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Gerberox

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Everything posted by Gerberox

  1. It should have a warning this is not a game but visual storytelling to not waste my time on it.
  2. It was really huge. I constantly felt lost. I needed to search the forum to find a few places. The ways in the hights were cool. The city felt very good and I really had a feeling it's a real city. Guards weren't too densely placed. Thanks guys.
  3. No, the lights weren't too hard, I felt they were even those places where they didn't increase the difficulty AND were illogical. Like in the loo, sleeping persons with lights, empty rooms with burning candles. Uncontrolled fires are unsafe, you know. Slow match is very rarely used in missions that's all.
  4. It's a good, traditional mission. I love good, traditional missions. It's very long and it has a lot of details. I think it's better if the readables with clues can be taken and the fluff materials cannot. I needed to check how to start fire in your very detailed and sorted clues in the first post. I think there are excessive amount of lights but it seems as a general thing with the missions. I never required to use my lantern, not even in the sewers. I know lights aren't about logic but the difficulty, but there are places where no guard can see. I liked the light switches and the fact guards use them. I also liked most locks can be picked. That's all, thanks for the mission.
  5. Hi, It was a cool mission with many good ideas, thanks. I found only 3 secrets but it's fine. I did 3 optional tasks. I also found a way to get out of the map. I couldn't take the valuables from a safe. They were there but only as standard scene items, not as treasures.
  6. I wanted to ask how to do it but I just discovered quite randomly pressing enter does this. It should be mentioned in controls/actions.
  7. So the ambient sound is the "music". OK, nevermind. It worked this way.
  8. No, it's not the wind but the noices which in theory are intended to generate tension but they are just annoying. I just started another mission and they aren't present there even though I set sfx volume higher because every sound was quiet otherwise. Even footsteps and speech.
  9. I tried to play this mission but the base game noises are so loud I barely hear game noises like speach, closing doors or footsteps if they exist. I set SFX volume to the minimum (!) and every other sound settings are on max.
  10. "I used only a few water arrows" A new mission is coming? Great!
  11. It's a very complex location, I like it. Maybe there are a bit too much ingame hints on master level, otherwise it's an excellent mission. Thanks. Edit: I mean too much hints about unimportant loot. For example that long list near the start.
  12. Very long mission with about medium difficulty if someone interested. Ghosting is possible on highest level. We get huge amount of arrows and other tools but I used only a few water arrows and 2 fire arrows - the latters only for fun. And a single rope arrow but I recovered it. The story and the outer terrain of the isle aren't convincing, but the missions are enjoyable, and the mission locations are fine. I saw some people complained about the size of the mansion. I think there is at least a mission with a proper castle. I had a bug, the door of the mansion didn't open. I wasted a lot of time to find the entrance until I remembered to exit from the game and start it again and it solved the problem. Thanks for the mission, it was fun.
  13. It was the first mission where I had problems with the amount of loot (highest level). I found 3 secrets IIRC. The archive part was exciting. All in all, it was fun, thanks.
  14. Thanks for the mission. It was easy, I expected more from a bank.
  15. It's a very good mission. Thanks! I didn't pay much attention to the ingame notes thus I spent more time on the mission than neccessary. That many lights are formidable. But no big deal after all. It was strange noone reacts to the thefts and wide open secret places, that's my only note.
  16. Thanks, it worked. The download link in the first post leads to a wrong version in this case.
  17. Thanks. The key never gets highlighted, I'm not able to pick it up. I could climb the tree. The mission looked promising and I liked the different approach. I might try later the bugfixed version if there will be one.
  18. Error with 2.07 after reading the intro message, mission doesn't run. I tried both v 1 and v 1.1. Script object 'numberwheel' not found on entity 'idMover_atdm:numberwheel_3811' No idea if this is a mission issue or game issue. I played another mission without problem with tdm 2.07.
  19. The forum ate my longer post so quickly: Thanks for the mission, it was fun. I didn't find how to use the magic key. But Kerry000 helped. (Search his post if you have the same problem.) Got stuck twice.
  20. It wasn't. After installing the result is the same. I installed the x64 version because my sytem is 64 bit and restarted as I was asked. I tried to install the x86,too, but I think nothing really happened. so I suppose the x64 was enough. When I started the game the header of the error box wrote 2.06 /32. I suppose it means the game is before the 64 bit upgrade. Anyway I didn't find anything in the descriptiong I should install vc++ 2017.
  21. The title tells everything this is the error code I got. I suppose there should be something about it in the blue field but it's empty. I used the copy from moddb. Tryed also the new tdm_base01.pk4, same effect. Win 10, 64 bit. 2.05 run well.
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