some reason. My bad.
  4. The story is well written. I liked the thing the story doesn't explain everything and there are some unsolved mysteries for the sequel. I found loot worth about 4600 and 4 secrets. What I didn't find it's the exit door. It would be too tedious to search everything again so it's okay.
  5. It's a really hard mission, I like it. Unlike in many other missions, the dark parts are really dark, and that's cool. Thanks.
  6. Very good story, thanks. I liked the fact the mission wasn't a breeze, I really needed to investigate things and read everything thoroughly. Some sounds are extremely loud compared to the rest. For example the starting dialog, the woman, Clayton's whistling. The cemetery is too bright in general.
  7. Good mission with abundant creepy details. It has the right amount of challenges. Thanks. A hint for those who search a secret opener for a certain door after getting a message you need to find another way: that's not a door.
  8. Short and too easy mission. The house is well designed. The storytelling is confused and unfinished at the end. The central book contains pages like '(here comes a plot twist)'.
  9. Short and not hard mission with spooky theme, it was 70 mins for me. Rating: average.
  10. This was quite good with original ideas. The tree and "bush" models around the stables were terrible even for Dark Mod.
  11. A 10 cm object on a rope prevents me to reach the deck of the another ship. Not good.
  12. It was a cool mission, thanks. Surprizingly I found all 5 secrets.
  13. It should have a warning this is not a game but visual storytelling to not waste my time on it.
  14. It was really huge. I constantly felt lost. I needed to search the forum to find a few places. The ways in the hights were cool. The city felt very good and I really had a feeling it's a real city. Guards weren't too densely placed. Thanks guys.
  15. No, the lights weren't too hard, I felt they were even those places where they didn't increase the difficulty AND were illogical. Like in the loo, sleeping persons with lights, empty rooms with burning candles. Uncontrolled fires are unsafe, you know. Slow match is very rarely used in missions that's all.
  16. It's a good, traditional mission. I love good, traditional missions. It's very long and it has a lot of details. I think it's better if the readables with clues can be taken and the fluff materials cannot. I needed to check how to start fire in your very detailed and sorted clues in the first post. I think there are excessive amount of lights but it seems as a general thing with the missions. I never required to use my lantern, not even in the sewers. I know lights aren't about logic but the difficulty, but there are places where no guard can see. I liked the light switches and the fact guards use them. I also liked most locks can be picked. That's all, thanks for the mission.
  17. Hi, It was a cool mission with many good ideas, thanks. I found only 3 secrets but it's fine. I did 3 optional tasks. I also found a way to get out of the map. I couldn't take the valuables from a safe. They were there but only as standard scene items, not as treasures.
  18. I wanted to ask how to do it but I just discovered quite randomly pressing enter does this. It should be mentioned in controls/actions.
  19. So the ambient sound is the "music". OK, nevermind. It worked this way.
  20. No, it's not the wind but the noices which in theory are intended to generate tension but they are just annoying. I just started another mission and they aren't present there even though I set sfx volume higher because every sound was quiet otherwise. Even footsteps and speech.
  21. I tried to play this mission but the base game noises are so loud I barely hear game noises like speach, closing doors or footsteps if they exist. I set SFX volume to the minimum (!) and every other sound settings are on max.
  22. "I used only a few water arrows" A new mission is coming? Great!
  23. It's a very complex location, I like it. Maybe there are a bit too much ingame hints on master level, otherwise it's an excellent mission. Thanks. Edit: I mean too much hints about unimportant loot. For example that long list near the start.
  24. Very long mission with about medium difficulty if someone interested. Ghosting is possible on highest level. We get huge amount of arrows and other tools but I used only a few water arrows and 2 fire arrows - the latters only for fun. And a single rope arrow but I recovered it. The story and the outer terrain of the isle aren't convincing, but the missions are enjoyable, and the mission locations are fine. I saw some people complained about the size of the mansion. I think there is at least a mission with a proper castle. I had a bug, the door of the mansion didn't open. I wasted a lot of time to find the entrance until I remembered to exit from the game and start it again and it solved the problem. Thanks for the mission, it was fun.
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