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OGDA

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Posts posted by OGDA

  1. That map is my testmap from this thread:

     

    I didn't make any changes to the wood textures.

    For the paitings: the diffuse maps of the paintings where exported with the photoshop nvidia dds plugin with setting BC1 (which equals to DXT1 as stated by the plugin) with production quality. The normal maps where as far as I remember exported with BC3 (equaling to DXT4/DXT5 as stated by the plugin).

    If something is wrong with that export method, please let me know so I can fix the paintings. But I hope that's not the case, as the problem also shows on the wood texture.

     

  2. I was able to compile the source code and then run dark radiant.

    The error happens with the downloaded version and with the self compiled version.

     

    Is this the relevant info?
    If yes, I'll create a bug ticket.

    If any additional information is needed, please let me know.

     

    Dump file of the crash with the self compiled version:
    https://das-kartell.org/files/darkradiant_error/DarkRadiant_2.zip

     

    debug_error.png

     

    debug_error_2.png

    • Like 1
  3. Hello,

    I get a dark radiant crash every time I try to use

    Connection > Update entities on every change

     

    I do the following steps:

    1. Start TDM, load map with console command "map anol"

    2. Enter in console "com_automation 1", windows firewall request was accepted the first time (no other firewall is running)

    3. Start dark radiant and load corresponding map fms/anol/maps/anol.map

    4. Activate "Game position follows dark radiant camera" > camera synchronisation is working

    5. Change an entity and use Connection > Update entities now > working without problems

    6. Activate Connection > Update entities on every change

    7. As soon as any entity is moved, dark radiant crashes by directly closing without giving an error on the desktop

     

    When this happens, TDM prints the following in the console:

    HotReload: SUCCESS
    ERROR: idTCP::Read: WSAECONNRESET
    Automation lost connection

     

    I'm using TDM 2.09/64 #9108 and
    Dark radiant 2.11.0 x64 Build date Jan 29 2021 13:59:57

    Please help!
    If you need any more info (logfiles or anything like that) please tell me where to find it.

     

  4. Unfortunately this cannot be changed with these windows registry values.
    I guess it's somehow hardcoded in the framework dark radiant uses.

    -------------

    But I've found another registry value to make inactive title bars dark, which means that the inactive floating title bars will also be dark:

    Windows Registry Editor Version 5.00
    
    [HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\DWM]
    "AccentColorInactive"=dword:00303030

    The value is not present by default, so to revert to the original, this one entry in the folder just can be deleted again.

    The encoding of the DWORD 32 bit value (here 00303030) is:

    00BBGGRR

    BB = Blue (Hexadecimal)
    GG = Green (Hexadecimal)
    RR = Red (Hexadecimal)

     

    I've added this option (for dark_radiant_dark_mode.reg) and its removal (for default_colors.reg) into the reg-Files in the earlier post.

    • Like 1
  5. I've made a temporary solution for Windows 10.

    After applying everything dark radiant looks like this:

    dark_radiant_dark_mode.jpg

     

    Here are the steps:

    1. In dark radiant in the menu "View" > "Colours" select "Black & Green"

    2. Create a default_colors.reg file by just creating a text file and renaming it and insert the following into the file:
    (you can also export the reg file of your system by going to the address HKEY_CURRENT_USER\Control Panel\Colors in regedit and export for safety reasons)

    File: https://das-kartell.org/files/darkradiantdarkmode/default_colors.reg

    Windows Registry Editor Version 5.00
    
    [HKEY_CURRENT_USER\Control Panel\Colors]
    "ActiveBorder"="180 180 180"
    "ActiveTitle"="153 180 209"
    "AppWorkspace"="171 171 171"
    "Background"="0 0 0"
    "ButtonAlternateFace"="0 0 0"
    "ButtonDkShadow"="105 105 105"
    "ButtonFace"="240 240 240"
    "ButtonHilight"="255 255 255"
    "ButtonLight"="227 227 227"
    "ButtonShadow"="160 160 160"
    "ButtonText"="0 0 0"
    "GradientActiveTitle"="185 209 234"
    "GradientInactiveTitle"="215 228 242"
    "GrayText"="109 109 109"
    "HilightText"="255 255 255"
    "HotTrackingColor"="0 102 204"
    "InactiveBorder"="244 247 252"
    "InactiveTitle"="191 205 219"
    "InactiveTitleText"="0 0 0"
    "InfoText"="0 0 0"
    "InfoWindow"="255 255 225"
    "Menu"="240 240 240"
    "MenuBar"="240 240 240"
    "MenuText"="0 0 0"
    "Scrollbar"="200 200 200"
    "TitleText"="0 0 0"
    "Window"="255 255 255"
    "WindowFrame"="100 100 100"
    "WindowText"="0 0 0"
    "Hilight"="0 120 215"
    "MenuHilight"="0 120 215"
    
    [HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\DWM]
    "AccentColorInactive"=-

    3. Create a dark_radiant_dark_mode.reg file with following content:

    File: https://das-kartell.org/files/darkradiantdarkmode/dark_radiant_dark_mode.reg

    Windows Registry Editor Version 5.00
    
    [HKEY_CURRENT_USER\Control Panel\Colors]
    "ActiveBorder"="180 180 180"
    "ActiveTitle"="153 180 209"
    "AppWorkspace"="171 171 171"
    "Background"="0 0 0"
    "ButtonAlternateFace"="0 0 0"
    "ButtonDkShadow"="105 105 105"
    "ButtonFace"="40 40 40"
    "ButtonHilight"="20 20 20"
    "ButtonLight"="227 227 227"
    "ButtonShadow"="240 240 240"
    "ButtonText"="0 0 0"
    "GradientActiveTitle"="185 209 234"
    "GradientInactiveTitle"="215 228 242"
    "GrayText"="240 240 240"
    "HilightText"="255 255 255"
    "HotTrackingColor"="0 102 204"
    "InactiveBorder"="244 247 252"
    "InactiveTitle"="191 205 219"
    "InactiveTitleText"="0 0 0"
    "InfoText"="0 0 0"
    "InfoWindow"="255 255 225"
    "Menu"="240 240 240"
    "MenuBar"="240 240 240"
    "MenuText"="0 0 0"
    "Scrollbar"="200 200 200"
    "TitleText"="0 0 0"
    "Window"="76 76 76"
    "WindowFrame"="100 100 100"
    "WindowText"="210 210 210"
    "Hilight"="0 120 215"
    "MenuHilight"="0 120 215"
    
    [HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\DWM]
    "AccentColorInactive"=dword:00303030

    4. Here are the definitions of the entries, in case you want to alter the colors. Only the field which have description behind them seem to be relevant for the colors used in dark radiant.

    Windows Registry Editor Version 5.00
    
    [HKEY_CURRENT_USER\Control Panel\Colors]
    "ActiveBorder"="180 180 180"
    "ActiveTitle"="153 180 209"
    "AppWorkspace"="171 171 171"
    "Background"="0 0 0"
    "ButtonAlternateFace"="0 0 0"
    "ButtonDkShadow"="105 105 105"
    "ButtonFace"="240 240 240"               < background color of floating windows and main window controls - 40 40 40
    "ButtonHilight"="255 255 255"            < shadow color of text in floating windows like light properties/inspectors - 20 20 20
    "ButtonLight"="227 227 227"
    "ButtonShadow"="160 160 160"             < main color of text in floating windows like light properties/inspectors - 240 240 240
    "ButtonText"="0 0 0"                     < color of a few button descriptions like "select set" or "property/value" - 240 240 240
    "GradientActiveTitle"="185 209 234"
    "GradientInactiveTitle"="215 228 242"
    "GrayText"="109 109 109"                 < color of a few values in input field in floating windows - 240 240 240
    "HilightText"="255 255 255"
    "HotTrackingColor"="0 102 204"
    "InactiveBorder"="244 247 252"
    "InactiveTitle"="191 205 219"
    "InactiveTitleText"="0 0 0"
    "InfoText"="0 0 0"
    "InfoWindow"="255 255 225"
    "Menu"="240 240 240"                     < 1 pixel high line under menu in main window - 240 240 240
    "MenuBar"="240 240 240"
    "MenuText"="0 0 0"
    "Scrollbar"="200 200 200"
    "TitleText"="0 0 0"
    "Window"="255 255 255"                   < background color in a few selection frames in floating windows like "light texture" in light properties window - 76 76 76
    "WindowFrame"="100 100 100"
    "WindowText"="0 0 0"                     < text color of many text in input fields in floating windows - 210 210 210
    "Hilight"="0 120 215"
    "MenuHilight"="0 120 215"

    5. Optional step only makes main frame title bar dark when selected:

    In windows right click on the desktop and select the option below! display settings (maybe adjust in english?) and in the following window scroll down, make a dark custom color and tick both of the lowest checkboxes for task bar and titles:

    windows_color.png

     

    6. Edit: Titlebar color has been edited with [HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\DWM] AccentColorInactive

    The value is not present by default, so to revert to the original, this one entry in the folder just can be deleted again.
    The encoding of the DWORD 32 bit value (here 00303030) is:
    00BBGGRR


    BB = Blue (Hexadecimal)
    GG = Green (Hexadecimal)
    RR = Red (Hexadecimal)

     

    7. To swap to dark colors, click on dark_radiant_dark_mode.reg and integrate it into the registry.

    Log off in Windows and log in again (no restart required).

    Dark radiant is now in "dark mode".

     

    To swap back to normal windows colors for all other programs, click default_colors.reg, integrate it into the registry and log out and log in again.

     

    Hope this helps a bit :)

    • Like 3
  6. Has anyone managed to get Dark Radiant working with dark colors in Windows 10?
    Specifically for the windows which have more bright space, like layers, light properties, surface/patch inspector, etc.?

    Previously TDM was reducing the desktop brightness when running, which was great for mapping, but now that this is gone, the windows really overshine the dark TDM running on the second monitor.

    A dark mode would be really nice.

  7. Quote

    I have to ask, was that metal panel above the metal chest in the display room anything or just a bit of flavour design to explain how the staircase was prevented from catching alight?

    Spoiler

    It's just there to make it believable why the building hasn't burned down with a torch burning under the wood ceiling.

     

    Quote

    Replace lantern guards with standard guards; the area's you have them both in are very well lit already, sometimes redundantly so with multiple environmental light sources for the player to contend with (candles on the well right next to an active lamp post for example)

    Spoiler

    The inside guard has a lamp to let the player know that someone is coming around the corner, so that the player doesn't concentrate on the maid and not realize a pathing ai is coming from the side.

     

    Quote

    Consider the lock scaling; all items being locked at setting three seemed overkill.

    Yes, lesson learned. 😉

     

    Quote

    Opening dialogue could do with a bit of a punch up, sentence structure was at times awkward and required re-reading to get the gist of what was intended. Didn't quite hook me which is a shame as the actual mission was tight and polished to a high standard. I'd also recommend switiching to a different font for Mrs Rowanson's diary as that was very difficult to read but that's more a personal preference.

    Yes, font selection is always a struggle. For some reason, half of them don't seem to work ingame, despite showing in dark radiant, so the selection is rather restricted. It seemed appropriate for a diary.

  8.   

    11 hours ago, NeonsStyle said:

    Nice mission. Well made, beautifully decorated. I thought the guard carrying the light inside and outside was over the top. 
    The clipping at the exist broke the 4th wall. There's no real reason for such aggressive clipping. If you want to stop the player
    wandering into that courtyard, put a wall there, but an invisible wall really spoils it. The other thing I really disliked was
    the over heavy lock picking. Every door in the place was locked, including an empty desk. 

    On the whole though, a really nicely designed mission aside from what I mentioned above. and a first rate
    effort for a first map. Well done and Congratulations. :) 

     

    The invisible wall is unfortunately there because I couldn't get a bug fixed. I think it's ok as a minor annoyance, but will search what causes it.

    For the lock picking: 3 locks were removed and 2 nerfed in beta, so it was much worse and it's an acceptable number now in my opinion. After all, we are thieves, it's our job. :D

     

    Thank you for the praise! :)

     

    • Like 1
  9. Hello,

    I'm trying to run TDM in 16:9 (1920x1080) on a Samsung C49RG94 32:9 monitor.
    What I want to achieve is not widescreen play (which is working), but I want to play TDM in 16:9 centered with black bars on each side.

    The PBP (picture by picture) of the monitor doesn't seem to support this (left or right side only, but not centered) and the monitor software "Easy Setting Box" also does not seem able to achive this.


    So I'm looking for way to either run TDM in fullscreen or in window mode with black bars on each side.

    In window-mode the two best programs I have found so far were listed here:
    https://www.pcgamingwiki.com/wiki/Glossary:Borderless_fullscreen_windowed


    - Borderless Gaming (not the also listed Windowed Borderless Gaming)
    and
    - Simple Runtime Window Editor
     

    Both were capable to bring TDM in window-mode without borders and disabled windows taskbar in the center of the screen.
    But the problem, that the rest of the desktop is still visible remains.

    Is there any known way to run TDM in (preferred) full screen mode with black bars left and right so that it runs in 1980x1080 (or 2560x1440) in 16:9 on a 32:9 widescreen monitor?
    Currently, if you set a lower aspect ration than that of the monitor, TDM stretches the display (Subnautica for example shows black bars in this case).

    If that's not possible, is there any known way how to bring the window-mode to show black bars on the side or some comparable reasonable workaround (which doesn't require to delete every icon, permanently hide the taskbar and the set the desktop to black)?

    Thank you very much!
    OGDA

     

  10. Further findings:

     

    - only the texture aasobstacle is working (aassolid is not)

    - Rats completely ignore the obstacle

    - A city watch guard doesn't enter the obstacle (which has start_on = 1), but as soon as the obstacle has been triggered it never goes back to active.

    - The guard doesn't leave the obstacle once the door closes again (point above) and when I lure the guard outside the area and reenter it he still follows me (it has nothing do with that he would be already inside the block)

     

    It seems I can't get the block to trigger on again by closing the door, once it has been deactivated by the door opening.

    Any other idea how I can prevent the rats from going the door without specific waypoints and not blocking the room for other ai?

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